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Pritch

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  1. For reference, here is an example of the zombie zig-zag pathing issue causing @Fubar_Prime to miss every shot 😢 https://www.twitch.tv/videos/1138408947?t=00h58m59s
  2. After 19 Alphas my only criticism is with combat and zombie pathing. Hand-to-hand combat is unbearable especially at low levels: zombies don't flinch properly (if at all), hit box at point blank doesn't make sense, and animations make game play non-intuitive. Zombies should always respond to receiving a hit. Sometimes this is a knock back, knockdown, or decapitation; sometimes this is a flinch. A flinch should be a random interruption duration between a split second (where zombies will attack before you can swing again) and a slightly longer duration (allowing you a second swing before it recovers). Flinches need animations. Flinches are not as effective as knock backs but represent minimal effect from receiving blows. This feedback mechanism should be happening with each hit--melee or ranged. Zombie pathing around obstacles is not the problem. The pathing problem is related to the compass' orientation between the user and the zombie. If you aim N, S, E, or W the zombie will run straight at you (good). However, if you aim NE, NW, SE, or SW the zombie will zig-zag block to block rather than run directly at you (bad). This is highly unrealistic and makes ranged combat unbearable. A zombie is dumb and should be running straight at you and not zig-zag just because you are shooting in a NE, NW, SE, or SW direction. Other changes are looking great. Keep up the good work TFP. ❤️❤️❤️ Pritch
  3. I am not getting xp for dart trap kills. Is this intentional? I have advanced engineering level 3 unlocked. What "traps" generate xp?
  4. Is there a way to run this mod using DMT?
  5. This doesn't seem to work with the latest build A19.3(b6) and the latest DMT (DMTv2.2.7623.23873). I had this working last week. I had to update DMT today and its not working anymore.
  6. No problem. Hey, thank you for the detailed explanations this is exactly what i need and was looking for. I had a roommate who played a game that spread across 3 monitors. I never had to think about this topic much, but having to squish his entire viewing angle into one monitor would seem to raise complications, no doubt. This is all making a little more sense now, thanks for the reply. (I'm currently at work. I'm looking forward to reading the rest of the replies here--particularly the math--when I finish for the day. Thank you all.)
  7. So you're saying the zoom is from taking a 45 FOV and forcing it to fit a 170 degrees viewing angle? Instead of forcing the same viewing angle at all FOVs (causing the zoom/stretch), is it possible for me to set the game to only use a narrower viewing angle (as you say, as if I am a horse with blinders on--that way it doesn't stretch a lower FOV to fit a wider viewing angle)? And if I want a larger viewing angle without the zoom/stretch I can always increase my FOV. The zooming is really distracting for me personally. I'm still not 100% sure I'm getting this because I don't see this kind of zoom/stretch in Call of Duty. I never see this kind of zoom/stretch in Call of Duty. My FOV is set to 85 in 7D2D and I think Call of duty is 80 by default. In Call of Duty, I can't read a sign easier by positioning it in the corner of my screen (I certainly am not noticing any stretch). It's much easier on the eyes. In 7D2D, if I can't really tell what a distant POI is, I just put it in the corner of my screen and, voila.
  8. Is there a reason the camera zooms on the edges? I took a picture of the "S" on the sign here and compared it to the size displayed when you position the "S" in the corner of the screen. The entire sign appears much closer and is zoomed in. The size quadruples when you look at it in the corner rather than in front of you. This is very distracting in game and difficult to ignore. If I could do this in real life I could pass the test at the eye doctor and not need glasses.
  9. In case anyone else had the same question: Great job with this quest. Thank you for all your hard work!
  10. I beat the main quest, but there are two additional side quests. For "Side Quest: Burial Rites:" I Found the three Essence, but cant seem to find the Grave to upgrade. For "Side Quest: Pizza Party" I'm not really sure what "Feed a Ghost" is so I'm not really sure where to upgrade it. Any ideas? (Also, very fun quest. I love seeing this. So creative, great job!)
  11. I'll try a new world with just the Magisters Mansion mod.
  12. Hmm, it wont let me interact with the NPC:
  13. Oh gotcha, I didn't get a quest to start so that must be the problem. I'll have to search around to loot it I guess. Thanks!
  14. How do you actually enter the Magisters Mansion? The "door" seem to just be a wall with 25,000 hit points. Do you need to break down that "door?"
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