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Everything posted by moongaming

  1. Main link updated thanks to Eihwaz who: -fixed missing description on Carousel -fixed some recipes -added German translation ! the mod is now translated in French, English, German and Japanese.
  2. Very nice I can't wait to see this.
  3. nope it's done in xml but it's gonna be harder than this and yes, the traps works on any entities
  4. hey i'm glad you guys liked it. not sure for the darkness falls compatibility but it should work. I'll try to make traps that last longer and a different/smaller C4 is a really nice idea too !
  5. Better late than never, I updated this mod to A18. Had to rework every traps because the game changed the block class I used before and it didn't work anymore. -Fixed spike,bear,pierce,and fire traps not triggering after being repaired -Fixed hitboxes on most trap -Fixed C4 not exploding sometimes (still happen but it's much better, in case of emergency just shoot a bullet on the C4) -Added HD Icons for every items -Increased cost of repairs for most traps
  6. Did a quick update ! -Added a new bed frame and a new bed -Renamed bed structure to .. bed frame -Added golden toilet -Fixed bed upgrades not working [ATTACH=CONFIG]31355[/ATTACH] [ATTACH=CONFIG]31356[/ATTACH]
  7. There seem to be a problem with the bed structure block i'll check it out later
  8. sure I added different blood stains so there's more variety, more effects on dismemberment and subtle blood particle on hit. also reworked the bleeding effect so it's a little more visible. Worth nothing too that the mod is 100% compatible with Xyth's Creaturepack and the blood effects will show on custom zombies. It's included in the Winter Project 2019 and I'll probably allow it on other overhauls soon.
  9. Did a quick fix update: -Fixed blood stain on larger zombies, like fat/cop hawaiian and snow zeds. Got a lot of features I've worked on but I will release them in the the next version soon.
  10. man you gotta group those in a single thread this is a lot of place for few informations
  11. Updated this mod: -Added Kart quick vid showing the kart:
  12. Disappearing ? now that's curious gonna look into it but I've never had this reported they are simple blocks you're talking about the bed structure right?
  13. Thanks I did an update on sittable to fix the issues in A18. I'll probably add an electric skateboard later and a new skin system for every vehicles i'm working on
  14. Sorry Nuvar forgot to fix this. Pushed a quick update for fixes. -Fixed item not showing in the table saw: they will now show under decor/miscellaneous -Fixed toilet dysentery cure not working since A18, now working like goldenrod tea
  15. Quick update: -Fixed yellow error on load -Added Electric Scooter, works with fuel and has a headlight -Fixed scooter sometimes getting stuck in walls
  16. Oignon's Vehicle Pack Adds some vehicles Hey everyone ! This mod adds 8 vehicles to the game it includes some Skis, a Snowboard, a Skateboard, a Kart, a Sled/large sled, an Office chair and a Kick-scooter / Electric Kick-scooter Here's a quick video showing the winter vehicles in action: [video=youtube_share;cgUvdXF8reI] -You can craft them in the Workbench using basic resources. -You can use Left and Right direction to do some rotation in the air/adjust your direction with every vehicle except with sleds. -Mouse-based direction is prefered to use those vehicles. (will upload a version that let you choose to craft a "sport" or a "normal" version of every vehicle very soon) I recommend using a nitrogen map with smoothest terrain setting if you want to fully enjoy the ski/snowboard Download Link (A18 latest) : Click Here ! For the Japanese Version (Translated by Chiko): ダウンロードリンク:日本語版
  17. Well this and a few other things.. found a few issues with graze hit and some cvar triggers I'm working on fixing them (they aren't too bad just a few graphical glitches that happen rarely) added some extra effects while i'm at it, will update soon once I find a fix for the issue.
  18. yes it's working fine on 18.1
  19. Hey. not sure do you want to disable the on-hit bleeds or the bleeding effect tied to the blade perk ? the mod should work fine or 18.2 but they changed the way bleeding works (used to be 20/30/40% chance per stack progression now it's just increasing maximum stack and 100% on hit) so it may behave a little weird on that part if you want to remove the bleeding perk effect just delete item_modifiers.xml and progression.xml from the mod folder
  20. Quick update ! -Added blood on shotguns (blunderbuss included) when hitting enemy very close (this one goes away in 5 seconds) -Fixed weapon blood triggering on vehicle/junk turret -Fixed warning on load thanks @Reytag for the bug report!
  21. Haha if you told me you can't see anything here I would end my short modding career asap
  22. Hey, I'm happy to show this modlet I've been working way too much time on. here's what's added to the game: -Blood stains: when you hit zombies/animals with a bullet/melee hit. can stack twice on every body part -Blood on melee weapons: Your melee weapons get bloody when you hit entities with them, and can be cleaned by going into the water (will clean all items) Works on every melee item except for a few (like the nail hammer) -Bleeding visual effect: bleeding perk/mod now gets a visual effect for the whole duration of the bleeding (the zombie/animal will just..bleed) -New head exploding effect -New arm and legs dismember effect (blood flowing from the limb) here's the blood stains/blood on weapon summed up on two gifs: And a quick youtube video showing all the features: The mod isn't recommended if you have low FPS as it may affect them (especially with a high zombie count) Please let me know if anything goes wrong along with your graphics settings so I can fix stuff properly. Quick note for overhaul creators: please don't include this mod in your overhaul as I plan to use it in my own overhaul later. (sorry guys) Click here to Download(A18 LATEST) Updated version 1.1 (29/11/19): -Added Gore on Shotgun -Fixed weapon blood triggering on vehicle and turret -1.1b: Fixed blood stain on larger zombies And as always, enjoy !
  23. I'm perfectly fine with it enjoy the mod
  24. Occlusion setting is only available on the main menu. as for the hanging part I could make an alternative map that you can stick to a wall using electricity to turn on/off i'll see what I can do.
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