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Ikaruss

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  1. I try but the invitation expire.
  2. I did it! Now, I just have couple of problems. 1- I remember that in previous Alphas (A17), you could create and modify the road pattern. But I can't find it here. 2- In order not to be building a lot, how can I spawn some cabins and houses in specific coordinates? And that includes the trader as well.
  3. Yeah, I do, because I have no way to import my heightmap to the Nitrogen. I forget to mention: English is not my main language, so I get lost a little on the use of the program. I check it better, and now I can see where was my mystake. Now understand that lol... XD I never check the resource files...
  4. Hello boys. Here I bring you my problems when trying to recreate a couple of maps that I put together in the World Painter, for minecraft. The thing is simple: I have been writing a couple of short stories for a while and in order to have a better vision of the world where it takes place, I began to create the world in minecraft, through the World Painter. But of course, minecraft is minecraft and the graphics do not help me to visualize the whole picture. My other options were to export the world to a heightmap that works quite well, and work it in Unity or Unreal 4. But my machine is not that powerful for jobs like this, besides it takes too much work to be able to get it right. My other option is to recreate it on the 7DTD. My big problem is that it is costing me a lot of work to be able to bring the heightmap to the game, even with the Nitrogen options. Any ideas? This is the job I'm trying to do: Details: 1- Is the main building, a Lighthouse. 2- A road that ends in the lighthouse. 3- Is a very small summer houses on the beach, like 3 or 4. 4- dirt road that connect the beach town with the main road. 5- And old cabin. 6- Another old cabin. 7- An old abandoned mansion, with a big fountain. 8- A concrete dock. 9- An old broken road. My idea, of course, is to build all of me, in creative. The mansion, the cabins, the lighthouse, etc. etc. But the most difficult thing, the terrain, is what I can't create. This is the original heightmap: And this is what I get when I build it with Nitrogen: And this is the configuration that I use for this purpose, using as a base, the same height map, with the name import_HM. So... what am I doing wrong?
  5. Hi guys, I need help with this. I was creating this map in minecraft, as a guide for a couple of short stories that I was writing, so that I could go through it in a closer way. But you know, minecraft is minecraft and the graphics are not the same. I have tried to recreate the map with Unreal 4 and Unity, but my PC is not as powerful as to handle the elements and it takes me a lot more work. My new option, much easier and more feasible: 7DTD. The map was originally created with the World Painter for minecraft version 1.12.2, and I used the seed to see if it worked in the 7DTD map editor. After all, the base of the 7DTD was based on minecraft. Obviously, it didn't work, and I still have no solutions to the problem. The seed, in case anyone wants to try it, is 27594263. And this is a previous image, in the World Painter, of the map that I want to make. The color map, with land and water: The height map: The seed result on the 7DTD map editor. I already tried the A17 tutorial, to create a map based on an altitude map, and it didn't help me, since it is an experimental version and for the A17, not the A19.
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