moongaming Posted September 14, 2019 Share Posted September 14, 2019 Mechanical Traps Adds some non-electrical traps and explosives (VERSION 4 A18) Hey everyone ! This mod adds 4 mechanical traps and 3 explosive traps to the game. it includes Bear Trap, Fire Trap, Pierce Trap, Acid Trap and the classic Spike Trap. Version 3 adds Proximity Mine, Claymore and remote-controlled C4. Here's a quick video showing these in action (except the newest acid trap): Update version 3: video showing version 2 and 3 traps: You can craft them in the Workbench using basic resources. You can also pick up every traps as long as you repaired them with the hammer before. This is still a work-in-progress and some of the traps (like the piercing one) can be buggy. Special thanks to: Haird'Gna and Mdf25 for great tips Download Link (A18): Click Here ! Link to comment Share on other sites More sharing options...
bigstep70 Posted September 14, 2019 Share Posted September 14, 2019 You had me at bear trap... didnt even need to watch the rest. These are all awesome Link to comment Share on other sites More sharing options...
Tristam Posted September 14, 2019 Share Posted September 14, 2019 Thank you very much. Link to comment Share on other sites More sharing options...
Mumpfy Posted September 14, 2019 Share Posted September 14, 2019 nice! Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 15, 2019 Share Posted September 15, 2019 yes! Link to comment Share on other sites More sharing options...
Guppycur Posted September 15, 2019 Share Posted September 15, 2019 About time. Link to comment Share on other sites More sharing options...
Odetta Posted September 15, 2019 Share Posted September 15, 2019 Noice! Link to comment Share on other sites More sharing options...
moongaming Posted September 15, 2019 Author Share Posted September 15, 2019 Did a quick update: -Added Acid Trap : you need to dig a hole first then place the trap in it. deals a lot of damage but doesn't last very long and zombies won't fall if the trap is opened. you can repair with acid using the hammer. -Fixed most traps not being repairable and having 5 HP -Removed useless xpath that gave a warning -Changed some recipes Link to comment Share on other sites More sharing options...
Bubo Posted September 15, 2019 Share Posted September 15, 2019 Link to comment Share on other sites More sharing options...
Wolves Hero Posted September 19, 2019 Share Posted September 19, 2019 Awesome traps good for BorderlandZ mod worked great Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted September 19, 2019 Share Posted September 19, 2019 nice work! can't wait to try in A18. I always missed the Rust leg trap. Link to comment Share on other sites More sharing options...
Wolves Hero Posted September 19, 2019 Share Posted September 19, 2019 All traps only 1 hit can't repeat traps, & spikes trap short life & pierce trap only 1 hit then stopped work & bear trap 1 hit is wasted of resources. need fix it Link to comment Share on other sites More sharing options...
moongaming Posted September 19, 2019 Author Share Posted September 19, 2019 it's normal Wolves you can repair them with the hammer and some resources. (molotov for fire trap, forged iron for most other traps, only iron for bear trap) once repaired you can also pick them up to place them somewhere else. bear trap does gets destroyed if you don't kill the zombie stuck inside yourself, so just kill it and repair/pick up the trap. i'll add it to the traps descriptions in the next update Link to comment Share on other sites More sharing options...
Guppycur Posted September 19, 2019 Share Posted September 19, 2019 All traps only 1 hit can't repeat traps, & spikes trap short life & pierce trap only 1 hit then stopped work & bear trap 1 hit is wasted of resources. need fix it Isn't that how real traps work though? They fire, then you have to repair/reset them? Link to comment Share on other sites More sharing options...
moongaming Posted September 20, 2019 Author Share Posted September 20, 2019 sneak peek from next update, I guarantee those are ONE-TIME use Link to comment Share on other sites More sharing options...
mdf25 Posted September 20, 2019 Share Posted September 20, 2019 Greetings Can I add this (with some alterations) to the Dead Rising modpack? This looks awesome and would love to be able to showcase it in more places Link to comment Share on other sites More sharing options...
moongaming Posted September 20, 2019 Author Share Posted September 20, 2019 Sure i'd be glad your mod looks quite nice ! be sure to make any balance required (and if you need help for that just PM me cause the XMLs are hard to figure out) Also this mod and my two others mods are now available on Mod Launcher under modlets ! ( https://7daystodie.com/forums/showthread.php?121240-Sittable-furnitures https://7daystodie.com/forums/showthread.php?123289-Rideable-Furnitures-(Skateboard-Scooter-etc-) ) I'm OignonChaud on guppy's discord if you're in there Link to comment Share on other sites More sharing options...
mdf25 Posted September 20, 2019 Share Posted September 20, 2019 Just had a dig in the XMLs - I have a suggestion for a compatibility issue the items.xml could cause with other mods In your claw hammer entry you delete the entire Action1 class and re-add it again with 2 new attributes for repairing. But, if another mod also adds their attributes you may end up overwriting them if your mod loads after another one. So, instead, swap the whole XML in the file for this: <append xpath="/items/item[@name='meleeToolClawHammer']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,resourceAcid,thrownAmmoMolotovCocktail</append> You could also make it accessible for all other upgrade tools as well, like the wrench, stone axe and nailgun. I can see issues where players might not know why their nailgun can't repair traps <!-- Allow all construction tools to upgrade the traps --> <append xpath="/items/item[@name='meleeToolStoneAxe' or @name='meleeToolClawHammer' or @name='meleeToolWrench' or @name='gunToolNailgun']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,resourceAcid,thrownAmmoMolotovCocktail</append> Link to comment Share on other sites More sharing options...
moongaming Posted September 20, 2019 Author Share Posted September 20, 2019 this is a much proper way of putting it thanks i'm setting this up for every tools Link to comment Share on other sites More sharing options...
mdf25 Posted September 20, 2019 Share Posted September 20, 2019 this is a much proper way of putting it thanks i'm setting this up for every tools You're welcome Glad to help This mod is now incorporated into Dead Rising I will be testing and releasing shortly but here's what I did: - All recipes set to tags='learnable' so they can be unlocked rather than known right away - Added schematic for all 5 traps to unlock the recipes. Once I've tested that I'll put it live and announce in new version 1.1.0 Link to comment Share on other sites More sharing options...
Guppycur Posted September 20, 2019 Share Posted September 20, 2019 Sweet! . I've been shying away from adding mods to keep with your vision as I play, but I wanted this one. Link to comment Share on other sites More sharing options...
mdf25 Posted September 20, 2019 Share Posted September 20, 2019 If you feel like any modlets could benefit the pack, let me know Feel free to add and remove mods as you see fit from the pack, could be interesting to see what happens. Could be the 'Dead Rising: Gup Edition' modpack Just tested in DR1.1 and it seems great so far - they will be live in the pack for everyone in about... 1 minute Link to comment Share on other sites More sharing options...
moongaming Posted September 26, 2019 Author Share Posted September 26, 2019 here's a preview from my next update: C4 bomb with detonator, a much requested feature. the next update will be explosive update with this, the new mine, and a few other cool explosive stuff Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted September 26, 2019 Share Posted September 26, 2019 Ha ! Now thats what I call making and Entrance Great mods Ragsy !! Link to comment Share on other sites More sharing options...
xxx73 Posted September 27, 2019 Share Posted September 27, 2019 Great stuff Link to comment Share on other sites More sharing options...
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