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Alpha 19 Seed Thread


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On 8/31/2020 at 12:03 PM, beason128 said:

I am not sure on that.  I open my steam and then open the game.  When I start a new game it will show the Volallha, Pregen 1,2,3 and Nazegame.  When I go to the Volallha it will have A18 and give warning of failure if loaded.  The 3 Pregens and the Nazegame will start in A19 no problem.  I know that before in the Volallha game loadout I could name it.

Those are the worlds already created. You can also select "New Random World" and pick a seed when starting a new game, or go to Editing Tools / Random Gen Previewer and generate a new world from there.

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There is a difference between creating a new game and creating a new world. Once you create a world, you can play as many different save games on that world as you want.

 

It really sounds like you are trying to create a new game on an old world. Volalha is an old world created in a previous version. You are trying to create a new GAME on the old WORLD. 

 

You need to select new random world and enter something completely different that you have never used before to generate a world and type that into the seed name. That will generate a new world. You can then choose that world (it will be named something not Volalha, pregen 1,2,3 or navezgane), and start as many new games named whatever you want on that new world.

 

If you want to see what your new world looks like, you can instead go to Editing Tools instead of New Game. Type something new and completely different than anything you have ever used before to generate a new world. Wait until it is done. You can then see your world. The game will give it some sort of name (like whatever county). When you go to new game, pick the new world you just generated to start that game on.

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On 7/4/2020 at 8:07 PM, dcsobral said:

*** SEEDS FOR Alpha 19.0 Stable ***

 

Huh... I'd have to spend a lot of time here to do this. I have about 200 different seeds for alpha 19 experimental, half 4k and half 8k. I have previews from all of them publicly available here: 

 

 

 

This is amazing!  Thanks for all the hard work :)

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I'm really confused. I was looking for a good wasteland biome map and used the ZombieSnuggles one that was listed on this thread. Do the directions of the biomes sometimes get flipped around?? I went due east from the forest to get to the wasteland biome and...I hit the tundra...which was supposed to be in the north. 

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On 9/5/2020 at 9:21 PM, prkchpsyring said:

I'm really confused. I was looking for a good wasteland biome map and used the ZombieSnuggles one that was listed on this thread. Do the directions of the biomes sometimes get flipped around?? I went due east from the forest to get to the wasteland biome and...I hit the tundra...which was supposed to be in the north. 

yeah the maps sometimes flip - at least from what I have seen with playing with nitrogen (at least in the map previews), not sure if it happens in the game from its own generated worlds tho.

 

Edited by scallipus (see edit history)
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Hi guys, I need help with this.
 

I was creating this map in minecraft, as a guide for a couple of short stories that I was writing, so that I could go through it in a closer way.
But you know, minecraft is minecraft and the graphics are not the same.

I have tried to recreate the map with Unreal 4 and Unity, but my PC is not as powerful as to handle the elements and it takes me a lot more work.

 

My new option, much easier and more feasible: 7DTD.
The map was originally created with the World Painter for minecraft version 1.12.2, and I used the seed to see if it worked in the 7DTD map editor.
After all, the base of the 7DTD was based on minecraft.

Obviously, it didn't work, and I still have no solutions to the problem.
The seed, in case anyone wants to try it, is 27594263.

And this is a previous image, in the World Painter, of the map that I want to make.

 

The color map, with land and water:

Spoiler

spacer.png

 

The height map:

Spoiler

spacer.png

 

 

The seed result on the 7DTD map editor.

Spoiler

spacer.png

 

I already tried the A17 tutorial, to create a map based on an altitude map, and it didn't help me, since it is an experimental version and for the A17, not the A19.

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  • 5 weeks later...

New player here.

 

So with my Multiplayer (nitrado server), I would, for example, set in the server config file xml:

<property name="GameWorld"                        value="RWG"/>

<property name="WorldGenSeed"                    value="ClumsiestAbeles"/> 
 <property name="WorldGenSize"                    value="8192"/>

 

Would that generate the world as the clumsiestabeles template for that multiplayer server? Thanks

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3 minutes ago, Nerhesi said:

New player here.

 

So with my Multiplayer (nitrado server), I would, for example, set in the server config file xml:

<property name="GameWorld"                        value="RWG"/>

<property name="WorldGenSeed"                    value="ClumsiestAbeles"/> 
 <property name="WorldGenSize"                    value="8192"/>

 

Would that generate the world as the clumsiestabeles template for that multiplayer server? Thanks

Yes, that should do it.

Be aware that server map generation and client map generation may vary a little bit between the two.  Also note that it takes quite a while to generate the map on the dedicated server.

 

For best results I would advise creating the map locally with your client, and then uploading it to the server. Then you would replace "RWG" with the name of the folder with the generated map. You would place the folder into /Data/Worlds.

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24 minutes ago, SylenThunder said:

Yes, that should do it.

Be aware that server map generation and client map generation may vary a little bit between the two.  Also note that it takes quite a while to generate the map on the dedicated server.

 

For best results I would advise creating the map locally with your client, and then uploading it to the server. Then you would replace "RWG" with the name of the folder with the generated map. You would place the folder into /Data/Worlds.

So I just did this (generate locally) - but I cant seem to find the folder it placed the world in locally? It doesnt seem to be in under Data/Worlds?

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1 hour ago, Nerhesi said:

So I just did this (generate locally) - but I cant seem to find the folder it placed the world in locally? It doesnt seem to be in under Data/Worlds?

It will be in your local GeneratedWorlds folder by default.

Mine for example is...
C:\Users\Sylen\AppData\Roaming\7DaysToDie\GeneratedWorlds

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25 minutes ago, Grandpa Minion said:

maps will generate differently on dedicated servers vs what it does client side.

Yeah, SylenThunder already covered that like three posts ago.

23 hours ago, SylenThunder said:

Yes, that should do it.

Be aware that server map generation and client map generation may vary a little bit between the two.  Also note that it takes quite a while to generate the map on the dedicated server.

 

For best results I would advise creating the map locally with your client, and then uploading it to the server. Then you would replace "RWG" with the name of the folder with the generated map. You would place the folder into /Data/Worlds.

You might consider having a good read before posting. I know you get forgetful when you get old, but this is just silly.

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  • 4 weeks later...
On 10/13/2020 at 10:03 AM, Nerhesi said:

So just a bit of an update... the variance, at least when it comes to POIs, is a bit more than minor. There are significant differences in that at least... :(

 

 

Yes, Server world generation and local client world generation will produce entirely different results.     The seeds here are were client made seeds and won't be even remotely the same when a server generates them.

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  • 4 weeks later...
  • 2 weeks later...

I just found a full desert map(It's 100% Desert) on 8k with 7 big cities,

However I can't see the splat3 as in a18 with roads and etc.I would like to post it here but I don't know how to get the roads and prefab list in a way more clear way
 

Help would be appreciated ^^

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  • 3 weeks later...
  • 2 weeks later...

The Best Random Gen Seed I Have Ever Created!

 

Seed Name: Decillionaire

Seed Generated County Name: Voluje Territory

Seed Number: -527725406

World Size: 8192 x 8192

Game Version: Alpha 19.3 (b6)

Discovered: Jan 26, 2021

Traders: 8 (I Believe...)

 

What is SPECIAL About It: Just take a look at the pictures, it is a MASSIVE city-world, more large cities and more huge, high-tier POIs than Ive ever seen in any world I've ever played on since I bought the game 5 years ago. I spent several hours looking at other top-rated seeds and then generating my own to get to this point. Take a look at the third picture showing the North-Western (I think) quadrant. Within a few square kilometers you will find: 5 traders, 4 massive cities with high-tier POIs, 2 large-sized Towns, and even a medium town. In the fourth picture we take a look at what I think is the best city in the seed: The massive northern forest city. You can clearly see a sky-scraper, 4 or 5 large factories, tons of smaller businesses, and plenty of large houses that probably have big cellars.

 

What are the Negatives: Well really, I only see one major negative. With the positioning of the towns, obviously the ideal place for a base is going to be somewhere in the North-Western Forest in the open area, centered between of all the biggest cities. However, this means it is going to be a long trip if you ever want to visit the Desert Biome for Aloe or Yucca plants. The only other negative is that there are no mega-cities in the Wasteland biome, which means there is little interest in ever exploring the most difficult area of the game. But remember, big deadly animals love the Snow, so hopefully that is enough to make up for it. Enjoy the seed and let me know how it goes if you play!

 

ScreenShots Below

 

20210126050248_1.thumb.jpg.3bbfa4dab1876b5668b63992eaa1b13d.jpg

 

20210126051710_1.thumb.jpg.b966d531d786b359fbc3700f1bf07794.jpg

 

20210126052127_1.thumb.jpg.4bb79e07e711f6d5cd3ec3d0260c2fbc.jpg

 

20210126051838_1.thumb.jpg.fc0b793e39ceb1bb76a6b967814c8292.jpg

 

 

Edited by GypsyDragon (see edit history)
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Anyone know of a good seed with lots of towns, all the major POIs, such as large factories, Dishong, Crack-a-Book HQ, and is relatively flat!  I really don't like the huge chasms I come across in all the generated maps with no easy way to travel between them.

 

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  • 2 weeks later...
On 7/4/2020 at 6:07 PM, dcsobral said:

*** SEEDS FOR Alpha 19.0 Stable ***

 

Huh... I'd have to spend a lot of time here to do this. I have about 200 different seeds for alpha 19 experimental, half 4k and half 8k. I have previews from all of them publicly available here: https://www.dropbox.com/sh/ljjksykyenytm3e/AAAh0mf_CBnXW92eVl5i-EF1a?dl=0

 

To generate and analyse these seeds I use scripts that are freely available here: https://github.com/dcsobral/seedGen

 

All my 8k seeds have 10 traders, all my 4k seeds have 5 traders. To make it easy to figure out what seed you find interesting, I've added some of my analysis to a Google Spreadsheet anyone can look at. You can see the number of prefabs in the map, the number of unique prefabs, and the number of unique prefabs that are tier 4, tier 5, stores, skyscrapers or in my top 7 and top 15 lists. Once you find a seed you like, go to the drop link above, download the zip file, and you'll find a map preview there. Traders are marked in the map previews with pinkish outlines, though you might have to zoom in to spot it.

 

The spreadsheet is at https://docs.google.com/spreadsheets/d/1E1abSNz0_rsoDd-3AVp6SzxY-AF7eVjMfVNhIXN3X20/edit?usp=sharing

 

I also have a thumbnail preview of all seeds, with color coded buildings. Legend for the seed previews here: https://imgur.com/m1FatgC

 

Thumbnails for all size 4096 seeds (100 per image): 

https://imgur.com/T9iIN1b

https://imgur.com/e3y0NAd

https://imgur.com/pK0IceU

 

The best size 4096 seeds I've found are:

 

Seed name: High-speedBuchan

Screenshothttps://imgur.com/5JeVApF

Pro: Highest in prefab variety, top 15 and stores.

Con: No skyscraper. No Red Mesa. Two cities disconnected from the others (but very close).

Special Feature: Huge city mostly in the desert with two traders.

 

Seed name: HepaticPhaedra

Screenshothttps://imgur.com/sZD1uZZ

Pro: Highest in top 7. Second on top 15. High on stores, tiers 4 & 5.  Crack a Book skyscraper.

Con: Low variety. No Red Mesa. Extremely poor interconnecting roads. Too much on wasteland.

Special Feature: One big city mostly in the wasteland, one city entirely in the wasteland, and one city two thirds in the wasteland.

 

Seed name: GeodeticCorrosiveness

Screenshothttps://imgur.com/OL6ggyJ

Pro: Highest in tiers 4 & 5. Dishong skyscraper.

Con: Middling (though not bottom) in other criteria. No Red Mesa. No Electronics stores. Poor interconnecting roads.

Special Feature: Huge city mostly in the snow. Two cities in the desert. One city in the burnt forest.

 

Seed name: FeministCellarer

Screenshothttps://imgur.com/Ec0QH8s

Pro: Dishong and Crack a Book skyscrapers. High on prefab variety.

Con: No Red Mesa. No Books stores. No Gun stores. Not a lot of real estate in the forest.

Special Feature: Huge city in the wasteland. Big city half wasteland, half snow. Big city in the burnt forest. 

 

Thumbnail for size 8192 seeds (100 per image):

https://imgur.com/Rs0RdGi

https://imgur.com/dDbVORd

https://imgur.com/4FsEMn3

 

Best size 8192 seeds:

 

Seed name: ClumsiestAbeles

Screenshothttps://imgur.com/fS4fLQn

Pro: All top 7 prefabs, tied first on top 15 and tiers 4&5 prefabs, second on stores, tied second on variety. Two Crack a Book skyscrapers.

Con: One disconnected city. No good cluster of cities.

Special Feature: Two big cities on the desert plus another, one big city on burnt forest, three cities on wasteland, two on snow.

 

Seed name: StriateElizabethans

Screenshothttps://imgur.com/iikJDap

Pro: First in stores, tied first in top 15, second in top 7, high in variety. Crack a Book skyscraper.

Con: Missing hospital, missing red mesa. Two unconnected cities.

Special Feature: One big city in the wasteland, one big city half wasteland/half snow. One big city in the snow. One huge city in the desert.

 

Seed name: HebephrenicDecimalization

Screenshothttps://imgur.com/EVjbk1v

Pro: Tied second in top 7, third in top 15 and stores. Only one prefab less than the highest seeds in tiers 4&5. Dishong and Crack a Book skyscrapers.

Con: No red mesa, no high school, missing one of the gun stores. Too much urban area in the wasteland, too little in the forest. One disconnected city.

Special Feature: One huge and one big city in the desert. One huge city almost entirely in the wasteland, plus a few others.

 

Could you maybe create a top 10 seeds for each size map would mean alot and probably help people narrow down their seed choices too :)

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