Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

8 Neutral

About bigstep70

  • Rank
  • Birthday 06/09/1970

Personal Information

  • Biography
    Im a game collector, comicbook reader and all around geek by nature.
    Ive been into computers since they were Commadore 64's and up.
    Never much for consoles, and controllers are (in my opinion) only good for racing and flying...
    ...gimme a mouse and keyboard any day.

    "Play any Microsoft Windows CD backwards, you'll hear satan... that's nothing, play it forwards and it installs Windows."

  • Location
    Nitrogen + CompoPack47
  • Interests
    Anything to do with PC's (fixing/teching) and a bit of Art/Graphic design and Photomanipulation
  1. I have not read through all the responses to the OP, as, my thoughts are concrete. Why miss out on the experience, both literally and visually. So for me, instant travel is a big bad NO, especially with this particular game, where, being in the world "real time" is part of the experience/fun. As for the Spotify list. I personally turn music off completely and use about a 10% ambient level. I just don't see real high survival levels if I got some tunes blasting my eardrums. This game is totally visual and audio-centric, so, your survival really depends on line of sight and audio queue
  2. Ive been using this HUD mod for a while now and I have to say, it is great. Everything about it is exactly what Ive always wanted in a HUD mod. Super duper thumbs up for this one... Orange... orange is one of my favorite colors, so yeah. Enough of the gushing... thanks for the GUI overhaul. It was long needed.
  3. Cool. Another map generator. Always nice to see tools like this being made. Wish I had the big brain and patience to learn programming so I could do stuff like this. And yes requests for the inclusion of CompoPack (aka: prefablist) are gonna be huge for a tool of this nature. I, personally, hate playing 7 Days without the Compo pack (and all the other POI's that are, as of yet, not included, so I download and include them as they are released from the various sites I visit) I've, only just, downloaded this and have not had a chance to fire it up and get into a map, but I can't w
  4. sorry my mistake it was a .ttw file not .ttf (edits to compensate) temniy Not sure if this will help you but I had the same/similar thing happen (a few 7Days versions ago) but this is what I did to fix it... - Start 7 Days to Die as you normally would. - Use the built in RWG to make a map, we will call this your world template (yes it takes awhile, but that's RWG for ya) - When you spawn into the world, give it a minute to render, do a 360, smack some grass, run around in circles, whatever, just give it a minute or so - Then exit the game normally (it will auto
  5. Prefab spawning via. prefablist.txt Pretty sure all you would need to do is add/remove from the included prefablist.txt that resides in the Nitrogen/resources folder. The custom sections (eg: custom_town_size_25, etc...) really helped me to get the cities looking like real cities and the towns are spread between, with villages and hamlets here and there in the wilderness. Zoning rules in the prefablist.txt file are really helpful, but they can be a lot of work/typing/mix'n'match and trial and error. POI Spacing via. config.txt (also in the resources folder) This one
  6. Man, that looks exactly like a hotel that was constructed in Mississauga, Ontario, on the QEW, that I used to drive by on my way to work every day. (a few years ago now) I'm all about exploring the prefab creations that people make, so yeah, like stallionsden says, I look forward to adding this into my worlds so I can wander around and explore. By the way, It looks absolutely amazing.
  7. I just rebuilt my windows and can say that their updates have screwed me more times than not Took me forever to get a proper realtek control panel and nvidia uwp drivers are a joke Ive completly disabled any and all windows update server communications and things seem to be okay now They really need to leave us gamers to our own decisions when it comes to drivers and software speaking on DirectX... when was the last time MS released a full download for DirectX ... like 2010 ... what a joke
  8. using alone;unique should give, at the very least one instance wrong... the game will pick from a list yes, but that does not mean that your prefab will appear in the world ive played 100+ games with my AncientTomb prefab in the rotation and have never come across it in the wildernes ... like ever... even though it is in my list its all just a roll of the dice really... then there is the chance of you actually finding the prefab as you wander the world nitrogen may spawn the prefab but have fun finding it unless you cheat and fly around
  9. Here are some thoughts as to mods you may like to start with first to streamline game-play; a good HUD/GUI ... these are hard to decide upon as they all have good features, I like simple/minimalist, so RELIX for me (E to) Pick up Plants ... I don't think I could enjoy/play the game without this, it just makes sense for Realism and a bit of "Oh $#!7" moments; Tools/Weapons Break My own personal tweaks to make the game a little harder/real remove grass as a bedroll ingredient (think cotton: see below) change the bedroll crafting ingredient @ recipes.xml to resourceCloth and up it
  10. I didn't wanna post this as a bug report 'cause its pretty trivial but ... During a massive cleanup and restructure of my prefabs folder (getting ready to make a new Nitrogen map) I noticed this house_new_mansion_03.xml has no other files associated with it and wondered if anyone else has noticed, like the fun pimps. I'm sure it was just an oversight on their part, but now I wanna see this so called NEW_MANSION set that they are making... I'm intrigued asnd confused. Anyone shed some light on the missing files or am I right in saying that it was just a mistake by TFP crew cause of late nig
  11. Cool, more junk to pack around. Just kidding. I like all the "extras" (item mods) that people are making. It gives a feeling that this rotten decrepid world once held intelligent, thoughtful life. Boardgames eh? Hmmm... may have to do a quest mod.
  12. Yes. you will find all of the games buildings. Some (actually lots of them) have been rebuilt and fixed by the modding community and end up in compopack. Sometimes in game you will get two (say) houses that look exactly alike close to each other... but when you go inside you will see differences. Ive been running compopack forever and I always see buildings from both the defaults and compo... ... So dont worry and download compo and nitrogen... with a little patience and reading here at the forums you will be generating worlds that you will be loving to play in.
  13. Nice. Thanks for this xyth. I'm a rookie when it comes to unity but been messing with 3d creation since the Unreal Tournament days. I will defiantly be taking a look at these.
  14. Awesome... 22 new places to explore. I can not wait. Thanx Mag and all the modders/prefabbers out there.
  • Create New...