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  1. xxx73

    Guppycur's Modlets

    After more testing the blocks do nothing, I increased probability many times so they would spawn more than other blocks just to see what happens, but I got nothing. Anyway, what works is to add the entities to entitygroups.
  2. @FranticDan I think you can adjust this from entityclasses.xml also, but I have never tried. <passive_effect name="PlayerExpGain" operation="perc_add" value="2" tags="Upgrading"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.25" tags="Quest"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Selling"/> <passive_effect name="PlayerExpGain" operation="perc_add" value="-.05" tags="Harvesting"/>
  3. Im taking the chance to ask some side questions to the spawning topic. Does night and day settings work? Im asking because I still seeing zeds and animals I have set to day spawning in the night. Next follow up question is then, how long time does it take for zeds and animals to despawn after I leave a a chunk/area? Maybe this is the reason im seeing day spawning at night?
  4. xxx73

    sphereii's DMT Mods

    After testing some more I see that the decoration block have a much higher spawn probability than most other blocks, so I will try to set the setting similar to most other blocks and maybe that improve it. Update: Sry for not seeing the block probability, but reducing that made a big difference as expected, so the spawning is ok. Still a bigger issue is that if you move fast toward a body of water, jump of the bike when at the water, for me I can find some fish out of the water turning toward the water and trying to get back.
  5. xxx73

    sphereii's DMT Mods

    Really stunning work. A few questions about SphereII A Better Life. The fish is really great, I just wonder about the spawning. There seem to be a lot of fish even if I try to add invisibleanimal and reduce probability. So I wonder how large area does the spawning cover, is it the whole body of water or just a few blocks? Also I see the fish sometimes is out of water swimming on land, they get back into water again after looking a little confused, but it think this happen if I move fast on a vehicle close to water. Any plans to improve this, or is it just my heavy modded game?
  6. I have made most of the mods work for DF, but my files is very much changed to work well in DF so no reason to share anything here.
  7. I got it working now, sadly Im not sure why this happened, I dont think I did any more changes, but after restarting games a few times I suddenly got the crafting level I expected.
  8. Absolute fantastic, you nailed it, the delay did it. Walking around in the forest with many birds make such a great atmosphere now. Thanks again for making all this animals, I'm using all of them in my next game with friends. Just wish there was more mods that added more new animals and birds, just love making different setup for each biome.
  9. Im very interested in this topic, and I like bedrock to go deeper down, like 100 blocks below water level. I tried to understand what you guys said above, and it just fly over my head, so I never understood where to change things. Water level is 45 I think, so then i would be great to have bedrock at -57m as it was before. Im well know with biomes.xml, and have added new resources to mine and added new subiomes and veins, but I have no idea where to change the dept of bedrock, did not find anything in blocks either. Where can I adjust height/dept of bedrock for noobs like me, and what settings do I need to set to get bedrock to -57m?
  10. That was much better than 150 meter, but Im sorry to say, due to the fact that that most of this bird sounds dont have any pause, it still get pretty repetitive and intense, at least for me. To make it less repetitive it need a longer pause or reduce distant distant to 20-40m or something like that, that will still be a great improvement from what is was originally, and instead of hearing the birds continuously they will be heard from time to time. I think will make the birds great.
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