SylenThunder Posted July 3, 2020 Share Posted July 3, 2020 (edited) Time to share your seeds again! Please postSeed name : Biome adjustment settings : Screenshot : Number of traders if known : Please not that this thread is NOT for discussion of Nitrogen. This is for seeds using the in-game RWG mixer. Edited July 3, 2020 by SylenThunder (see edit history) 4 Link to comment Share on other sites More sharing options...
dcsobral Posted July 5, 2020 Share Posted July 5, 2020 (edited) *** SEEDS FOR Alpha 19.0 Stable *** Huh... I'd have to spend a lot of time here to do this. I have about 200 different seeds for alpha 19 experimental, half 4k and half 8k. I have previews from all of them publicly available here: https://www.dropbox.com/sh/ljjksykyenytm3e/AAAh0mf_CBnXW92eVl5i-EF1a?dl=0 To generate and analyse these seeds I use scripts that are freely available here: https://github.com/dcsobral/seedGen All my 8k seeds have 10 traders, all my 4k seeds have 5 traders. To make it easy to figure out what seed you find interesting, I've added some of my analysis to a Google Spreadsheet anyone can look at. You can see the number of prefabs in the map, the number of unique prefabs, and the number of unique prefabs that are tier 4, tier 5, stores, skyscrapers or in my top 7 and top 15 lists. Once you find a seed you like, go to the drop link above, download the zip file, and you'll find a map preview there. Traders are marked in the map previews with pinkish outlines, though you might have to zoom in to spot it. The spreadsheet is at https://docs.google.com/spreadsheets/d/1E1abSNz0_rsoDd-3AVp6SzxY-AF7eVjMfVNhIXN3X20/edit?usp=sharing I also have a thumbnail preview of all seeds, with color coded buildings. Legend for the seed previews here: https://imgur.com/m1FatgC Thumbnails for all size 4096 seeds (100 per image): https://imgur.com/T9iIN1b https://imgur.com/e3y0NAd https://imgur.com/pK0IceU The best size 4096 seeds I've found are: Seed name: High-speedBuchan Screenshot: https://imgur.com/5JeVApF Pro: Highest in prefab variety, top 15 and stores. Con: No skyscraper. No Red Mesa. Two cities disconnected from the others (but very close). Special Feature: Huge city mostly in the desert with two traders. Seed name: HepaticPhaedra Screenshot: https://imgur.com/sZD1uZZ Pro: Highest in top 7. Second on top 15. High on stores, tiers 4 & 5. Crack a Book skyscraper. Con: Low variety. No Red Mesa. Extremely poor interconnecting roads. Too much on wasteland. Special Feature: One big city mostly in the wasteland, one city entirely in the wasteland, and one city two thirds in the wasteland. Seed name: GeodeticCorrosiveness Screenshot: https://imgur.com/OL6ggyJ Pro: Highest in tiers 4 & 5. Dishong skyscraper. Con: Middling (though not bottom) in other criteria. No Red Mesa. No Electronics stores. Poor interconnecting roads. Special Feature: Huge city mostly in the snow. Two cities in the desert. One city in the burnt forest. Seed name: FeministCellarer Screenshot: https://imgur.com/Ec0QH8s Pro: Dishong and Crack a Book skyscrapers. High on prefab variety. Con: No Red Mesa. No Books stores. No Gun stores. Not a lot of real estate in the forest. Special Feature: Huge city in the wasteland. Big city half wasteland, half snow. Big city in the burnt forest. Thumbnail for size 8192 seeds (100 per image): https://imgur.com/Rs0RdGi https://imgur.com/dDbVORd https://imgur.com/4FsEMn3 Best size 8192 seeds: Seed name: ClumsiestAbeles Screenshot: https://imgur.com/fS4fLQn Pro: All top 7 prefabs, tied first on top 15 and tiers 4&5 prefabs, second on stores, tied second on variety. Two Crack a Book skyscrapers. Con: One disconnected city. No good cluster of cities. Special Feature: Two big cities on the desert plus another, one big city on burnt forest, three cities on wasteland, two on snow. Seed name: StriateElizabethans Screenshot: https://imgur.com/iikJDap Pro: First in stores, tied first in top 15, second in top 7, high in variety. Crack a Book skyscraper. Con: Missing hospital, missing red mesa. Two unconnected cities. Special Feature: One big city in the wasteland, one big city half wasteland/half snow. One big city in the snow. One huge city in the desert. Seed name: HebephrenicDecimalization Screenshot: https://imgur.com/EVjbk1v Pro: Tied second in top 7, third in top 15 and stores. Only one prefab less than the highest seeds in tiers 4&5. Dishong and Crack a Book skyscrapers. Con: No red mesa, no high school, missing one of the gun stores. Too much urban area in the wasteland, too little in the forest. One disconnected city. Special Feature: One huge and one big city in the desert. One huge city almost entirely in the wasteland, plus a few others. Edited September 1, 2020 by dcsobral Updated thumbnails (see edit history) 19 Link to comment Share on other sites More sharing options...
gaffers Posted July 5, 2020 Share Posted July 5, 2020 (edited) On 7/5/2020 at 1:07 AM, dcsobral said: Snip That is absolutely amazing, it's super rare to see a breakdown of POIs. Thanks you, mysterious benefactor. Can I ask, what are your top 15/7 prefabs? Edited July 13, 2020 by gaffers (see edit history) Link to comment Share on other sites More sharing options...
Longbeard Posted July 5, 2020 Share Posted July 5, 2020 (edited) Good maps Edited July 6, 2020 by Longbeard (see edit history) Link to comment Share on other sites More sharing options...
dcsobral Posted July 6, 2020 Share Posted July 6, 2020 (edited) On 7/5/2020 at 12:58 AM, gaffers said: That is absolutely amazing, it's super rare to see a breakdown of POIs. Thanks you, mysterious benefactor. Can I ask, what are your top 15/7 prefabs? (as of b177) Top 7: bombshelter_01 church_01 installation_red_mesa skyscraper_02 store_book_01 store_book_02 store_gun_02 Top 15: bombshelter_01 church_01 installation_red_mesa skyscraper_02 store_autoparts_01 store_book_01 store_book_02 store_clothing_02 store_electronics_01 store_electronics_02 store_hardware_01 store_hardware_02 store_grocery_02 store_gun_01 store_gun_02 You can see how I favor book places heavily with my top 7. Edited August 8, 2020 by dcsobral it changed (see edit history) Link to comment Share on other sites More sharing options...
gaffers Posted July 6, 2020 Share Posted July 6, 2020 4 hours ago, dcsobral said: Top 7: church_01 installation_red_mesa skyscraper_02 store_book_01 store_book_02 store_grocery_02 store_gun_02 Top 15: church_01 installation_red_mesa skyscraper_02 store_autoparts_01 store_book_01 store_book_02 store_clothing_01 store_clothing_02 store_electronics_01 store_electronics_02 store_hardware_01 store_hardware_02 store_grocery_02 store_gun_01 store_gun_02 You can see how I favor book places heavily with my top 7. Excellent, gonna get me loads of those sweet sweet books. *Laughs in Cartography* 1 Link to comment Share on other sites More sharing options...
AllPainful Posted July 13, 2020 Share Posted July 13, 2020 (edited) Generated in b163 all seem to be forest with edges being other biomes. (Note: Tudor_01 is one of my favorite POIs hense why I check to make sure there is one.., also if you happen to be looking for books, it has a good size library on it's third floor.) Traders marked in images. Care of map renderer: https://kui.github.io/7dtd-map/FirstPlayA19: "New Bativa Valley" as with most seeds I have tried, Giant forest in middle with other biomes bordering the edges. East is desert, SE is Snow, SW is Ruin and W+N are burnt. 4 Tudor_01, 1 Book store, 10 Traders, 0 Skyscrapers, 1 large church, 0 red mesahttps://imgur.com/deS8179Nameloc: "South Nogegi County" pretty close to same biome distribution as New Bative Valley. 0 Tudor_01, 1 Book store, 10 Traders, 1 Skyscraper (04 = construction), 2 large churches, 0 red mesahttps://imgur.com/nEzY5UaDexterra: "Zuheju Territory" the biomes around the forest are at the 4 edges, E Desert, W Snow, S Ruin, N Burnt. 4 Tudor_01, 1 Book store, 10 Traders, 1 Skyscraper (03 = Negashi), 2 large churches, 0 red mesahttps://imgur.com/s9BT12Y Edited July 20, 2020 by AllPainful (see edit history) Link to comment Share on other sites More sharing options...
Aero Posted July 13, 2020 Share Posted July 13, 2020 (edited) Is this really how RWG works in A19?... like some weird island of forest and the other biomes in a circle around it? Always? And it seems that in alot of the RWG maps there seems to be little to no spawning of real cities etc. in the other biomes. So, there is no real need to go to any of the other biomes. They have really taken weird steps in RGW... sad to see it... Edited July 13, 2020 by Aero (see edit history) Link to comment Share on other sites More sharing options...
dcsobral Posted July 13, 2020 Share Posted July 13, 2020 Forests are the "safe biome" now. You spawn in the forest (on Navezgane you also spawn in the burnt forest biome), forest is easier on hostile animals and zombie spawning, it has mild temperatures, etc. If forests weren't so predominant in the map, you'd end up with maps that have no forests, where the closest "forest" trader (the first trader) is far away, etc. It would, in essence, be a "hard" map. Nothing wrong with that, but we have to recognize that random world generation was not an alpha 19 priority. I'm happy that it works much better than alpha 17 and 18 rwg, and hopeful that more resources will be assigned to it on alpha 20. 16 hours ago, AllPainful said: Generated in b163 all seem to be forest with edges being other biomes. (Note: Tudor_01 is one of my favorite POIs hense why I check to make sure there is one...) Traders marked in images. Care of map renderer: https://kui.github.io/7dtd-map/ FirstPlayA19 Nameloc Dexterra Oh, these are the seed names. I didn't even see them until I went to edit the quote to remove extra stuff. I suggest you give them more emphasis in some way. Maybe make them bold? Link to comment Share on other sites More sharing options...
SylenThunder Posted July 13, 2020 Author Share Posted July 13, 2020 14 hours ago, Aero said: Is this really how RWG works in A19?... like some weird island of forest and the other biomes in a circle around it? Always? And it seems that in alot of the RWG maps there seems to be little to no spawning of real cities etc. in the other biomes. So, there is no real need to go to any of the other biomes. They have really taken weird steps in RGW... sad to see it... It's still a work in progress. On the internal build there was an option to adjust the size/dominance of each biome. Here is an example I took of the map I made just prior to the streamer release. If Pine forest were 1, then they would all be the same size. City layout would not have changed. I don't know if the sliders will be in the final builds or not, but I sure hope so. It's a nice addition. 3 Link to comment Share on other sites More sharing options...
Sawth77 Posted July 13, 2020 Share Posted July 13, 2020 Being able to control the biomes via ingame adjustment, rather than through addons or mods, would be an incredibly welcome addition. 1 Link to comment Share on other sites More sharing options...
AllPainful Posted July 14, 2020 Share Posted July 14, 2020 15 hours ago, dcsobral said: Oh, these are the seed names. I didn't even see them until I went to edit the quote to remove extra stuff. I suggest you give them more emphasis in some way. Maybe make them bold? Done 1 Link to comment Share on other sites More sharing options...
metoothaanks Posted July 17, 2020 Share Posted July 17, 2020 On 7/4/2020 at 8:07 PM, dcsobral said: Huh... I'd have to spend a lot of time here to do this. I have about 200 different seeds for alpha 19 experimental, half 4k and half 8k. I have previews from all of them publicly available here: https://www.dropbox.com/sh/ljjksykyenytm3e/AAAh0mf_CBnXW92eVl5i-EF1a?dl=0 I usually don't leave uncompressed previews in that folder, but I decided to leave my top seeds (4k and 8k) there, for ease of access. All my 8k seeds have 10 traders, all my 4k seeds have 5 traders. To make it easy to figure out what seed you find interesting, I've added some of my analysis to a Google Spreadsheet anyone can look at. You can see the number of prefabs in the map, the number of unique prefabs, and the number of unique prefabs that are tier 4, tier 5, stores, skyscrapers or in my top 7 and top 15 lists. Once you find a seed you like, go to the drop link above, download the zip file, and you'll find a map preview there. Traders are marked in the map previews with pinkish outlines, though you might have to zoom in to spot it. The spreadsheet is at https://docs.google.com/spreadsheets/d/1E1abSNz0_rsoDd-3AVp6SzxY-AF7eVjMfVNhIXN3X20/edit?usp=sharing The best size 8192 seeds I've found are: Seed name: SystematicArbutus Screenshot: https://imgur.com/7vzG0iw Pro: top on my "top" criteria Con: Lots of big cities in the desert Seed name: FierceCinerin Screenshot: https://imgur.com/hLbBglL Pro: top unique tier 4 and 5, second best on my "top" criteria Con: one big disconnected city Seed name: TuitionalMonck Screenshot: https://imgur.com/uev7NcS Pro: high on "top" criteria, high on variety, has a Dishong and a Crack a Book skyscraper Con: a couple of small disconnected cities Seed name: HipBastinadoes Screenshot: https://imgur.com/nctbmul Pro: high unique tier 4 and 5 and variety, has a Higashi and a Crack a Book skyscraper Con: low on stores and top criteria (because it's low on stores), too much stuff on wasteland Seed name: AmbiguousCamphene Screenshot: https://imgur.com/Fim8wYs Pro: top on stores and variety Con: low on top 7, and unique tier 4 and 5, west cities disconnected from center and east cities The best size 4096 seeds I've found are: Seed name: PudgyPiggott Screenshot: https://imgur.com/RuZLCXy Pro: top on my "top" criteria, large variety of prefabs Con: disconnected cities, large city on wasteland Seed name: StirringEmbezzlements Screenshot: https://imgur.com/C3dD12i Pro: top unique tier 4 and 5, second best on my "top" criteria Con: disconnected cities, mid-level variety Seed name: IrreversibleConsiderance Screenshot: https://imgur.com/XRqqdgl Pro: high on "top" criteria, has a Crack a Book skyscraper, road connects all cities Con: low on stores, low on variety Seed name: RecoveredAmides Screenshot: https://imgur.com/J8hmPX9 Pro: top in variety, high on tier 4 and 5, huge cities Con: low on "top" criteria, mid-level on stores. disconnected cities So we set up a server using the 8k seed "SystematicArbutus" and we're 11 days in and i just realized that the map doesnt match the one that you posted. Ours looks like it's more of a 4k map and we just have a ton of water to the north and to the east. We checked the files and it's definitely an 8k map... any ideas as to why this happened?? D : we'll probably have to remake the server but is there anything we can do to make sure this doesnt happen again? Link to comment Share on other sites More sharing options...
Laz Man Posted July 17, 2020 Share Posted July 17, 2020 2 minutes ago, metoothaanks said: So we set up a server using the 8k seed "SystematicArbutus" and we're 11 days in and i just realized that the map doesnt match the one that you posted. Ours looks like it's more of a 4k map and we just have a ton of water to the north and to the east. We checked the files and it's definitely an 8k map... any ideas as to why this happened?? D : we'll probably have to remake the server but is there anything we can do to make sure this doesnt happen again? Might be a bug generating on the server. They generating it locally then copying the world to the server instead. Link to comment Share on other sites More sharing options...
metoothaanks Posted July 17, 2020 Share Posted July 17, 2020 4 minutes ago, Laz Man said: Might be a bug generating on the server. They generating it locally then copying the world to the server instead. okay we'll try that! thanks! Link to comment Share on other sites More sharing options...
dcsobral Posted July 17, 2020 Share Posted July 17, 2020 (edited) 11 hours ago, metoothaanks said: So we set up a server using the 8k seed "SystematicArbutus" and we're 11 days in and i just realized that the map doesnt match the one that you posted. Ours looks like it's more of a 4k map and we just have a ton of water to the north and to the east. We checked the files and it's definitely an 8k map... any ideas as to why this happened?? D : we'll probably have to remake the server but is there anything we can do to make sure this doesnt happen again? On alpha 18, maps that were generated on the server used alpha 17 code instead of alpha 18 code, so they were rather different. I don't know if that is still the case with alpha 19, but I guess it is since SP generated maps use GPU. It was recommended in the past to generate the map locally, then copy the generated map to the server. Edited July 17, 2020 by dcsobral grammar (see edit history) Link to comment Share on other sites More sharing options...
Zombieforlife Posted July 18, 2020 Share Posted July 18, 2020 Seed with high rise book store another high rise. Lots of new POI stores including new gun stores and the gun compound. 2 Link to comment Share on other sites More sharing options...
AllPainful Posted July 19, 2020 Share Posted July 19, 2020 (edited) To further extrapolate the previous post (it sounded good so I tried it) Generated in b169 blackjack: "North Kewohe Moutnains" Burn forest west and north, desert east, wasteland SW, Snow SE3 Tudor_01, 3 Book store, 10 Traders, 2 Skyscraper (02 = Crack-a-book, 03 = Higashi), 2 large churches, 0 red mesa, 3 electronic stores Image: https://imgur.com/0AlxZLc Edited July 19, 2020 by AllPainful (see edit history) 2 Link to comment Share on other sites More sharing options...
metoothaanks Posted July 20, 2020 Share Posted July 20, 2020 On 7/17/2020 at 1:34 AM, Laz Man said: Might be a bug generating on the server. They generating it locally then copying the world to the server instead. okay so, update... this worked perfectly : ) 1 Link to comment Share on other sites More sharing options...
wrestlingrat103@gmail.com Posted July 22, 2020 Share Posted July 22, 2020 When I put in the seed SystematicArbutus, it will not let me generate the world. Is anyone else having this problem or is it something I am doing wrong. I am still new to the game on PC. Link to comment Share on other sites More sharing options...
arramus Posted July 22, 2020 Share Posted July 22, 2020 (edited) World Seed: 'Giggling Goats': "WEST WEJUI TERRITORY" (600772532) - 8192x8192 While the map biomes follow the format of previous posts in conformity, the prefabs list is quite something to behold with this A19 update. I watched The Fun Pimps video streams leading up to the release of A19 and a lot of updated material was presented and demonstrated in detail from newer members of the expanded team and I could see the focus was much more on diversity and detail. A few of the highlights for 'Giggling Goats': 10 Traders Trader Rekt (x 2) Trader Joel (x 2) Trader Jen (x 2) Trader Bob (x 2) Trader Hugh (x 2) Books Book Store Type 1 (x 2) Book Store Type 2 (x 1) (Only 3 distinct book stores but both types contain 20+ filled bookcases on a single level. While the large 2 floor bookstore from previous builds is not in this world build, these two other types more than make up for it and bring good balance. As always, there will be plenty of bookcases in houses and other buildings for smaller but more regular collections.) Vehicles/Parts 35 references to garage from Garage Type 1 - 7 and Parking Garage. 16 references to gas station from Gas Station 1 - 9. 9 references to parking lot with 3 additional combined with garage types. (Plenty of vehicles, gas, and associated loot without considering collection on the road) In total, 1104 references to prefabs of which untold are unique. I don't have the tools to show the detailed complete map with how well the prefabs have been populated into combined areas, and if anyone cares to share the procedure or wants a copy of the world to help out it would be appreciated. Looks like the RWG does have some right mouse button map checking function. NORTH EAST SOUTH EAST SOUTH WEST NORTH WEST Edited July 22, 2020 by arramus Adding images (see edit history) 1 Link to comment Share on other sites More sharing options...
arramus Posted July 22, 2020 Share Posted July 22, 2020 11 hours ago, wrestlingrat103@gmail.com said: When I put in the seed SystematicArbutus, it will not let me generate the world. Is anyone else having this problem or is it something I am doing wrong. I am still new to the game on PC. I just ran the seed (World Seed: SystematicArbutus: "EAST SOASA COUNTY" (1782249964) - 8192x8192) and was able to reach completion. It suggests 1300+ prefabs which is superb and well worth trying again. 1 Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted July 22, 2020 Share Posted July 22, 2020 Question(s) 1. if I generate my map locally (PC) and want to put it on my server. how do I do that? I know the path for the server saved games but how does serverconfig.xml know to use that and no generate a map? what do I need to set in serverconfig.xml? 2. why are all the 8K maps generated as a bottom LEFT quad and the rest is all water? Link to comment Share on other sites More sharing options...
SylenThunder Posted July 22, 2020 Author Share Posted July 22, 2020 (edited) 2 hours ago, Lonestarcanuck said: Question(s) 1. if I generate my map locally (PC) and want to put it on my server. how do I do that? I know the path for the server saved games but how does serverconfig.xml know to use that and no generate a map? what do I need to set in serverconfig.xml? 2. why are all the 8K maps generated as a bottom LEFT quad and the rest is all water? 1. You put it into the \Data\Worlds folder, then put the name of the folder into the server config. i.e. Generated world folder is "North Randavo County" your server config should have <property name="GameWorld" value="North Randavo County"/> 2. Known issue in a19 when making maps on the dedi, and can happen on the client with some seeds. Edited July 22, 2020 by SylenThunder (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted July 25, 2020 Share Posted July 25, 2020 (edited) 19 B-173 World Seed: ZombieSalami: "South Nefoju County" (1523374883) - 8192x8192 A few of the highlights for 'ZombieSalami': 10 Traders Trader Rekt (x 2) Trader Joel (x 2) Trader Jen (x 2) Trader Bob (x 2) Trader Hugh (x 2) Books Book Store Type 1 (x 2) Book Store Type 2 (x 2) (4 distinct book stores containing 20+ filled bookcases on a single level. There will also be the non specific book locations with their own reference libraries and the like.) Vehicles/Parts 28 references to garage from Garage Type 1 - 7 and Parking Garage. 13 references to gas station from Gas Station 1 - 9. 8 references to parking lot with 2 additional combined with garage types. (Sufficient vehicles, gas, and associated loot without considering collection on the road) Potential Weapon Safes 14 references to army, police, and fire station with the potential for 1 or more safes and reinforced boxes. (A lot of those new modern houses have some decent reinforced weapon boxes and large safes for the taking as well as the more well known traditional sources from previous builds. Won't be short of a blunderbuss or two from the two dedicated gun stores as well.) All in all, untold unique buildings built into numerous clumps that are close to biome borders and often spill over. Edited July 31, 2020 by arramus Additional image (see edit history) Link to comment Share on other sites More sharing options...
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