Hello boys.
Here I bring you my problems when trying to recreate a couple of maps that I put together in the World Painter, for minecraft.
The thing is simple: I have been writing a couple of short stories for a while and in order to have a better vision of the world where it takes place, I began to create the world in minecraft, through the World Painter.
But of course, minecraft is minecraft and the graphics do not help me to visualize the whole picture.
My other options were to export the world to a heightmap that works quite well, and work it in Unity or Unreal 4.
But my machine is not that powerful for jobs like this, besides it takes too much work to be able to get it right.
My other option is to recreate it on the 7DTD.
My big problem is that it is costing me a lot of work to be able to bring the heightmap to the game, even with the Nitrogen options.
Any ideas?
This is the job I'm trying to do:
Details:
1- Is the main building, a Lighthouse.
2- A road that ends in the lighthouse.
3- Is a very small summer houses on the beach, like 3 or 4.
4- dirt road that connect the beach town with the main road.
5- And old cabin.
6- Another old cabin.
7- An old abandoned mansion, with a big fountain.
8- A concrete dock.
9- An old broken road.
My idea, of course, is to build all of me, in creative.
The mansion, the cabins, the lighthouse, etc. etc.
But the most difficult thing, the terrain, is what I can't create.
This is the original heightmap:
And this is what I get when I build it with Nitrogen:
And this is the configuration that I use for this purpose, using as a base, the same height map, with the name import_HM.
So... what am I doing wrong?