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bigstep70

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About bigstep70

  • Rank
    Tracker
  • Birthday 06/09/1970

Personal Information

  • Biography
    Im a game collector, comicbook reader and all around geek by nature.
    Ive been into computers since they were Commadore 64's and up.
    Never much for consoles, and controllers are (in my opinion) only good for racing and flying...
    ...gimme a mouse and keyboard any day.

    "Play any Microsoft Windows CD backwards, you'll hear satan... that's nothing, play it forwards and it installs Windows."

    http://bigstep70.deviantart.com/
    http://steamcommunity.com/id/bigstep70
    https://www.facebook.com/jody.picard.9
  • Location
    Nitrogen + CompoPack47
  • Interests
    Anything to do with PC's (fixing/teching) and a bit of Art/Graphic design and Photomanipulation
  1. Prefab spawning via. prefablist.txt Pretty sure all you would need to do is add/remove from the included prefablist.txt that resides in the Nitrogen/resources folder. The custom sections (eg: custom_town_size_25, etc...) really helped me to get the cities looking like real cities and the towns are spread between, with villages and hamlets here and there in the wilderness. Zoning rules in the prefablist.txt file are really helpful, but they can be a lot of work/typing/mix'n'match and trial and error. POI Spacing via. config.txt (also in the resources folder) This one
  2. Man, that looks exactly like a hotel that was constructed in Mississauga, Ontario, on the QEW, that I used to drive by on my way to work every day. (a few years ago now) I'm all about exploring the prefab creations that people make, so yeah, like stalliosden says, I look forward to adding this into my worlds so I can wander around and explore. By the way, It looks absolutely amazing.
  3. I just rebuilt my windows and can say that their updates have screwed me more times than not Took me forever to get a proper realtek control panel and nvidia uwp drivers are a joke Ive completly disabled any and all windows update server communications and things seem to be okay now They really need to leave us gamers to our own decisions when it comes to drivers and software speaking on DirectX... when was the last time MS released a full download for DirectX ... like 2010 ... what a joke
  4. using alone;unique should give, at the very least one instance wrong... the game will pick from a list yes, but that does not mean that your prefab will appear in the world ive played 100+ games with my AncientTomb prefab in the rotation and have never come across it in the wildernes ... like ever... even though it is in my list its all just a roll of the dice really... then there is the chance of you actually finding the prefab as you wander the world nitrogen may spawn the prefab but have fun finding it unless you cheat and fly around
  5. my new favorite band for killing Zeds = Telegraph Road · Dire Straits I lost my bag (obviuosly) after a death and then "Long Way to Go" came on as I was runnimg for my bag... Wow!... it made the journey sureal Damn.... I love this game!
  6. If its a Unity game, (subsistence) which I'm sure it is, then is it really stealing? The code is there (inside the unity core) so its not really stealing now is it?
  7. SylenThunder I love the bottom left corner of your poster it's BANG-ON !!
  8. post whatever you have my man... we are all interested.
  9. Im with Cernwn on this fence Ive reserved all my biome/rwg xml editing to A14, A15 and A16 after that it all went to hell splatmaps are a joke I want my RWGmixer back rwgmixer and biomes was my happy place nitrogen is ok but Im still at its mercy I want control !!
  10. Here are some thoughts as to mods you may like to start with first to streamline game-play; a good HUD/GUI ... these are hard to decide upon as they all have good features, I like simple/minimalist, so RELIX for me (E to) Pick up Plants ... I don't think I could enjoy/play the game without this, it just makes sense for Realism and a bit of "Oh $#!7" moments; Tools/Weapons Break My own personal tweaks to make the game a little harder/real remove grass as a bedroll ingredient (think cotton: see below) change the bedroll crafting ingredient @ recipes.xml to resourceCloth and up it
  11. I didn't wanna post this as a bug report 'cause its pretty trivial but ... During a massive cleanup and restructure of my prefabs folder (getting ready to make a new Nitrogen map) I noticed this house_new_mansion_03.xml has no other files associated with it and wondered if anyone else has noticed, like the fun pimps. I'm sure it was just an oversight on their part, but now I wanna see this so called NEW_MANSION set that they are making... I'm intrigued asnd confused. Anyone shed some light on the missing files or am I right in saying that it was just a mistake by TFP crew cause of late nig
  12. Hahahahaha... sorry I had to. A fountain? really. Have you tried to work with water blocks in the editor before. Those F%^$%ing blocks almost made me pull out my own hair last year during construction of my Burial Tomb for A16. (converted and included in compopack: thanx Magoli) So yeah, joking aside. I actually thought about it (a fountain) for a while (after I had built a Fishing Hole and the Tomb) but because of the headache of waterblocks never attacked the idea. But it has always been a thought that I cant shake... like waterfalls, the pimps got one in game and sure, it looks weird, but
  13. Cool, more junk to pack around. Just kidding. I like all the "extras" (item mods) that people are making. It gives a feeling that this rotten decrepid world once held intelligent, thoughtful life. Boardgames eh? Hmmm... may have to do a quest mod.
  14. Yes. you will find all of the games buildings. Some (actually lots of them) have been rebuilt and fixed by the modding community and end up in compopack. Sometimes in game you will get two (say) houses that look exactly alike close to each other... but when you go inside you will see differences. Ive been running compopack forever and I always see buildings from both the defaults and compo... ... So dont worry and download compo and nitrogen... with a little patience and reading here at the forums you will be generating worlds that you will be loving to play in.
  15. I really like the new color scheme. The layout threw me off a bit when I first opened the page. I wasn't sure if I hit the right shortcut link. I have yet to jump in to all the nooks and crannies and test all features are working properly. (like the search functionality) I like it. It looks great... That's my 1 vote, not that we are voting, but if we were... (New Forum Layout - My feedback) Minor annoyance #1 - Why is my user picture so small? Weren't they a bit bigger before? I spent a lot of time whipping that up (a whole 10 min) just to use here, exclusively. Oh well.
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