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Alpha 21 Discussion Overflow


meilodasreh

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1 hour ago, FranticDan said:

The despawn timer will apply to EVERYTHING, not just arrows/bolts. Everything despawns very quickly (60 seconds) and if your inventory is full (after harvesting an animal for example, or harvesting a car) you gotta act quick. And I've seen people not even notice the dropped items and then the bag is gone in a few seconds after they do notice.

It's just good practice to have as much open inventory space as you might need 'before' harvesting anything that will produce those little brown bags. Those little brown bags are not primary loot containers but a second chance signal that you've failed in the inventory management mini game that's the true core of this game. Zombies...Pffft. Building...Pffft. Survival...Pfft. It's inventory management all the way down. 😁

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5 minutes ago, Neminsis said:

It's just good practice to have as much open inventory space as you might need 'before' harvesting anything that will produce those little brown bags. Those little brown bags are not primary loot containers but a second chance signal that you've failed in the inventory management mini game that's the true core of this game. Zombies...Pffft. Building...Pffft. Survival...Pfft. It's inventory management all the way down. 😁

7 seconds to Manage Your Inventory: THE GAME! 
:D

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QUESTION:  Backpack compartment just for ammo.

 

Would it be possible to have a separate tab in your backpack for just ammo?

 

Pros:

  • Ammo types are great for adapting to the fight you need to have, but there are so many types and variations that it ends up clogging up your backpack space.  A separate tab (compartment) that ammo automatically goes into would make sifting through a cluttered backpack less strenuous and let you focus on the "combat" inventory separate from everything else.

Cons:

  • Possibly complicate the backpack too much.  Possible unwanted interference with the encumberment system.
Edited by Pritch (see edit history)
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3 hours ago, Pritch said:

QUESTION:  Backpack compartment just for ammo.

 

Would it be possible to have a separate tab in your backpack for just ammo?

 

Pros:

  • Ammo types are great for adapting to the fight you need to have, but there are so many types and variations that it ends up clogging up your backpack space.  A separate tab (compartment) that ammo automatically goes into would make sifting through a cluttered backpack less strenuous and let you focus on the "combat" inventory separate from everything else.

Cons:

  • Possibly complicate the backpack too much.  Possible unwanted interference with the encumberment system.

This feels more like a discussion that belongs in 'Pimp Dreams' so it might get moved there, but in response there would be a lot of questions to answer:

  1. How many slots are in this 'ammo compartment'?
  2. How does it affect encumbrance?
  3. Does the amount of slots in the this compartment take away from the available slots in my main compartment?
  4. What happens if I pick up ammo and all of my ammo slots are full?
  5. a bunch of other questions that devs would likely think of

My point is there would be a lot they would have to think about and change and I'm not sure I see the benefit in implementing something like this. Ultimately it sounds like what the issue is inventory management. What would REALLY help is if they implemented a way to lock inventory slots. There are mods that already allow you to lock slots, I just wish this was available in vanilla (possible they add it before gold, but not a high priority right now).

Edited by Syphon583
clarification (see edit history)
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Question:
This whole new "learning by looting" sounds nice... I mean it is just a learning by doing with extra steps, but worse... but I take what I can get...

The question:
What do ppl do that don't go looting?

Farmers, miners, builders, and so on?
Are they just... @%$#ed until their mates bring them back the books they need?
 

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2 minutes ago, Viktoriusiii said:

Question:
This whole new "learning by looting" sounds nice... I mean it is just a learning by doing with extra steps, but worse... but I take what I can get...

The question:
What do ppl do that don't go looting?

Farmers, miners, builders, and so on?
Are they just... @%$#ed until their mates bring them back the books they need?
 

This has already been answered several times... basically, looting and exploring is an integral (core) part of the game.

If someone wants to play by staying in one location all the time while at the same time they want to earn everything the game has to offer, well, this is not the "right game".

 

I don't mean to be rude or attack your question, mind you, but it's just like someone playing a First-Person Shooter asking: "And what happens to the people who don't want to use weapons?" ... Well, they die! :ohwell:

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51 minutes ago, Viktoriusiii said:

Question:
This whole new "learning by looting" sounds nice... I mean it is just a learning by doing with extra steps, but worse... but I take what I can get...

The question:
What do ppl do that don't go looting?

Farmers, miners, builders, and so on?
Are they just... @%$#ed until their mates bring them back the books they need?
 

It's not really a massive change.  In A20 in order to craft anything beyond iron tier tools and melee weapons you need parts, and for anything beyond basic weapons you need schematics.  To get both of those things you need to loot or buy them or be given them by other players.  In A21 you need magazines and parts to craft.  If you don't loot you'll need to buy them or be given them by other players.

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1 hour ago, Jost Amman said:

This has already been answered several times... basically, looting and exploring is an integral (core) part of the game.

If someone wants to play by staying in one location all the time while at the same time they want to earn everything the game has to offer, well, this is not the "right game".

 

I don't mean to be rude or attack your question, mind you, but it's just like someone playing a First-Person Shooter asking: "And what happens to the people who don't want to use weapons?" ... Well, they die! :ohwell:

Oh I'm not the target... I'm just thinking alienating like... at least 20% of your players is a bit rough :D


And it is not about "getting everything" just the stuff you do.
You know... back in my time we had a system...

 

Spoiler

longwinded LBD explanation

... and it worked perfectly before the FunPimps attacked! Only THE Viktorius, master of defending all things LBD could stop them.
But when A17 released and the playerbase needed him most... he vanished.
3 Alphas have past and the forum has become a echochamber of FunPimp fans, herolding their every word!
And that is, why he stays away, to protect his sanity 🤪

So now you can not do mining only because oyu only get better by looting?
(and no you could still buy parts at the trader, which you could finance by getting gems and other ressources out of the earth. Surely ineffective, but absolutely doable.
If you can buy those skillbooks at a vendor for a reasonable price, this would be fine... but the way I know TFPs they want players to play their way... the exploring way!
*sigh* But who knows... maybe I will be proven wrong... for once... 🙏

Edited by Viktoriusiii (see edit history)
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20 minutes ago, Jost Amman said:

No, that's not how it works. Where did you get that?

my interpretation of this

 

Quote
  • Perks no longer unlock recipes or govern crafting at all
  • Crafting skill is increased by finding and reading magazines

I didnt see that those skills were crafting only. that was my b. I thought it was now ALL skills.
But doesnt totally invalidate my point, only lessens it.
But since you don't unlock ANY recipes without looting... means stoneaxe FTW :D
I mean yes you can level into mining and find corresponding books faster... so you dont need to loot a lot...
but you still have to.
If you are a miner in a group of friends YOU need to loot to get a better chance of pickaxe or auger recipes.
Your friends only have a very low chance of getting anything for you.

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24 minutes ago, Viktoriusiii said:

my interpretation of this

 

I didnt see that those skills were crafting only. that was my b. I thought it was now ALL skills.
But doesnt totally invalidate my point, only lessens it.
But since you don't unlock ANY recipes without looting... means stoneaxe FTW :D
I mean yes you can level into mining and find corresponding books faster... so you dont need to loot a lot...
but you still have to.
If you are a miner in a group of friends YOU need to loot to get a better chance of pickaxe or auger recipes.
Your friends only have a very low chance of getting anything for you.

 

The loot buff seems to be relatively low, i.e. the friends will find miner-related magazines, they can't avoid it.

Trader has magazines as well, quests give magazines (1 specific or a stack of random).

Specific pois/ loot chests have themed magazines, so hardware store is the one-stop shop for miners I would guess

 

Edited by meganoth (see edit history)
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5 minutes ago, meganoth said:

The loot buff seems to be relatively low, i.e. the friends will find miner-related magazines, they can't avoid it.

Trader has magazines as well, quests give magazines (1 specific or a stack of random).

Specific pois/ loot chests have themed magazines, so hardware store is the one-stop shop for miners I would guess

well at least one way moles can progress through the game without looting :) Although I don't suppose they will have a constant stock, because then it would undermine the whole point...: to force players looting and shooting :D

Well I will see... but  most moles probably already left or are still playing A16.4 modded :D only mad moles would still be around...
:peace:I'll be here all day! :D (actually going to bed though :D)

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@Laz Man I know this will surprise you... but I am constantly changing my opinion, because I hate being wrong.
Once being shown the truth, it might sometimes take a while, but I always work on myself.

Sadly Gamedevelopment is not an exact science, but rather an art and no matter how much evidence you bring up, it can all be uprooted by saying "but I like it".

This is why you will never convince anyone that boybands just pray on young horny teenage girls that listen with their eyes.

And I know that I might be wrong on some issues. But the simple fact, that the whole forum was once trying to convince me that my MATH (simple percentile math) was wrong, when it wasn't just showed me that I don't need to be overly critical of myself on here, because most people just repeat popular opinions, some are straight up tROL(AND)ling and some hate the game and just want to vent.
I just love the game too much to stay away for good. And I am of the firm belief that my input is valuable to them.
It might just be that they never read any of it, but still descided to do it... but a not small percentage of my bigger critiques and suggestions are actually implemented in one way or another :D

So I continue doing this... even if A17 was like a stake through my heart :D

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9 hours ago, Viktoriusiii said:

@Laz Man I know this will surprise you... but I am constantly changing my opinion, because I hate being wrong.
Once being shown the truth, it might sometimes take a while, but I always work on myself.

Sadly Gamedevelopment is not an exact science, but rather an art and no matter how much evidence you bring up, it can all be uprooted by saying "but I like it".

This is why you will never convince anyone that boybands just pray on young horny teenage girls that listen with their eyes.

And I know that I might be wrong on some issues. But the simple fact, that the whole forum was once trying to convince me that my MATH (simple percentile math) was wrong, when it wasn't just showed me that I don't need to be overly critical of myself on here, because most people just repeat popular opinions, some are straight up tROL(AND)ling and some hate the game and just want to vent.
I just love the game too much to stay away for good. And I am of the firm belief that my input is valuable to them.
It might just be that they never read any of it, but still descided to do it... but a not small percentage of my bigger critiques and suggestions are actually implemented in one way or another :D

So I continue doing this... even if A17 was like a stake through my heart :D

 

tumblr_4dd07cba945434fffeb3ecd4941d776c_c705c4b7_540.gif

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On 8/7/2022 at 9:24 PM, Jost Amman said:

This has already been answered several times... basically, looting and exploring is an integral (core) part of the game.

If someone wants to play by staying in one location all the time while at the same time they want to earn everything the game has to offer, well, this is not the "right game".

 

I don't mean to be rude or attack your question, mind you, but it's just like someone playing a First-Person Shooter asking: "And what happens to the people who don't want to use weapons?" ... Well, they die! :ohwell:

 

Congratulations - that's a fallacy.

 

I understand @Viktoriusiii's question 100%. They said builders, miners, and farmers.

 

None of these things produce jeeps, AK47's, or chemistry benches. Or any of the other things that are outside the activities where looting is not required.

 

I wish people would be addressed honestly on this forum instead of being willfully or ignorantly misrepresented.

 

This game should really be 'Do as you please,' at least until a proper questline and endgame comes about. The idea that you are free to do as you please but..

 

*cough* can't avoid bloodmoons for one night by hiding (intrinsically balanced by the player giving up fun, exp, and potential loot)..

 

*cough* can't advance fully without looting (if things go the way they look.)

 

The forced direction (along with this; book collection, which I see as a means of a cheap way of extendng play time - and no, I'm not interested in rehashing...) has; in my eyes, ruined the old charm of the game. 

 

On topic, single player vs multiplayer - what's the deal with the books? When you have multiplayer people can specialise, but for those of us who (sometimes) choose to play alone (or have no choice) - then what's the gig? Having to collect an absurd number of books will become (I imagine) unbearably tedious when you don't have the multiplayer split work and specific roles (miner, farmer, builder, defender, doctor etc.) 

 

Any word on this? 🤔

 

Edited by Beelzebubs Ghost (see edit history)
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