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Magolis Compo Pack by The Compopack


stallionsden
Message added by SylenThunder,

The Compopack's purpose is to showcase a wide range of community created prefabs and make them available as a single download. Compopack has always been free for anyone to download and use in 7 Days to Die, whether playing solo or with friends, on a server, or as part of an overhaul.

 

When modification/s to pois may be necessary (to fit the theme or scope of an overhaul), we ask that the prefabs are acknowledged as being part of the Compo Pack and not renamed.

 

Thank you

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Posted (edited)
7 minutes ago, LaughingTear said:

 

Wow, thanks, that was a fast reply!

 

 

It is trader Rekt this time. I don't know which trader it was on the first world I got the error. Or did you asked about the POI? This time it's a vanilla trader POI I think, since it loaded fine without the CP installed.

 

 

At that trader I am already at tier 5. Of course I can't return to trader for the finished quest.

 

Thanks again!

 

LaughingTear

which trader i mean by rekt, joel, jen etc and vanilla trader or cp trader. 

no worries adding to the list, the more info helps. 

a output.log/player.log would also be very handy

10 minutes ago, LaughingTear said:

 

Wow, thanks, that was a fast reply!

 

 

It is trader Rekt this time. I don't know which trader it was on the first world I got the error. Or did you asked about the POI? This time it's a vanilla trader POI I think, since it loaded fine without the CP installed.

 

 

At that trader I am already at tier 5. Of course I can't return to trader for the finished quest.

 

Thanks again!

 

LaughingTear

can you verify if your map has t5 s on it also

Edited by stallionsden (see edit history)
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12 hours ago, stallionsden said:

a output.log/player.log would also be very handy

 

Here's a copy of the relevant part of the output log client file:

 

Quote

2022-07-25T15:53:31 135.021 ERR [XUi] Error while updating window group 'radial':
2022-07-25T15:53:31 135.029 EXC Object reference not set to an instance of an object.
  at QuestEventManager.CheckForPOILockouts (System.Int32 entityId, UnityEngine.Vector2 prefabPos) [0x00029] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at DynamicPrefabDecorator.ValidPrefabForQuest (EntityTrader trader, PrefabInstance prefab, QuestTags questTag, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00051] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at DynamicPrefabDecorator.GetRandomPOINearTrader (EntityTrader trader, QuestTags questTag, System.Byte difficulty, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00038] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at ObjectiveRandomPOIGoto.GetPosition (EntityNPC ownerNPC, EntityPlayer entityPlayer, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00159] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at ObjectiveRandomPOIGoto.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at Quest.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00010] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at EntityTrader.PopulateActiveQuests (EntityPlayer player, System.Int32 currentTier) [0x0022f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at EntityTrader.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x00069] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.CallContextAction () [0x000b8] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.Update (System.Single _dt) [0x0011f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
XUi:OnUpdateDeltaTime(Single)
XUiUpdater:Update()
XUiUpdateHelper:LateUpdate()

 

If you need the complete file, perhaps you could tell me how I could send it to you.

 

Quote

can you verify if your map has t5 s on it also

 

Yes it definitely has. I already did some tier 5 quests.

 

Thanks!

 

LaughingTear

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3 hours ago, LaughingTear said:

 

Here's a copy of the relevant part of the output log client file:

 

 

If you need the complete file, perhaps you could tell me how I could send it to you.

 

 

Yes it definitely has. I already did some tier 5 quests.

 

Thanks!

 

LaughingTear

I definitely need the whole lol sorry.  If you zip it up to google drive  and link it here or maybe you can just drag in here I haven't tried that lol tbh. 

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11 minutes ago, stallionsden said:

I definitely need the whole lol sorry.

 

Okay, here's the whole thing. Sorry to all the other users for having to scroll the whole thing down.

Quote

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187)
    Vendor:   
    VRAM:     3955 MB
    Driver:   31.0.15.1659
Begin MonoManager ReloadAssembly
- Completed reload, in  0.998 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.837600 ms
2022-07-25T15:51:16 0.039 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit
2022-07-25T15:51:16 0.040 INF System information:
2022-07-25T15:51:16 0.041 INF    OS: Windows 10  (10.0.19044) 64bit
2022-07-25T15:51:16 0.041 INF    CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (cores: 4)
2022-07-25T15:51:16 0.041 INF    RAM: 16229 MB
2022-07-25T15:51:16 0.041 INF    GPU: NVIDIA GeForce GTX 1650 SUPER (3955 MB)
2022-07-25T15:51:16 0.046 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2022-07-25T15:51:16 0.088 INF Last played version: Alpha 20.5
2022-07-25T15:51:16 0.089 INF Local UTC offset: 2 hours
2022-07-25T15:51:17 0.122 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-feature-level–10–0 -force-d3d11 -logfile C:\Users\Uli\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-07-25__15-50-52.txt
2022-07-25T15:51:17 0.136 INF [Platform] Init
2022-07-25T15:51:17 0.204 INF [Platform] Using native platform: Steam
2022-07-25T15:51:17 0.207 INF [Platform] Using cross platform: EOS
2022-07-25T15:51:17 0.207 INF [Platform] Using server platform: Steam
2022-07-25T15:51:17 0.207 INF [Platform] Using server platform: XBL
2022-07-25T15:51:17 0.217 INF Starting PlayerInputManager...
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2022-07-25T15:51:17 0.488 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-07-25T15:51:17 0.505 INF [Platform] Initializing Steam
2022-07-25T15:51:19 2.406 INF [Steamworks.NET] SteamAPI_Init() ok
2022-07-25T15:51:19 2.415 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-07-25T15:51:19 2.415 INF [Platform] Initializing EOS
2022-07-25T15:51:19 2.898 INF [EOS] Initialize: Success
2022-07-25T15:51:20 3.101 INF [Platform] Initializing XBL
2022-07-25T15:51:20 3.315 INF Localization language from platform: english
2022-07-25T15:51:20 3.317 INF Texture quality is set to 1
2022-07-25T15:51:20 3.318 INF Precaching...
2022-07-25T15:51:20 3.319 INF Precaching file: 7DaysToDie_Data/resources.assets
2022-07-25T15:51:23 6.891 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2022-07-25T15:51:23 6.895 INF Precaching file: Data/Bundles/blocktextureatlases
2022-07-25T15:51:25 8.824 INF Precaching file: Data/Bundles/terraintextures
2022-07-25T15:51:27 11.010 INF Precaching done
2022-07-25T15:51:27 11.011 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.935000 ms
2022-07-25T15:51:28 11.114 INF [GSM] Singleton Initialized...
2022-07-25T15:51:28 11.124 INF Awake IsFocused: True
2022-07-25T15:51:28 11.124 INF Awake
2022-07-25T15:51:28 11.173 INF Occlusion: Awake
2022-07-25T15:51:28 11.184 INF ApplyAllOptions streaming budget 3559.5 MB
2022-07-25T15:51:28 11.185 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2022-07-25T15:51:28 11.185 INF Texture quality is set to 1
2022-07-25T15:51:28 11.186 INF ApplyTextureFilter 0, AF Disable
2022-07-25T15:51:28 11.187 INF ApplyTerrainOptions 1
2022-07-25T15:51:28 11.563 INF [MODS] Start loading from: C:\Users\Uli\AppData\Roaming/7DaysToDie/Mods
2022-07-25T15:51:28 11.570 INF [MODS] Trying to load from folder: BetterBirdnestLootHigh
2022-07-25T15:51:28 11.614 INF [MODS] Loaded Mod: [A20] Better Birdnest Loot - High option (2.0.0)
2022-07-25T15:51:28 11.614 INF [MODS] Trying to load from folder: CP48.1 Complete
2022-07-25T15:51:28 11.615 INF [MODS] Loaded Mod: CP48.1 Complete (A20)
2022-07-25T15:51:28 11.615 INF [MODS] Trying to load from folder: PhD Bigger Backpack and Secure Storage Chests 1.5 (A20)
2022-07-25T15:51:28 11.617 INF [MODS] Loaded Mod: PhD Bigger Backpack and Secure Storage Chests (1.5)
2022-07-25T15:51:28 11.617 INF [MODS] Trying to load from folder: Scomar82_HUD2
2022-07-25T15:51:28 11.618 INF [MODS] Loaded Mod: Scomar82_HUD2 (2.4)
2022-07-25T15:51:28 11.618 INF [MODS] Trying to load from folder: Syco54645-A19_Farming_For_A20
2022-07-25T15:51:28 11.619 INF [MODS] Loaded Mod: A19 Farming For A20 (1.1)
2022-07-25T15:51:28 11.619 INF [MODS] Initializing mod code
2022-07-25T15:51:28 11.619 INF [MODS] Loading done
2022-07-25T15:51:28 11.632 INF Loading permissions file at 'C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-07-25T15:51:28 11.650 INF Loading permissions file done.
2022-07-25T15:51:28 11.817 INF GameSense server not found (no props file), disabling
2022-07-25T15:51:28 11.817 INF Awake done in 693 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5861.
Total: 12.783400 ms (FindLiveObjects: 0.256100 ms CreateObjectMapping: 0.363100 ms MarkObjects: 12.110600 ms  DeleteObjects: 0.053100 ms)

2022-07-25T15:51:28 12.026 INF [XUi] Instantiating XUi from default prefab.
2022-07-25T15:51:28 12.034 INF [XUi] XUi instantiation completed in 7 ms
2022-07-25T15:51:29 12.297 INF [XUi] Loading XUi asynchrnously
2022-07-25T15:51:29 12.318 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:51:29 12.380 INF Reloading serveradmin.xml
2022-07-25T15:51:29 12.380 INF Loading permissions file at 'C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-07-25T15:51:29 12.381 INF Loading permissions file done.
2022-07-25T15:51:30 13.121 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
2022-07-25T15:51:30 13.202 INF [XUi] Parsing all window groups completed in 801 ms total.
2022-07-25T15:51:31 14.107 INF [GSM] GameSparks Connected
2022-07-25T15:51:32 15.354 INF [XUi] Initialized all window groups completed in 1265 ms total.
2022-07-25T15:51:32 15.584 INF [GSM] Skipping me
2022-07-25T15:51:33 16.349 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2022-07-25T15:51:33 17.037 INF Loaded (local): rwgmixer
2022-07-25T15:51:34 17.133 INF Loaded (local): archetypes
2022-07-25T15:51:34 17.196 INF Loaded (local): color_mappings
2022-07-25T15:51:34 17.262 INF Loaded (local): loadingscreen
2022-07-25T15:51:34 17.280 INF WorldStaticData.Init() needed 3.000s
2022-07-25T15:51:34 17.302 INF [Steamworks.NET] Login ok.
2022-07-25T15:51:34 17.303 INF [EOS] Login
2022-07-25T15:51:34 17.596 INF AchievementManager: Received stats and achievements from Steam
2022-07-25T15:51:35 18.967 INF [EOS] Login succeeded, PUID: 0002cbc0800f45638c47964f577729ae
2022-07-25T15:51:35 18.968 INF [EOS] Getting native user for 0002cbc0800f45638c47964f577729ae
2022-07-25T15:51:35 18.971 INF [EOS] CopyIdToken result: Success
2022-07-25T15:51:44 27.647 INF NET: Starting server protocols
2022-07-25T15:51:44 27.704 INF NET: LiteNetLib server started
2022-07-25T15:51:44 27.705 INF [Steamworks.NET] NET: Server started
2022-07-25T15:51:44 27.705 INF Started thread SteamNetworkingServer
2022-07-25T15:51:44 27.706 INF [EOS-P2PS] Server started
2022-07-25T15:51:44 27.708 INF StartGame
2022-07-25T15:51:44 27.708 INF NetPackageManager Init
2022-07-25T15:51:44 27.783 INF [XUi] Instantiating XUi from default prefab.
2022-07-25T15:51:44 27.800 INF [XUi] XUi instantiation completed in 17 ms
2022-07-25T15:51:44 27.843 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 30
GamePref.BedrollExpiryTime = 60
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 14
GamePref.BloodMoonRange = 1
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 0
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 500
GamePref.DynamicMeshEnabled = False
GamePref.DynamicMeshLandClaimBuffer = 1
GamePref.DynamicMeshLandClaimOnly = False
GamePref.DynamicMeshMaxItemCache = 1
GamePref.DynamicMeshMaxRegionCache = 1
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = Uli 06_22
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 20.5
GamePref.GameWorld = North Gipavavo Valley
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 51
GamePref.Language =
GamePref.LanguageBrowser =
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab =
GamePref.LastLoadingTipRead = 15
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 20
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 0.4784483
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.949569
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 0.8663793
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxAASharpness = 0
GamePref.OptionsGfxBloom = False
GamePref.OptionsGfxBrightness = 0.75
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 40
GamePref.OptionsGfxDynamicMode = 1
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 61
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5991379
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 1
GamePref.OptionsGfxOcclusion = False
GamePref.OptionsGfxQualityPreset = 5
GamePref.OptionsGfxReflectQuality = 0
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 0
GamePref.OptionsGfxSSAO = False
GamePref.OptionsGfxSSReflections = 0
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = False
GamePref.OptionsGfxTerrainQuality = 1
GamePref.OptionsGfxTexFilter = 0
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 2
GamePref.OptionsGfxViewDistance = 7
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.4008621
GamePref.OptionsGfxWaterQuality = 0
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.3922414
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.3
GamePref.OptionsMusicVolumeLevel = 0.4181035
GamePref.OptionsOverallAudioVolumeLevel = 0.215256
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = True
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleMouseSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = False
GamePref.OptionsVoiceInputDevice = {cf5001b8-e063-4e02-9f6f-7a910523bcb4}
GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{88b91ded-74e2-452d-ae2a-58d6c5c9b527}
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 10000
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 0
GamePref.PlayerName = laughingtear
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region =
GamePref.SaveGameFolder = C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerHistoryCache =
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 1
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 1
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_LastLoadedPrefabSize =
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UNUSED_PlayerId =
GamePref.UserDataFolder = C:\Users\Uli\AppData\Roaming/7DaysToDie
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 2
GamePref.ZombieFeralMove = 2
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 2
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter =
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2022-07-25T15:51:44 27.884 INF StartAsServer
2022-07-25T15:51:46 29.700 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
2022-07-25T15:51:46 29.700 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
2022-07-25T15:51:46 29.700 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
2022-07-25T15:51:46 29.764 INF Loaded (local): materials
2022-07-25T15:51:46 29.932 INF Loaded (local): physicsbodies
2022-07-25T15:51:47 30.097 INF Loaded (local): painting
2022-07-25T15:51:47 30.347 INF Loaded (local): shapes
2022-07-25T15:52:07 50.717 INF Block IDs with mapping
Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
2022-07-25T15:52:07 50.750 INF Block IDs total 13640, terr 44, last 13848
2022-07-25T15:52:07 50.791 INF Loaded (local): blocks

Unloading 54217 unused Assets to reduce memory usage. Loaded Objects now: 94913.
Total: 564.909100 ms (FindLiveObjects: 19.407900 ms CreateObjectMapping: 27.724900 ms MarkObjects: 478.147200 ms  DeleteObjects: 39.628600 ms)

2022-07-25T15:52:08 51.650 INF Loaded (local): progression
2022-07-25T15:52:08 51.995 INF Loaded (local): buffs
2022-07-25T15:52:09 52.148 INF Loaded (local): misc
2022-07-25T15:52:10 53.985 INF Loaded (local): items
2022-07-25T15:52:11 54.266 INF Item IDs with mapping
2022-07-25T15:52:11 54.266 INF ItemIDs from Mapping
2022-07-25T15:52:11 54.324 INF Loaded (local): item_modifiers
2022-07-25T15:52:11 54.628 INF Loaded (local): entityclasses
2022-07-25T15:52:11 54.781 INF Loaded (local): qualityinfo
2022-07-25T15:52:11 54.989 INF Loaded (local): sounds
2022-07-25T15:52:12 55.358 INF Loaded (local): recipes
2022-07-25T15:52:12 55.498 INF Loaded (local): blockplaceholders
2022-07-25T15:52:12 55.686 INF Loaded (local): loot
2022-07-25T15:52:12 55.921 INF Loaded (local): entitygroups
2022-07-25T15:52:12 56.082 INF Loaded (local): utilityai
2022-07-25T15:52:13 56.248 INF Loaded (local): vehicles
2022-07-25T15:52:13 56.415 INF Loaded (local): rwgmixer
2022-07-25T15:52:13 56.581 INF Loaded (local): weathersurvival
2022-07-25T15:52:13 56.756 INF Loaded (local): archetypes
2022-07-25T15:52:13 56.944 INF Loaded (local): quests
2022-07-25T15:52:14 57.098 INF Loaded (local): traders
2022-07-25T15:52:14 57.265 INF Loaded (local): npc
2022-07-25T15:52:14 57.432 INF Loaded (local): dialogs
2022-07-25T15:52:14 57.599 INF Loaded (local): ui_display
2022-07-25T15:52:14 57.765 INF Loaded (local): nav_objects
2022-07-25T15:52:14 57.932 INF Loaded (local): gamestages
2022-07-25T15:52:15 58.195 INF Loaded (local): gameevents
2022-07-25T15:52:15 58.367 INF Loaded (local): twitch
2022-07-25T15:52:15 58.532 INF Loaded (local): twitch_events
2022-07-25T15:52:15 58.710 INF Loaded (local): dmscontent
2022-07-25T15:52:15 58.882 INF Loaded (local): color_mappings
2022-07-25T15:52:15 59.048 INF Loaded (local): XUi_Common/styles
2022-07-25T15:52:16 59.215 INF Loaded (local): XUi_Common/controls
2022-07-25T15:52:16 59.382 INF Loaded (local): XUi/styles
2022-07-25T15:52:16 59.548 INF Loaded (local): XUi/controls
2022-07-25T15:52:16 59.732 INF Loaded (local): XUi/windows
2022-07-25T15:52:16 59.899 INF [XUi] Loading XUi asynchrnously
2022-07-25T15:52:16 59.923 INF Loaded (local): XUi/xui
2022-07-25T15:52:17 60.534 INF Loaded (local): biomes
2022-07-25T15:52:17 60.925 INF Loaded (local): worldglobal
2022-07-25T15:52:18 61.266 INF Loaded (local): spawning
2022-07-25T15:52:18 61.346 INF [XUi] Parsing all window groups completed in 1225 ms total.
2022-07-25T15:52:18 61.839 INF Loaded (local): loadingscreen
2022-07-25T15:52:19 62.166 INF createWorld: North Gipavavo Valley, Uli 06_22, GameModeSurvival
2022-07-25T15:52:19 62.167 INF Occlusion: Disabled
2022-07-25T15:52:19 62.324 INF Started thread ChunkRegeneration
2022-07-25T15:52:19 62.326 INF Started thread ChunkCalc
2022-07-25T15:52:19 62.327 INF Started thread ChunkMeshBake
2022-07-25T15:52:19 62.481 INF World.Load: North Gipavavo Valley
2022-07-25T15:52:19 62.494 INF BloodMoon SetDay: day 64, last day 49, freq 14, range 1
2022-07-25T15:52:19 62.497 INF BloodMoon SetDay: day 59, last day 44, freq 14, range 1
2022-07-25T15:52:21 64.805 INF ShapeControllers: 96
2022-07-25T15:52:23 66.768 INF [XUi] Initialized all window groups completed in 1869 ms total.
2022-07-25T15:52:54 97.605 INF Started thread GenerateChunks
2022-07-25T15:52:55 98.234 INF Calculating world hashes took 599 ms (world size 149 MiB)
2022-07-25T15:52:55 98.584 INF Loading dtm raw file took 965ms
2022-07-25T15:52:56 99.254 INF Biomes image size w= 6144, h = 6144
2022-07-25T15:52:57 100.394 INF Loading and creating biomes took 1809ms
2022-07-25T15:52:58 101.870 INF Loading and creating shader control textures took 1476ms
2022-07-25T15:52:59 103.065 INF Loading and parsing of generator took 1194ms
2022-07-25T15:53:00 103.244 INF Started thread SaveChunks C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22\Region
2022-07-25T15:53:02 105.503 INF [DECO] read 47108/
2022-07-25T15:53:02 105.546 INF Dynamic Music Initialized on Server
2022-07-25T15:53:07 110.657 INF Dynamic Music Initialized on Client
2022-07-25T15:53:07 110.937 INF AstarManager Init
2022-07-25T15:53:08 111.204 INF WeatherManager: Init 8 weather packages
2022-07-25T15:53:13 116.572 INF WeatherManager: ApplySavedPackages
2022-07-25T15:53:13 116.576 INF createWorld() done
2022-07-25T15:53:13 116.579 INF Loading players.xml
2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 1, Tex 1920x1080
2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.75, Tex 1440x810
2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.62, Tex 1190x669
2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.5, Tex 960x540
2022-07-25T15:53:14 117.549 INF Created player with id=171
2022-07-25T15:53:14 118.016 INF Loaded player
2022-07-25T15:53:15 118.312 INF 2364 VehicleManager read #0, id 12233, vehicleMotorcycle, (869.2, 37.1, 2079.7), chunk 54, 129
2022-07-25T15:53:15 118.312 INF VehicleManager C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22/vehicles.dat, loaded 1
2022-07-25T15:53:15 118.314 INF DroneManager C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22/drones.dat, loaded 1
2022-07-25T15:53:15 118.418 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
2022-07-25T15:53:15 118.418 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 20, default = 7
2022-07-25T15:53:15 118.658 INF [EOS] Registering server
2022-07-25T15:53:15 118.662 WRN [EOS] [LogEOSSessions - Warning] Session will be created, but user lacks permission to advertise presence.
2022-07-25T15:53:15 118.772 INF [DECO] written 47108, in 14ms
2022-07-25T15:53:15 118.778 INF [DECO] write thread 5ms
2022-07-25T15:53:17 120.098 INF OpenSpawnWindow
2022-07-25T15:53:17 120.750 INF Loading dymesh settings
2022-07-25T15:53:17 120.750 INF Dynamic Mesh Settings
2022-07-25T15:53:17 120.750 INF Use Imposter Values: False
2022-07-25T15:53:17 120.750 INF Only Player Areas: False
2022-07-25T15:53:17 120.750 INF Player Area Buffer: 1
2022-07-25T15:53:17 120.750 INF Max View Distance: 500
2022-07-25T15:53:17 120.750 INF Regen all on new world: False
2022-07-25T15:53:17 120.751 INF Dymesh: Enabled False
2022-07-25T15:53:17 120.751 INF Dymesh: Distance 500
2022-07-25T15:53:17 120.751 INF Dymesh: LCB Only False
2022-07-25T15:53:17 120.751 INF Dymesh: LCB Buff 1
2022-07-25T15:53:17 120.751 INF Dymesh: Imposters False
2022-07-25T15:53:17 120.751 INF Dymesh: MaxRegion 1
2022-07-25T15:53:17 120.751 INF Dymesh: MaxItem 1
2022-07-25T15:53:17 120.753 INF Dynamic mesh disabled on world start
2022-07-25T15:53:17 120.753 INF StartGame done
2022-07-25T15:53:18 121.440 INF SectionType change from None to TraderRekt
2022-07-25T15:53:18 121.444 INF Notified SectionSelector that music played
2022-07-25T15:53:18 121.481 INF [Steamworks.NET] GameServer.Init successful
2022-07-25T15:53:18 121.519 WRN DroneManager already loaded #0, id 15007, [type=EntityDrone, name=entityJunkDrone, id=15007], (875.3, 38.4, 2069.8)
Calling Animator.GotoState on Synchronize layer

2022-07-25T15:53:18 121.728 INF [EOS] Server registered, session: f475545f77794a32b1fa7054b922ffb2
2022-07-25T15:53:18 121.740 INF [EOS] Session address: 87.122.246.38
2022-07-25T15:53:18 121.750 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2022-07-25T15:53:19 122.409 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241272474899, server SteamID=, server public IP=8*.12*.24*.3*, server port=26900
2022-07-25T15:53:19 122.575 INF [Steamworks.NET] Lobby entered: 109775241272474899
2022-07-25T15:53:21 124.299 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90161674066250762, public IP=8*.12*.24*.3*
2022-07-25T15:53:21 124.306 INF [Steamworks.NET] Exiting Lobby
2022-07-25T15:53:21 124.308 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2022-07-25T15:53:21 124.572 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241272475010, server SteamID=90161674066250762, server public IP=8*.12*.24*.3*, server port=26900
2022-07-25T15:53:21 124.575 INF [Steamworks.NET] Lobby entered: 109775241272475010
2022-07-25T15:53:21 124.769 INF 2389 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], (869.2, 37.1, 2079.7) (chunk 54, 129), rbPos (0.0, 0.0, 0.0)
2022-07-25T15:53:21 124.775 INF 2389 VehicleManager loaded #0, id 12233, [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], (869.2, 37.1, 2079.7), chunk 54, 129 (54, 129)
2022-07-25T15:53:21 124.775 INF 2389 VehicleManager Update loaded 1
2022-07-25T15:53:22 126.039 INF Respawn almost done
2022-07-25T15:53:22 126.046 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 874, 37, 2068): localplayer
2022-07-25T15:53:23 126.145 INF 2454+1 Origin Reposition (0.0, 0.0, 0.0) to (864.0, 32.0, 2064.0)
Calling Animator.GotoState on Synchronize layer

2022-07-25T15:53:28 131.355 INF DroneManager saving 1 (1 + 0)
2022-07-25T15:53:28 131.359 INF DroneManager saved 825 bytes
2022-07-25T15:53:31 135.021 ERR [XUi] Error while updating window group 'radial':
2022-07-25T15:53:31 135.029 EXC Object reference not set to an instance of an object.
  at QuestEventManager.CheckForPOILockouts (System.Int32 entityId, UnityEngine.Vector2 prefabPos) [0x00029] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at DynamicPrefabDecorator.ValidPrefabForQuest (EntityTrader trader, PrefabInstance prefab, QuestTags questTag, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00051] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at DynamicPrefabDecorator.GetRandomPOINearTrader (EntityTrader trader, QuestTags questTag, System.Byte difficulty, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00038] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at ObjectiveRandomPOIGoto.GetPosition (EntityNPC ownerNPC, EntityPlayer entityPlayer, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00159] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at ObjectiveRandomPOIGoto.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at Quest.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00010] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at EntityTrader.PopulateActiveQuests (EntityPlayer player, System.Int32 currentTier) [0x0022f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at EntityTrader.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x00069] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.CallContextAction () [0x000b8] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.Update (System.Single _dt) [0x0011f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
XUi:OnUpdateDeltaTime(Single)
XUiUpdater:Update()
XUiUpdateHelper:LateUpdate()

2022-07-25T15:53:39 142.372 INF Saving 72 of chunks took 62ms
2022-07-25T15:53:40 143.754 INF Disconnect
2022-07-25T15:53:40 143.762 INF [NET] ServerShutdown
2022-07-25T15:53:40 143.762 INF NET: Stopping server protocols
2022-07-25T15:53:40 143.931 INF NET: LiteNetLib server stopped
2022-07-25T15:53:40 143.934 INF Exited thread SteamNetworkingServer
2022-07-25T15:53:40 143.934 INF [Steamworks.NET] NET: Server stopped
2022-07-25T15:53:40 143.939 INF [EOS-P2PS] Server stopped
2022-07-25T15:53:40 143.941 INF SaveAndCleanupWorld
2022-07-25T15:53:40 144.044 INF Saving 70 of chunks took 62ms
2022-07-25T15:53:40 144.048 INF [EOS] Unregistering server
2022-07-25T15:53:40 144.051 INF [Steamworks.NET] Stopping server
2022-07-25T15:53:40 144.076 INF [Steamworks.NET] Exiting Lobby
2022-07-25T15:53:41 144.447 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.456 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.465 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.474 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.484 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.493 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.499 INF AstarManager Cleanup
2022-07-25T15:53:42 145.535 INF Clearing queues.
2022-07-25T15:53:42 145.536 INF Cleared queues.
2022-07-25T15:53:42 145.543 INF World.Unload
2022-07-25T15:53:42 145.559 INF Exited thread GenerateChunks
2022-07-25T15:53:42 145.559 INF 3462 VehicleManager RemoveTrackedVehicle [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], Unloaded
2022-07-25T15:53:42 145.613 INF Exited thread SaveChunks C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22\Region
2022-07-25T15:53:42 145.680 INF World.Cleanup
2022-07-25T15:53:42 145.686 INF Exited thread ChunkRegeneration
2022-07-25T15:53:42 145.692 INF Exited thread ChunkCalc
2022-07-25T15:53:42 145.692 INF Exited thread ChunkMeshBake
2022-07-25T15:53:42 145.698 INF VehicleManager saving 1 (0 + 1)
2022-07-25T15:53:42 145.699 INF 3462 VehicleManager write #0, id 12233, vehicleMotorcycle, (869.2, 37.1, 2079.7), chunk 54, 129
2022-07-25T15:53:42 145.702 INF VehicleManager saved 746 bytes
2022-07-25T15:53:42 145.702 INF DroneManager saving 1 (0 + 1)
2022-07-25T15:53:42 145.705 INF DroneManager saved 825 bytes
2022-07-25T15:53:42 145.775 INF Persistent GamePrefs saved
2022-07-25T15:53:43 146.371 INF [EOS] Server unregistered
2022-07-25T15:53:44 147.639 INF Preparing quit
2022-07-25T15:53:44 147.669 INF Persistent GamePrefs saved
2022-07-25T15:53:44 147.669 INF Cleanup
2022-07-25T15:53:45 148.127 INF AchievementManager.Cleanup
2022-07-25T15:53:45 148.621 INF Terminating threads
2022-07-25T15:53:45 148.621 INF OnApplicationQuit
2022-07-25T15:53:45 148.623 INF Terminating threads
2022-07-25T15:53:45 148.623 INF OnApplicationQuit
2022-07-25T15:53:45 148.820 INF [GSM] GameSparks Disconnected
2022-07-25T15:53:46 149.270 INF Terminating threads
2022-07-25T15:53:46 149.270 INF OnApplicationQuit
2022-07-25T15:53:46 149.272 INF Terminating threads
2022-07-25T15:53:46 149.272 INF OnApplicationQuit
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4340 -> priority: 1
  Thread -> id: 446c -> priority: 1

 

Thanks once again!

 

LaughingTear

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Looking at @LaughingTear 's exception...

 

Null Reference

GetRandomPOINearTrader() called ValidPrefabForQuest() called CheckForPOILockouts()

 

Looks like somebody was trying to get a quest from a Trader and while the game was checking to see if a POI was locked form some reason, I'm guessing while it was building a list of quests for the player to select from, some variable was still NULL. Speculating: perhaps there weren't enough POIs in range of the Trader at the current Tier? I can only guess as to what makes for a "locked" POI ... a landclaim block, a quest in progress, maybe? The NULL could come from something related to whatever represents "locked."

 

I think somebody showed this exception before on the CP Discord. It sounds familiar.

Edited by zztong (see edit history)
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10 hours ago, zztong said:

Speculating: perhaps there weren't enough POIs in range of the Trader at the current Tier?

There were enough tier 5 quests at the quest level up. I already did some tier 5 and haven't changed POIs either (base build etc.)

 

Quote

I can only guess as to what makes for a "locked" POI ... a landclaim block,

 

My landclaim block is not on a POI, it's on a self built base somewhere on a clear field, so that's probably not the problem.

 

Quote

a quest in progress, maybe?

 

Perhaps your theory could be just some kind of a "follow up Problem". I had to return to the trader for finishing a quest. But of course I couldn't return the quest, because I couldn't talk to the trader. When I tried "Show on Map" for the quest location (which of course should have been the trader) the game said something like "There's no location for this quest". But that was way after the error appeared for the first time.

 

Is there some way for me to test your theory? Or is there some way to somehow "reset" a trader within a game like a console command or a cheat command? Just fishing for soultions... :)

 

Thanks!

 

LaughingTear

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12 hours ago, LaughingTear said:

Is there some way for me to test your theory? Or is there some way to somehow "reset" a trader within a game like a console command or a cheat command? Just fishing for soultions..

 

I don't know. Your observations shot holes in all my speculation.

 

We know the game was trying to find a random POI near a trader, apparently selected one, and then was trying to see if it was valid for a quest, which involved checking to see if it was locked. We don't know what part of that process either turned up a NULL, or was given one by some other part of the code.

 

There are console commands in Debug Mode related to Traders and Quests. I've not messed with them. You might observe something that way, such as maybe another exception, or that it comes up with an empty lists of quests, or who knows.

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2 hours ago, zztong said:

There are console commands in Debug Mode related to Traders and Quests. I've not messed with them. You might observe something that way, such as maybe another exception, or that it comes up with an empty lists of quests, or who knows.

Okay, I just experimented a bit with debug mode and after a few teleports and turning debug mode off and on again, I suddenly could talk to trader Rekt again. At the Admin Options (in DM) I selected "Reset Quests". I tried to talk to him, the error appeared again. Again I tried a teleport, turning on and off. I could talk to him again and selected "Restock Inventory". And for now I can talk to Rekt, select Tier 5 quests and trade. Looks like everything's back to normal - at least for now. I will watch closely what will happen. If the error reappears I will post the log again.

 

Very, very strange... This game is full of surprises! :)

 

BIG thanks for now!!!

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32 minutes ago, LaughingTear said:

Okay, I just experimented a bit with debug mode and after a few teleports and turning debug mode off and on again, I suddenly could talk to trader Rekt again. At the Admin Options (in DM) I selected "Reset Quests". I tried to talk to him, the error appeared again. Again I tried a teleport, turning on and off. I could talk to him again and selected "Restock Inventory". And for now I can talk to Rekt, select Tier 5 quests and trade. Looks like everything's back to normal - at least for now. I will watch closely what will happen. If the error reappears I will post the log again.

 

Interesting. I've got no guess as to why Restocking Inventory might affect anything related to selecting quests. I suspect its a coincidence and that this time it just picked POIs that aren't the problem, but I'm just guessing.

 

If I try to guess as to what information would be involved in Checking a POI for Lockouts, I'd think it would be information about the POI's location, the location of any land claim blocks relative to the POI's location, maybe the presence of a backpack, and any existing quest states. Maybe a POI with a failed quest would still be locked until some cleanup event? Or, there was only partial cleanup happened? Did you ever exit the game on a POI while you were working a quest? Or, similarly, get disconnected from a server while in the middle of a quest?

 

I'd think all of that would come from World files, not the POI files that CP would provide to RWG or that would be involved in refreshing a world's POI back to some state at the start of a quest. That is, I can't think of why if a designer placed a chest in the living room (or something like that) might lead to this error, but reality is a wild and wonderful place.

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6 hours ago, zztong said:

If I try to guess as to what information would be involved in Checking a POI for Lockouts, I'd think it would be information about the POI's location, the location of any land claim blocks relative to the POI's location, maybe the presence of a backpack, and any existing quest states. Maybe a POI with a failed quest would still be locked until some cleanup event? Or, there was only partial cleanup happened? Did you ever exit the game on a POI while you were working a quest? Or, similarly, get disconnected from a server while in the middle of a quest?

 

Well, I died two or three times during the tier 5 quests, but I can't remember exiting a game or crashing while on a quest. And since it happened the second time on a a world/savegame in A20 it would be one hell of a coincidence.

 

Quote

I'd think all of that would come from World files, not the POI files that CP would provide to RWG or that would be involved in refreshing a world's POI back to some state at the start of a quest. That is, I can't think of why if a designer placed a chest in the living room (or something like that) might lead to this error, but reality is a wild and wonderful place.

 

Word! :)

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Let's just say, for the sake of argument, that I play 7D2D on Linux. Let's also assume that I'd like to use the Compopack with my game... And, I'd like to customize my Compopack components, like what can be done with Infinity... How would I do that? Infinity throws an "Illegal address" error when I try and run it with WINE, and for the life of me, I cannot find any "manual instructions" for customizing my Compopack install without Infinity. Any and all advice would be appreciated.

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1 hour ago, DEAk0n said:

Let's just say, for the sake of argument, that I play 7D2D on Linux. Let's also assume that I'd like to use the Compopack with my game... And, I'd like to customize my Compopack components, like what can be done with Infinity... How would I do that? Infinity throws an "Illegal address" error when I try and run it with WINE, and for the life of me, I cannot find any "manual instructions" for customizing my Compopack install without Infinity. Any and all advice would be appreciated.

Infinity needs the users/username/appdata/roaming/7daystodie path and the path to your prefabs folder. I don't know Linux however it mainly is the spelling as long as it is correct.

 

Now if you run 7dtd from a shortcut you maybe missing the folders that also should Be in your appdata. So if that the case run the game from steam then you can exit out and try infinity again. 

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1 hour ago, stallionsden said:

Infinity needs the users/username/appdata/roaming/7daystodie path and the path to your prefabs folder. I don't know Linux however it mainly is the spelling as long as it is correct.

 

Now if you run 7dtd from a shortcut you maybe missing the folders that also should Be in your appdata. So if that the case run the game from steam then you can exit out and try infinity again. 

 

So... I'm not sure you understand my question. I'm not looking to run Infinity, through WINE. Like I said, it just throws an "illegal address" error, and closes. I play the Linux native version of 7D2D (which, BTW, runs perfectly), and I would like to use a customized version of the Compopack, like what you can achieve with Infinity. Mostly I just want to remove the RWG chance of Asiatown and Medieval Village... For now... But, I cannot figure out how to customize the Compopack, **without** using Infinity, which like I said earlier, doesn't work with WINE... Or natively in Linux either.

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6 minutes ago, DEAk0n said:

 

So... I'm not sure you understand my question. I'm not looking to run Infinity, through WINE. Like I said, it just throws an "illegal address" error, and closes. I play the Linux native version of 7D2D (which, BTW, runs perfectly), and I would like to use a customized version of the Compopack, like what you can achieve with Infinity. Mostly I just want to remove the RWG chance of Asiatown and Medieval Village... For now... But, I cannot figure out how to customize the Compopack, **without** using Infinity, which like I said earlier, doesn't work with WINE... Or natively in Linux either.

OK the illegal address is cause of the things I mentioned.

 

But if you don't want Asia town medieval then you simply open up the prefabs folder and remove the Asia town and medieval folders.

 

Then open up the config/rwgmixer and remove any lines relating to these settlements.  Each settlement is separated for ease. Should be 1 in each of the world sizes and a section below these. 

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15 minutes ago, stallionsden said:

OK the illegal address is cause of the things I mentioned.

 

But if you don't want Asia town medieval then you simply open up the prefabs folder and remove the Asia town and medieval folders.

 

Then open up the config/rwgmixer and remove any lines relating to these settlements.  Each settlement is separated for ease. Should be 1 in each of the world sizes and a section below these. 

 

Ah! Ok. I was wondering if it was that easy. Thank you for the info!

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Posted (edited)
On 7/28/2022 at 8:29 AM, LaughingTear said:

 

Well, I died two or three times during the tier 5 quests, but I can't remember exiting a game or crashing while on a quest. And since it happened the second time on a a world/savegame in A20 it would be one hell of a coincidence.

 

 

Word! :)

Hi

 

Have fixed the trader radial nre. Download links have been updated and a new world will neednto ne generated. Apologies for the inconvenience. 

 

(Note:  you may or may not get the nre. It only occurred when you got to t5 quests. ) 

Edited by stallionsden (see edit history)
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21 hours ago, stallionsden said:

Ho

 

Have fixed the trader radial nre. Download links have been updated and a new world will neednto ne generated. Apologies for the inconvenience. 

 

(Note:  you may or may not get the nre. It only occurred when you got to t5 quests. ) 

 

Wow, great! No apologies needed, of course. Great work! I will test it on my next world.

 

Thanks again for all your efforts!!!

 

LaughingTear

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Please do not clutter this thread with debates and arguments about the TOS change. You may open a separate thread either in General Discussions or Modding Requests and Discussions to discuss this in a civil manner. For reasons exactly like this one, mod thread authors always have last say on what stays or gets deleted in their threads in order to keep them clear of pages of arguing that people who may need support would have to wade through. 

 

Thanks!

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Posted (edited)

Hi all

 

To alleviate any concerns you have with your current game/overhaul play thru.

 

 You do not have to remove CP from any mod or overhaul you are currently playing and any future updates will not break your game.  Further updates will follow.  Thank you.

 

Currently fixing the miscommunication 

 

 

Edited by stallionsden (see edit history)
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"We are taking Roland's suggestion about changing the tos mid alpha, and are returning our tos to it's original form in that overhauls can use the pack as they see fit and make it fit their overhaul to their liking as well as private use and server use and the cp team will re address it when a21 is released.  I apologize for any confusion this has caused, and our primary goal will always be to be a community driven project". 



 

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On 5/12/2022 at 3:03 PM, stallionsden said:

Hi Dan 

 

Yes link is good.

You need to allow dms in your privacy and settings  - allow direct messages from server members and phone verified with discord.

Hello :)  I too am trying to join the CP Discord and am getting the same message. I have verified my phone and allowed direct messages from server members. Any other suggestions would be appreciated!

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20.6 stable is here and even tho the pois fully work in the old location. It is best we get use to the new location.

 

New location is -
C:\users\username\appdata\roaming\7daystodie\localprefabs.

Simply dragging the prefab folders across is sufficient.

 

Infinity users will have to do this manually until infinity is updated.

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3 hours ago, stallionsden said:

20.6 stable is here and even tho the pois fully work in the old location. It is best we get use to the new location.

 

New location is -
C:\users\username\appdata\roaming\7daystodie\localprefabs.

Simply dragging the prefab folders across is sufficient.

 

Infinity users will have to do this manually until infinity is updated.

What about servers? Any special instructions? I noticed mine got all fuggered up with the patch

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24 minutes ago, slackjaw said:

What about servers? Any special instructions? I noticed mine got all fuggered up with the patch

Which server do you run thru.

 

What error message/s you getting.

 

I use serverblend and they have a userdatafolder location via ftp. 

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