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Magolis Compo Pack by The Compopack


stallionsden

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Not entirely sure what happened but in my newly generated multiplayer server zombie spawning was not happening in the mega city or fabbers vile and now zombie spawning has stopped all together which is odd because it was fine at first I have a mod that allows demolishes to spawn and a more dangerous city mod but I don't see why that would matter due to compopack just being poi's I don't have any mod other than compopack for poi's would other mods affect compopack or is this just some weird bug I want to try to save this world but it might be to far gone

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Posted (edited)
45 minutes ago, Mr.SantaMan said:

Not entirely sure what happened but in my newly generated multiplayer server zombie spawning was not happening in the mega city or fabbers vile and now zombie spawning has stopped all together which is odd because it was fine at first I have a mod that allows demolishes to spawn and a more dangerous city mod but I don't see why that would matter due to compopack just being poi's I don't have any mod other than compopack for poi's would other mods affect compopack or is this just some weird bug I want to try to save this world but it might be to far gone

Compopack pois have sleepers in them. If you have constant zombies like dangerous cities etc the Max alive can be reached quickly and stop spawns elsewhere and affect sleepers 

 

 

Edited by stallionsden (see edit history)
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COMPOPACK 48.1 IS OUT (LINKS UPDATED)

VERY IMPORTANT:
PLEASE DELETE CP RELATED FOLDERS IN MODS FOLDER AND PREFABS FOLDER PLEASE A NEW MAP IS REQUIRED FOR 48.1

CHANGELOG 48.1
Renamed fabbers and megacity stuff to shorter names to deal with windows 256 character length
xcostum_Trader_Rekt_Rifles(by_Weaponspec) - Added quest trader to xml
xcostum_Shrub_Conservatory(by_Werewulfen) - Rotated letterbox
xcostum_City_Combo_03(by_Stallionsden) - Fixed Missing textures 
xcostum_Casino_ANKH(by_Magoli) - Added Keyracks to correct locked metal doors in tier 2
xcostum_City_Park(by_Spider) - Added missing quest rally marker
xcostum_Trader_Gas_Station(by_NLBlackEagle) - Rotated mailbox and delooted
xcostum_Winchesta(by_Isak) - Rotated mail box
xcostum_Asia_Sword_Master(by_Magoli) - Replaced wolves with dogs
xcostum_Art_Gallery(by_Wsiegel) - Added missing quest marker 
xcostum_house_9(by_Nodabba) - Removed 2nd end loot
xcostum_Trailer_House_Mix_03(by_SandyBeaches) - Fixed missing paint textures
xcostum_Chippys_chips(by_Zeebark) - Loot balance, fixed missing block, changed cabinets to random, painted missing textures
xcostum_Haulier_md(by_Limodor) - Rotated misrotated mattress
xcostum_Vaccination_Hub(by_Zeebark) - Removed car in wall, fixed name on sign
xcostum_Business_Precinct_02(by_Stallionsden) - Fixed Volumes
xcostum_Valentine_Gift_Shop(by_Libby) - Delooted and corrected tier from 2 to 1
House_Modern_05(by_Topminder_Pille) - Changed the single volume to 3 volumes.
House_Modern_05_Pillified(by_topminder_Pille) - Changed the single volume to 3 volumes
xcostum_Farm_05(by_Zyncosa) - Changed zombie bear to sleepers. Swapped super corn to normal corn 
xcostum_Shops(by_Warsaken) - Rotated chain link doors. Moved and spread out end loot
xcostum_Castle(by_Pille) - Spread out end room loot. 
xcostum_Castle(by_Libby) and xcostum_Medieval_Castle(by_Libby) - fixed mispaint
xcostum_Condo(by_PlastikRice) - Some S.I Work performed
xcostum_Condo_Destroyed(by_PlastikRice) - Some S.I Work performed
xcostum_Tudor_Village(by_Midnight_Peach) - Added missing Quest Rally Marker, Fixed texture inside clock tower and added words to signs
xcostum_Medieval_Tower(by_VitaminE) - fixed missing textures
xcostum_Medieval_Tavern(by_VitaminE) - Fixed wrong textures
xcostum_Medieval_Stone_Church(by_Wormpie) - replaced no ph satchels with the correct random satchels. fixed missing textures, replaced some book cases, added piles to meet tier loot amounts. 
xcostum_Medieval_Stillwater(by_Eko) - Replaced missing textures, Delooted and changed standard loot with the matching random variants
xcosatum_Sly_Ship(by_Unknown) - replaced missing texture
xcostum_Notre_Damn(by_Tehkarmah) - added missing quest rally marker, replaced some missing textures.
xcostum_Store_Bank(by_Deverezieaux) - fixed mattresses on roof
Linux bug fixed causing nres

urgh one moment got to fix the downloads 

Will let you all know when it is up again

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Any input on how to get Mega Cities to spawn with CP Complete? I generated a few maps, got others like Asia Town, Medieval Village, Fabbersville, but no Mega City tile set.

Tried a 10k map, do I need to go bigger? Or does anyone have a recent seed with a Mega City spawn?

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28 minutes ago, Deceptive Pastry said:

Any input on how to get Mega Cities to spawn with CP Complete? I generated a few maps, got others like Asia Town, Medieval Village, Fabbersville, but no Mega City tile set.

Tried a 10k map, do I need to go bigger? Or does anyone have a recent seed with a Mega City spawn?

Yeh using modlet mega city seems to he more stubborn I found.  But you will get 1 eventually pkay with the advanced generation. Lower cracks and crators.  Try different seed names also.

 

 

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Reading the changelog, i see you didn´t change anything about using the modlet?

 

@Deceptive Pastry In case Infinity is available again, i recommend using it. I get Megacity pretty consistently when using it. And i did a lot of maps these days. It´s still random so your results may vary, but it´s maybe worth a try.

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Just now, pApA^LeGBa said:

Reading the changelog, i see you didn´t change anything about using the modlet?

 

@Deceptive Pastry In case Infinity is available again, i recommend using it. I get Megacity pretty consistently when using it. And i did a lot of maps these days. It´s still random so your results may vary, but it´s maybe worth a try.

yeh I kept the modlets for now if people want to add the contents of the cp prefab folder to their game prefabs folder then delete the old prefab folder in the cp modlet they can.

yes infinity should be back up hopefully next day or 2 depending the programmer is unavailable atm. 

but version 2 will be way better as i can simply change a name or make a new folder and it work instantly etc. 

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29 minutes ago, Dan03261 said:

I have been trying to join the discord for 2 days now and keep getting an error saying I am unable to join.  Is the link on the first page good?

 

Hi Dan 

 

Yes link is good.

You need to allow dms in your privacy and settings  - allow direct messages from server members and phone verified with discord.

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Posted (edited)

INFINITY V1.4 

* Condo and Condo Destroyed removed from mega city and vanilla cities
* Several Spelling mistakes corrected
Fixed Fabbersville duplex tile being to long

IMPORTANT STEPS PRIOR TO RUNNING INFINIFTY V1.4
- Delete cp modlets from appdata
- Delete CP Prefab folders in game prefab folder BEFORE running infinity 1.4
Before running Infinity v1.4


[PREVIOUS PRESETS DO NOT WORK WITH V1.4 SORRY]
New Map is also needed for Infinity users.

Edited by stallionsden (see edit history)
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i copied the houses in the directory u need

iv created a new world

iv not used infinity

at home the map starts , is all ok

 

i loaded it on server

the map and the filder with houses

error: no houses found

when i go on the map i see the houses in distance , but when i go near..they diseapper

 

what iv done wrong?

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2 hours ago, 7daysOfFun said:

i copied the houses in the directory u need

iv created a new world

iv not used infinity

at home the map starts , is all ok

 

i loaded it on server

the map and the filder with houses

error: no houses found

when i go on the map i see the houses in distance , but when i go near..they diseapper

 

what iv done wrong?

Which dl did you use.

 

Did you transfer the folders inside the prefab folder to the server folder. 

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When running Infinity V1.4.exe I get an Application Error.

 

The application was unable to start correctly (0xc0000022).

Click OK to close the application

 

I've updated the pathsetting.txt

E:\Steam\steamapps\common\7 Days To Die
C:\Users\Youru\AppData\Roaming\7DaysToDie

 

I have steam install on a seperate drive. Is that an issue?

 

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55 minutes ago, YourUndeadFriend said:

When running Infinity V1.4.exe I get an Application Error.

 

The application was unable to start correctly (0xc0000022).

Click OK to close the application

 

I've updated the pathsetting.txt

E:\Steam\steamapps\common\7 Days To Die
C:\Users\Youru\AppData\Roaming\7DaysToDie

 

I have steam install on a seperate drive. Is that an issue?

 

Mine is on a drive separate from Steam and runs with no issues. You've extracted the files to a local drive? Might be worth redownloading. Could be it was corrupted somehow.

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1 hour ago, YourUndeadFriend said:

When running Infinity V1.4.exe I get an Application Error.

 

The application was unable to start correctly (0xc0000022).

Click OK to close the application

 

I've updated the pathsetting.txt

E:\Steam\steamapps\common\7 Days To Die
C:\Users\Youru\AppData\Roaming\7DaysToDie

 

I have steam install on a seperate drive. Is that an issue?

 

Where are you running infinity from

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