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About Tristam

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  1. I figured out some issues with the Fetch and Clear 05 and 06 Tiers. I've got it patched. Gonna update the mod and upload. When that's done, try that version. I suggest that anyone who updates using my mod or any mods in general take screencaps of your skills, levels, items-- anything you're worried about losing. Everything. Then console those items back in if they're removed from updating.
  2. I change the controls a lot, and they keep reverting to default. Usually when I load up a different instance of the game I have backed up. Is there a way to prevent this, or otherwise just load my entire control setup without having to do it manually?
  3. I couldn't hazard a guess, since this mod was created on vanilla 19.4. And I work on random maps as well, nothing special. It's possible that something else in your folder was edited and you don't remember. Especially if you installed DMT or something that edits things outside of the mod folder. If I could recreate this, I could help you out. Only thing that comes to mind is reinstalling 7 days. Fresh. Delete the entire folder so nothing is lingering (move your mods out until you figure this out) and then try.
  4. That's what I was explaining in the last topic: If you try to get a quest for a situation your map doesn't support, you get nothing. So if I have a map that's nothing but forest, using a snow-only questbook will make an empty quest.
  5. You might need to make a new save. Works fine on my end. Either that or it's conflicting with something you have installed as well.
  6. Lam's Tristam's Crafting Tier 03-27-21 Crafting Perk for Combiner https://drive.google.com/file/d/1IZybtqLEDBxih62sbRCYVQ3v4LnsUbhW/view?usp=sharing Require's Credits to LAM for framework of this mod. When used with Lam's Master Mod, adds a new perk, Crafting Tier, under the LAM tree that adds 1 crafting quality per tier. So on a new game, 1 rank will make all your weapons craft at level 2. Stacks with default perks, so a Tier 1 in Deadeye and Tier 1 in Crafting Tier will produce Level 3 Perception Weapons. With this mod, you can craft level 6 weapons, but it's really for m
  7. Your appreciation is appreciated. I've never edited a vanilla POI before and have no idea what files I'd have to pack to redistribute it. It would be a great solution as opposed to people building separate boards in their bases, I suppose. But if I did that, I would have to give the quests themselves a cost so that someone couldn't just take them all. The problem though is that if I were to do that, the rich would get richer as end-game players could just buy up all the quests as soon as they spawn. Without some other way to balance it out, I'm going to have to keep it as-is. As f
  8. Glad to get some feedback. I got some errors while using some of the quests that send me for vehicles. I'll upload a new version with those fixed either tonight or tomorrow. After brainstorming with a friend, the current route this mod will be taking is that you'll be awarded a generic quest paper that can then be turned into the other quests. Higher tier quests cost more Quest Paper (QP). You'll be offered QP from the Bulletin Board weekly and also rarely in the Secret Stash of the Trader. This is so that if you cancel your quests or otherwise lock yourself out of the que
  9. I learned how to make this mod from reverse engineering other authors' works. A common practice among them is to put in a line like that so you can get a yellow error and know the mod successfully loaded. It helps with troubleshooting. Feel free to remove it if it bothers you. I was thinking about reducing the rewards you get in comparison to the vanilla mods, but the prices and such escape me. Even removing all dukes you get would probably ultimately net you more dukes because you can sell whatever rewards you earn. Hard to think of a way to balance this with anything but how
  10. INSTALL ONLY ONE 1 of each Quest Notes ver https://drive.google.com/file/d/1ZLt-gLf5uHb8kdDC0ANGS6T_FrmjjB1R/view?usp=sharing OR 50 of each Quest Notes ver https://drive.google.com/file/d/11IQv_iynQOJyn5hnwbl2PMwUiY3ufcFD/view?usp=sharing This mod, while fully functional, is a WIP in my eyes. It needs heavy rebalancing in order to not throw the game for a loop. I've posted it here so that people can give me feedback on what they would want in a new version. As is, the mod adds a new recipe: Bulletin Board. When place, this board
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