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Alpha 19 Seed Thread

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Posted (edited)
 
Time to share your seeds again!

Please post
Seed name : 
Biome adjustment settings : 
Screenshot : 
Number of traders if known : 

Please not that this thread is NOT for discussion of Nitrogen. This is for seeds using the in-game RWG mixer.
Edited by SylenThunder (see edit history)
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Posted (edited)

*** UPDATED FOR B177! ***

8k seed generation is in progress, and I haven't had time to look carefully through the seeds. I'll keep updating.

 

Huh... I'd have to spend a lot of time here to do this. I have about 200 different seeds for alpha 19 experimental, half 4k and half 8k. I have previews from all of them publicly available here: https://www.dropbox.com/sh/ljjksykyenytm3e/AAAh0mf_CBnXW92eVl5i-EF1a?dl=0

 

To generate and analyse these seeds I use scripts that are freely available here: https://github.com/dcsobral/seedGen

 

I usually don't leave uncompressed previews in that folder, but I decided to leave my top seeds (4k and 8k) there, for ease of access.  All my 8k seeds have 10 traders, all my 4k seeds have 5 traders. To make it easy to figure out what seed you find interesting, I've added some of my analysis to a Google Spreadsheet anyone can look at. You can see the number of prefabs in the map, the number of unique prefabs, and the number of unique prefabs that are tier 4, tier 5, stores, skyscrapers or in my top 7 and top 15 lists. Once you find a seed you like, go to the drop link above, download the zip file, and you'll find a map preview there. Traders are marked in the map previews with pinkish outlines, though you might have to zoom in to spot it.

 

The spreadsheet is at https://docs.google.com/spreadsheets/d/1E1abSNz0_rsoDd-3AVp6SzxY-AF7eVjMfVNhIXN3X20/edit?usp=sharing

 

I also have a thumbnail preview of all seeds, with color coded buildings. Legend for the seed previews here: https://imgur.com/m1FatgC

 

Thumbnail for all 4096 seeds: https://imgur.com/kyq2oIF

 

The best size 4096 seeds I've found are:

 

Seed name: ImperialisticBuckaroos

Screenshothttps://imgur.com/9Mr9d89

Pro: Highest top 15 prefabs, tiers 4&5 and stores (14 of 19), 6th in unique prefabs.

Con: No skyscraper, one unconnected city.

Special Feature: two traders in one city.

 

Seed name: SublittoralRabelaisian

Screenshothttps://imgur.com/IFLUosw

Pro: 5 out of top 7 prefabs (highest), Crack a Book skyscraper, second highest in total prefabs, 9th in unique prefabs.

Con: Bottom third on stores, top 15.

Special Feature: two traders in one city, two big cities mostly in the desert.

 

Seed name: XenophobicDiscounter

Screenshothttps://imgur.com/03UYjUo

Pro: Dishong skyscraper, high on tier 4 & 5, high on stores (10 of 19). 

Con: Only 2 of the top 7, bottom third in unique prefabs, two isolated cities, few buildings on forest.

Special Feature: two traders in one city, one huge city mostly in the snow, one big city mostly in the wasteland.

 

Seed name: TrapezoidalMonmouthshire

Screenshothttps://imgur.com/p7ppZh6

Pro: Top in unique prefabs by a wide margin (280 out of 355, compared to 268 of second place), third in total prefabs, high in stores (10 of 19).

Con: No skyscraper, only 3 of top 7, three disconnected sets of cities.

Special Feature: One huge city on the desert, and one big city with more than half on the desert.

 

Edited by dcsobral
removed incorrect info. (see edit history)
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Posted (edited)
On 7/5/2020 at 1:07 AM, dcsobral said:

Snip

That is absolutely amazing, it's super rare to see a breakdown of POIs. Thanks you, mysterious benefactor.

 

Can I ask, what are your top 15/7 prefabs? 

Edited by gaffers (see edit history)

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19 hours ago, gaffers said:

That is absolutely amazing, it's super rare to see a breakdown of POIs. Thanks you, mysterious benefactor.

 

Can I ask, what are your top 15/7 prefabs? 

Top 7:

church_01
installation_red_mesa
skyscraper_02
store_book_01
store_book_02
store_grocery_02
store_gun_02

 

Top 15:

church_01
installation_red_mesa
skyscraper_02
store_autoparts_01
store_book_01
store_book_02
store_clothing_01
store_clothing_02
store_electronics_01
store_electronics_02
store_hardware_01
store_hardware_02
store_grocery_02
store_gun_01
store_gun_02

 

You can see how I favor book places heavily with my top 7. :)

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4 hours ago, dcsobral said:

Top 7:

church_01
installation_red_mesa
skyscraper_02
store_book_01
store_book_02
store_grocery_02
store_gun_02

 

Top 15:

church_01
installation_red_mesa
skyscraper_02
store_autoparts_01
store_book_01
store_book_02
store_clothing_01
store_clothing_02
store_electronics_01
store_electronics_02
store_hardware_01
store_hardware_02
store_grocery_02
store_gun_01
store_gun_02

 

You can see how I favor book places heavily with my top 7. :)

Excellent, gonna get me loads of those sweet sweet books. 

 

*Laughs in Cartography*

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Posted (edited)

Generated in b163 all seem to be forest with edges being other biomes. (Note: Tudor_01 is one of my favorite POIs hense why I check to make sure there is one.., also if you happen to be looking for books, it has a good size library on it's third floor.) Traders marked in images. Care of map renderer: https://kui.github.io/7dtd-map/

FirstPlayA19: "New Bativa Valley" as with most seeds I have tried, Giant forest in middle with other biomes bordering the edges. East is desert, SE is Snow, SW is Ruin and W+N are burnt.
4 Tudor_01, 1 Book store, 10 Traders, 0 Skyscrapers, 1 large church, 0 red mesa
https://imgur.com/deS8179

Nameloc: "South Nogegi County" pretty close to same biome distribution as New Bative Valley.
0 Tudor_01, 1 Book store, 10 Traders, 1 Skyscraper (04 = construction), 2 large churches, 0 red mesa
https://imgur.com/nEzY5Ua

Dexterra: "Zuheju Territory" the biomes around the forest are at the 4 edges, E Desert, W Snow, S Ruin, N Burnt.
4 Tudor_01, 1 Book store, 10 Traders, 1 Skyscraper (03 = Negashi), 2 large churches, 0 red mesa
https://imgur.com/s9BT12Y

Edited by AllPainful (see edit history)

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Posted (edited)

Is this really how RWG works in A19?... like some weird island of forest and the other biomes in a circle around it? Always?

 

And it seems that in alot of the RWG maps there seems to be little to no spawning of real cities etc. in the other biomes.

 

So, there is no real need to go to any of the other biomes.

 

They have really taken weird steps in RGW... sad to see it...

Edited by Aero (see edit history)

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Forests are the "safe biome" now. You spawn in the forest (on Navezgane you also spawn in the burnt forest biome), forest is easier on hostile animals and zombie spawning, it has mild temperatures, etc. If forests weren't so predominant in the map, you'd end up with maps that have no forests, where the closest "forest" trader (the first trader) is far away, etc. It would, in essence, be a "hard" map. Nothing wrong with that, but we have to recognize that random world generation was not an alpha 19 priority. I'm happy that it works much better than alpha 17 and 18 rwg, and hopeful that more resources will be assigned to it on alpha 20.

16 hours ago, AllPainful said:

Generated in b163 all seem to be forest with edges being other biomes. (Note: Tudor_01 is one of my favorite POIs hense why I check to make sure there is one...) Traders marked in images. Care of map renderer: https://kui.github.io/7dtd-map/

FirstPlayA19
Nameloc
Dexterra

Oh, these are the seed names. I didn't even see them until I went to edit the quote to remove extra stuff. I suggest you give them more emphasis in some way. Maybe make them bold? 

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14 hours ago, Aero said:

Is this really how RWG works in A19?... like some weird island of forest and the other biomes in a circle around it? Always?

 

And it seems that in alot of the RWG maps there seems to be little to no spawning of real cities etc. in the other biomes.

 

So, there is no real need to go to any of the other biomes.

 

They have really taken weird steps in RGW... sad to see it...

It's still a work in progress. On the internal build there was an option to adjust the size/dominance of each biome.

 

Here is an example I took of the map I made just prior to the streamer release.
624f14dda5615d1fc3be30806d82562e.png

If Pine forest were 1, then they would all be the same size. City layout would not have changed.

 

I don't know if the sliders will be in the final builds or not, but I sure hope so. It's a nice addition.

 

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Being able to control the biomes via ingame adjustment, rather than through addons or mods, would be an incredibly welcome addition.

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15 hours ago, dcsobral said:

 

Oh, these are the seed names. I didn't even see them until I went to edit the quote to remove extra stuff. I suggest you give them more emphasis in some way. Maybe make them bold? 

Done :)

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On 7/4/2020 at 8:07 PM, dcsobral said:

Huh... I'd have to spend a lot of time here to do this. I have about 200 different seeds for alpha 19 experimental, half 4k and half 8k. I have previews from all of them publicly available here: https://www.dropbox.com/sh/ljjksykyenytm3e/AAAh0mf_CBnXW92eVl5i-EF1a?dl=0

 

I usually don't leave uncompressed previews in that folder, but I decided to leave my top seeds (4k and 8k) there, for ease of access.  All my 8k seeds have 10 traders, all my 4k seeds have 5 traders. To make it easy to figure out what seed you find interesting, I've added some of my analysis to a Google Spreadsheet anyone can look at. You can see the number of prefabs in the map, the number of unique prefabs, and the number of unique prefabs that are tier 4, tier 5, stores, skyscrapers or in my top 7 and top 15 lists. Once you find a seed you like, go to the drop link above, download the zip file, and you'll find a map preview there. Traders are marked in the map previews with pinkish outlines, though you might have to zoom in to spot it.

 

The spreadsheet is at https://docs.google.com/spreadsheets/d/1E1abSNz0_rsoDd-3AVp6SzxY-AF7eVjMfVNhIXN3X20/edit?usp=sharing

 

The best size 8192 seeds I've found are:

 

Seed name: SystematicArbutus

Screenshothttps://imgur.com/7vzG0iw

Pro: top on my "top" criteria

Con: Lots of big cities in the desert

 

Seed name: FierceCinerin

Screenshothttps://imgur.com/hLbBglL

Pro: top unique tier 4 and 5, second best on my "top" criteria

Con: one big disconnected city

 

Seed name: TuitionalMonck

Screenshothttps://imgur.com/uev7NcS

Pro: high on "top" criteria, high on variety, has a Dishong and a Crack a Book skyscraper

Con: a couple of small disconnected cities

 

Seed name: HipBastinadoes

Screenshot:  https://imgur.com/nctbmul

Pro: high unique tier 4 and 5 and variety, has a Higashi and a Crack a Book skyscraper

Con: low on stores and top criteria (because it's low on stores), too much stuff on wasteland

 

Seed name: AmbiguousCamphene

Screenshot:  https://imgur.com/Fim8wYs

Pro: top on stores and variety

Con: low on top 7, and unique tier 4 and 5, west cities disconnected from center and east cities

 

The best size 4096 seeds I've found are:

 

Seed name: PudgyPiggott

Screenshothttps://imgur.com/RuZLCXy

Pro: top on my "top" criteria, large variety of prefabs

Con: disconnected cities, large city on wasteland

 

Seed name: StirringEmbezzlements

Screenshothttps://imgur.com/C3dD12i

Pro: top unique tier 4 and 5, second best on my "top" criteria

Con: disconnected cities, mid-level variety

 

Seed name: IrreversibleConsiderance

Screenshothttps://imgur.com/XRqqdgl

Pro: high on "top" criteria, has a Crack a Book skyscraper, road connects all cities

Con: low on stores, low on variety

 

Seed name: RecoveredAmides

Screenshothttps://imgur.com/J8hmPX9

Pro: top in variety, high on tier 4 and 5, huge cities

Con: low on "top" criteria, mid-level on stores. disconnected cities

 

So we set up a server using the 8k seed "SystematicArbutus" and we're 11 days in and i just realized that the map doesnt match the one that you posted. Ours looks like it's more of a 4k map and we just have a ton of water to the north and to the east. We checked the files and it's definitely an 8k map... any ideas as to why this happened?? D :   we'll probably have to remake the server but is there anything we can do to make sure this doesnt happen again?

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2 minutes ago, metoothaanks said:

So we set up a server using the 8k seed "SystematicArbutus" and we're 11 days in and i just realized that the map doesnt match the one that you posted. Ours looks like it's more of a 4k map and we just have a ton of water to the north and to the east. We checked the files and it's definitely an 8k map... any ideas as to why this happened?? D :   we'll probably have to remake the server but is there anything we can do to make sure this doesnt happen again?

Might be a bug generating on the server.  They generating it locally then copying the world to the server instead.

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4 minutes ago, Laz Man said:

Might be a bug generating on the server.  They generating it locally then copying the world to the server instead.

okay we'll try that! thanks!

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Posted (edited)
11 hours ago, metoothaanks said:

So we set up a server using the 8k seed "SystematicArbutus" and we're 11 days in and i just realized that the map doesnt match the one that you posted. Ours looks like it's more of a 4k map and we just have a ton of water to the north and to the east. We checked the files and it's definitely an 8k map... any ideas as to why this happened?? D :   we'll probably have to remake the server but is there anything we can do to make sure this doesnt happen again?

On alpha 18, maps that were generated on the server used alpha 17 code instead of alpha 18 code, so they were rather different. I don't know if that is still the case with alpha 19, but I guess it is since SP generated maps use GPU. It was recommended in the past to generate the map locally, then copy the generated map to the server. 

Edited by dcsobral
grammar (see edit history)

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Seed with high rise book store another high rise. Lots of new POI stores including new gun stores and the gun compound.

C0272959-0536-4074-A6D6-B8E8EC76CB22.jpeg

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Posted (edited)

To further extrapolate the previous post (it sounded good so I tried it) Generated in b169

 

blackjack: "North Kewohe Moutnains" Burn forest west and north, desert east, wasteland SW, Snow SE
3 Tudor_01, 3 Book store, 10 Traders, 2 Skyscraper (02 = Crack-a-book, 03 = Higashi), 2 large churches, 0 red mesa, 3 electronic stores
Image: https://imgur.com/0AlxZLc

Edited by AllPainful (see edit history)
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On 7/17/2020 at 1:34 AM, Laz Man said:

Might be a bug generating on the server.  They generating it locally then copying the world to the server instead.

okay so, update... this worked perfectly : )  

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Posted (edited)

World Seed: 'Giggling Goats': "WEST WEJUI TERRITORY" (600772532) - 8192x8192

 

While the map biomes follow the format of previous posts in conformity, the prefabs list is quite something to behold with this A19 update. I watched The Fun Pimps video streams leading up to the release of A19 and a lot of updated material was presented and demonstrated in detail from newer members of the expanded team and I could see the focus was much more on diversity and detail. A few of the highlights for 'Giggling Goats':

 

10 Traders
Trader Rekt (x 2)
Trader Joel (x 2)
Trader Jen (x 2)
Trader Bob (x 2)
Trader Hugh (x 2)

 

Books
Book Store Type 1 (x 2)
Book Store Type 2 (x 1)
(Only 3 distinct book stores but both types contain 20+ filled bookcases on a single level. While the large 2 floor bookstore from previous builds is not in this world build, these two other types more than make up for it and bring good balance. As always, there will be plenty of bookcases in houses and other buildings for smaller but more regular collections.)

 

Vehicles/Parts
35 references to garage from Garage Type 1 - 7 and Parking Garage.
16 references to gas station from Gas Station 1 - 9.
9 references to parking lot with 3 additional combined with garage types.
(Plenty of vehicles, gas, and associated loot without considering collection on the road)

 

In total, 1104 references to prefabs of which untold are unique.

I don't have the tools to show the detailed complete map with how well the prefabs have been populated into combined areas, and if anyone cares to share the procedure or wants a copy of the world to help out it would be appreciated.

 

Looks like the RWG does have some right mouse button map checking function.

 

NORTH EAST

NE1.jpg.312202b9c695394b6986c9d380d7fc48.jpg

 

SOUTH EAST

SE1.jpg.61dea2bf72b33e99edd4589c58bb2c0c.jpg

 

SOUTH WEST

SW1.jpg.a9a2f53ed270f25b0493fa6124a3c8f6.jpg

 

NORTH WEST

NW1.jpg.8f2048649df64380e9b3bb4ffdaea6cc.jpg

 

Edited by arramus
Adding images (see edit history)

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11 hours ago, wrestlingrat103@gmail.com said:

When I put in the seed SystematicArbutus, it will not let me generate the world. Is anyone else having this problem or is it something I am doing wrong. I am still new to the game on PC.

I just ran the seed (World Seed: SystematicArbutus: "EAST SOASA COUNTY" (1782249964) - 8192x8192) and was able to reach completion. It suggests 1300+ prefabs which is superb and well worth trying again.

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Question(s)

 

1. if I generate my map locally (PC) and want to put it on my server.  how do I do that?  I know the path for the server saved games  but how does serverconfig.xml know to use that and no generate a map?  what do I need to set in serverconfig.xml?

 

2.  why are all the 8K maps generated as a bottom LEFT quad and the rest is all water?

 

 

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Posted (edited)

  

2 hours ago, Lonestarcanuck said:

Question(s)

 

1. if I generate my map locally (PC) and want to put it on my server.  how do I do that?  I know the path for the server saved games  but how does serverconfig.xml know to use that and no generate a map?  what do I need to set in serverconfig.xml?

 

2.  why are all the 8K maps generated as a bottom LEFT quad and the rest is all water?

 

 

 

1. You put it into the \Data\Worlds folder, then put the name of the folder into the server config. i.e. Generated world folder is "North Randavo County" your server config should have <property name="GameWorld"                        value="North Randavo County"/>        

 

2. Known issue in a19 when making maps on the dedi, and can happen on the client with some seeds.

Edited by SylenThunder (see edit history)

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Posted (edited)

19 B-173
World Seed: ZombieSalami: "South Nefoju County" (1523374883) - 8192x8192

 

A few of the highlights for 'ZombieSalami':

 

10 Traders
Trader Rekt (x 2)
Trader Joel (x 2)
Trader Jen (x 2)
Trader Bob (x 2)
Trader Hugh (x 2)

 

Books
Book Store Type 1 (x 2)
Book Store Type 2 (x 2)
(4 distinct book stores containing 20+ filled bookcases on a single level. There will also be the non specific book locations with their own reference libraries and the like.)

 

Vehicles/Parts
28 references to garage from Garage Type 1 - 7 and Parking Garage.
13 references to gas station from Gas Station 1 - 9.
8 references to parking lot with 2 additional combined with garage types.
(Sufficient vehicles, gas, and associated loot without considering collection on the road)

 

Potential Weapon Safes

14 references to army, police, and fire station with the potential for 1 or more safes and reinforced boxes.

(A lot of those new modern houses have some decent reinforced weapon boxes and large safes for the taking as well as the more well known traditional sources from previous builds. Won't be short of a blunderbuss or two from the two dedicated gun stores as well.)

 

All in all, untold unique buildings built into numerous clumps that are close to biome borders and often spill over.

1NE.jpg

2SE.jpg

3SW.jpg

4NW.jpg

 

output-onlinepngtools.thumb.png.76693d1ff56057a97feefbe290f50334.png

Edited by arramus
Additional image (see edit history)

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