schwanz9000 Posted July 28 Share Posted July 28 3 hours ago, Grandpa Minion said: FEMALE CHARACTERS CRASHING ON MULTIPLAYER need a dev to hotifx the error asap The main issue is if one person has it on multiplayer it spreads like a cancer to everyone spamming their cosole client 2024-07-28T05:10:34 270.876 WRN Parameter 'IsMale' not found in animator 2024-07-28T05:10:34 270.884 INF Created player with id=183 Edit the entityClasses.xml file, look for the playerFemale class and modify the property named isMale from false to true. "the connecting IsMale param is not connected to the animator. Pimps rushed it" HA! Sorry, but that is not crashing multiplayer. We've seen this "issue" internally for a while now. It's a benign warning that just adds a few lines to your output log. If you are having crashing issues, please post a bug report with your output log(s) so we can take a look at what might really be going on. 1 Link to comment Share on other sites More sharing options...
gpcstargate Posted July 28 Share Posted July 28 Good Day to TFP's Just a Couple of Thoughts: 1) .. Finish up the Shapes _ Many are still missing that are needed for Builds ... (Just go thru the list, to many of them to make a list " but mainly corners that never were finished and round overs.") 2) .. I Think we could USE a New Intro Page at the very beginning of the start "Since we are in V 1.0 Now." Other than those 2 things, I think we are Good. Enjoy your all's week ... The OldGamer 😌 Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 28 Share Posted July 28 (edited) 14 minutes ago, gpcstargate said: Good Day to TFP's Just a Couple of Thoughts: 1) .. Finish up the Shapes _ Many are still missing that are needed for Builds ... (Just go thru the list, to many of them to make a list " but mainly corners that never were finished and round overs.") 2) .. I Think we could USE a New Intro Page at the very beginning of the start "Since we are in V 1.0 Now." Other than those 2 things, I think we are Good. Enjoy your all's week ... The OldGamer 😌 If you feel that there are missing shapes, please compile a FULL list and DM them to me. I'll be glad to take a look. 14 minutes ago, gpcstargate said: I Think we could USE a New Intro Page at the very beginning of the start "Since we are in V 1.0 Now." Are you talking about the "This title is Pre-Release software..."? If so, we are not done with the game as indicated by the road map. Alpha, V1.0, Gold. Just a label. It's done when it's done. 😛 Edited July 28 by schwanz9000 (see edit history) 7 Link to comment Share on other sites More sharing options...
Sappystreetbum Posted July 28 Share Posted July 28 14 hours ago, faatal said: Yes, we have cross play working in testing. Due to the additional time required for testing and fixes and getting the required permissions from MS and Sony, it was delayed until after the 1.0 release. Will the saves we create now be compatible with cross play when it is made available? If this isn't something you can answer at this time, I understand. Link to comment Share on other sites More sharing options...
MysticalTreyy Posted July 28 Share Posted July 28 is there a way that I can make more than two save files on console, because I've noticed that the world takes up space usage pretty fast. 1 Link to comment Share on other sites More sharing options...
Grandpa Minion Posted July 28 Share Posted July 28 (edited) On 7/28/2024 at 10:14 AM, schwanz9000 said: HA! Sorry, but that is not crashing multiplayer. We've seen this "issue" internally for a while now. It's a benign warning that just adds a few lines to your output log. If you are having crashing issues, please post a bug report with your output log(s) so we can take a look at what might really be going on. Thats awesome you guys have known this "issue" internally for a while now Edited July 29 by Grandpa Minion (see edit history) Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 28 Share Posted July 28 (edited) 21 minutes ago, Grandpa Minion said: Thats awesome you guys have known this "issue" internally for a while now and perfer to let it linger. I don't know what multiplayer server your referring to but after seeing over 100 players on our server put in the quick hotfix their issue reduced tremendously. Also its just not my server if you read reddit and pay attention to other players from other multiplayer servers their having the same issue. https://www.reddit.com/r/7daystodie/comments/1e52uz1/psa_female_character_crashing_on_the_current_beta/ It is a simple warning message. That is all. We don't prefer to let it linger, just simply had more important issues to address. I'd be more concerned with 100 PLAYERS on a single server!?!?!? A server side log would be helpful to see what is really crashing these servers. Edited July 28 by schwanz9000 (see edit history) 8 Link to comment Share on other sites More sharing options...
seven Posted July 28 Share Posted July 28 So, back in A20 we were told that mods at some point in the future would only load from appdata/... and that <gamefolder>/Mods could no longer be used. Now we have a Mods folder in the game folder by default with the 0_TFP_Harmony mod. So, will this folder continue to work for user mods in the future, or only for TFP mods? If so, won't this be confusing for the players? Link to comment Share on other sites More sharing options...
DocRussel Posted July 29 Share Posted July 29 1 hour ago, seven said: So, back in A20 we were told that mods at some point in the future would only load from appdata/... and that <gamefolder>/Mods could no longer be used. Now we have a Mods folder in the game folder by default with the 0_TFP_Harmony mod. So, will this folder continue to work for user mods in the future, or only for TFP mods? If so, won't this be confusing for the players? I made 2 mods during experimental and placed them in the same mods folder as Harmony, they worked then and still work in stable. 1 Link to comment Share on other sites More sharing options...
seven Posted July 29 Share Posted July 29 14 minutes ago, DocRussel said: I made 2 mods during experimental and placed them in the same mods folder as Harmony, they worked then and still work in stable. Yes, it still works now. But at some point it was supposed to go away. Patch notes from 20.4 Mods are now loaded from <UserDataFolder>/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to <game folder>/Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time. This was said to be due to Microsoft games which does not allow user files in the game folder. Did they forget about this when adding the 0_TFP_Harmony mod, or is this no longer the case? Link to comment Share on other sites More sharing options...
Riamus Posted July 29 Share Posted July 29 2 minutes ago, seven said: Yes, it still works now. But at some point it was supposed to go away. Patch notes from 20.4 This was said to be due to Microsoft games which does not allow user files in the game folder. Did they forget about this when adding the 0_TFP_Harmony mod, or is this no longer the case? My guess is that because that is a vanilla file, it makes sense for it to be in the game folder. After all, the prefabs are also in the game folder. Link to comment Share on other sites More sharing options...
faatal Posted July 29 Share Posted July 29 9 hours ago, MysticalTreyy said: is there a way that I can make more than two save files on console, because I've noticed that the world takes up space usage pretty fast. The game has to allocate the world storage estimate up front due to how the console file systems work. The size is based on the Chunk Persistence setting. Lower the value to use less save space. You can also archive worlds which converts it to the basic files without the padding, so it is much smaller. It is very fast as these consoles have SSD storage. 4 Link to comment Share on other sites More sharing options...
MysticalTreyy Posted July 29 Share Posted July 29 (edited) 6 minutes ago, faatal said: The game has to allocate the world storage estimate up front due to how the console file systems work. The size is based on the Chunk Persistence setting. Lower the value to use less save space. You can also archive worlds which converts it to the basic files without the padding, so it is much smaller. It is very fast as these consoles have SSD storage. ok, cuz i was wonderin 😊, thanks... I'm glad i didn't delete of of my other saves then 😁. Edited July 29 by MysticalTreyy (see edit history) Link to comment Share on other sites More sharing options...
Morloc Posted July 29 Share Posted July 29 Does the electric drawbridge suffer from the same bug/issues as the regular one? -Arch Necromancer Morloc 💀 Link to comment Share on other sites More sharing options...
DerValiser Posted July 29 Share Posted July 29 22 hours ago, schwanz9000 said: Alpha, V1.0, Gold. Just a label. It's done when it's done. 😛 This is wrong on so many legal levels at the same time that even the opposite is also wrong. Link to comment Share on other sites More sharing options...
meganoth Posted July 29 Share Posted July 29 1 hour ago, DerValiser said: This is wrong on so many legal levels at the same time that even the opposite is also wrong. Legally software is a special case where you are not even entitled to an error free version. I am curious to hear about all those legal levels you have mentioned 😉 5 Link to comment Share on other sites More sharing options...
faatal Posted July 29 Share Posted July 29 2 hours ago, DerValiser said: This is wrong on so many legal levels at the same time that even the opposite is also wrong. That is why we are switching to the Omega versioning system. It involves time travel, where you go back in time to fix bugs before they can be born. "They would reshape the Future by changing the Past. The plan required something that felt no pity. No pain. No fear. Something unstoppable. They created the Terminator." The Buginator will be unleashed soon, but since the past will change, we will no longer remember this conversation.......... 12 Link to comment Share on other sites More sharing options...
Javabean867 Posted July 29 Share Posted July 29 42 minutes ago, faatal said: That is why we are switching to the Omega versioning system. It involves time travel, where you go back in time to fix bugs before they can be born. "They would reshape the Future by changing the Past. The plan required something that felt no pity. No pain. No fear. Something unstoppable. They created the Terminator." The Buginator will be unleashed soon, but since the past will change, we will no longer remember this conversation.......... bad news i am from the future, the buginator failed miserably to make any changes to this timeline. Good news is at least 1 timeline out there is enjoying a bug free game with Bandits and everything. 3 Link to comment Share on other sites More sharing options...
Space4Ace Posted July 29 Share Posted July 29 3 hours ago, DerValiser said: This is wrong on so many legal levels at the same time that even the opposite is also wrong. About your legal matters... Good luck with that! 1 Link to comment Share on other sites More sharing options...
Jost Amman Posted July 29 Share Posted July 29 1 hour ago, Javabean867 said: bad news i am from the future, the buginator failed miserably Not at all. I'm from your future's future and we sent a second Bugginator (a new, improved version) to fix the mistake. This timeline will be catching up soon and you'll be erased. Sorry. 3 Link to comment Share on other sites More sharing options...
faatal Posted July 29 Share Posted July 29 2 hours ago, Javabean867 said: bad news i am from the future, the buginator failed miserably to make any changes to this timeline. Good news is at least 1 timeline out there is enjoying a bug free game with Bandits and everything. Curse those multiverses! 3 Link to comment Share on other sites More sharing options...
POCKET951 Posted July 29 Share Posted July 29 43 minutes ago, Jost Amman said: Not at all. I'm from your future's future and we sent a second Bugginator (a new, improved version) to fix the mistake. This timeline will be catching up soon and you'll be erased. Sorry. we need to establish a time variance authority to ensure that all 7 days to die timelines get bandits. 1.0 and all planned roadmap content. road map content may very per multiverse though Link to comment Share on other sites More sharing options...
Morloc Posted July 29 Share Posted July 29 10 minutes ago, POCKET951 said: we need to establish a time variance authority to ensure that all 7 days to die timelines get bandits. 1.0 and all planned roadmap content. road map content may very per multiverse though Can we call them....Time Bandits then? -Arch Necromancer Morloc 💀 7 Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 29 Share Posted July 29 1 hour ago, Morloc said: Can we call them....Time Bandits then? -Arch Necromancer Morloc 💀 Did they add crabbing too? Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted July 29 Share Posted July 29 5 hours ago, meganoth said: Legally software is a special case where you are not even entitled to an error free version. You're on windows too, huh. I think i'm on alpha 10 at the moment. Link to comment Share on other sites More sharing options...
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