ARRANOX Posted June 2, 2019 Share Posted June 2, 2019 I want to discuss what people thing the final mining experience should be like. Right now i think mining is as bad as it has ever been, due to the unbalanced need for mining to survive and build your base. its a drag to get past the slow build up of skill and tools that are required to mine efficiently. but once you reach a decent level and hit a Iron vein it is so large and produces so much that you can fill one chest up with just raw iron. so much that you wont need to mine anymore iron for the rest of your game. The positive about this: yay it was boring anyway, now i don`t need to mine anymore. Negative: when you figure you want more ammo for your turrets, you need coal and nitrate. but you only find more iron. (even when you dig down where the gravel points to other stuff) I remember Madmole talked about removing the voxel world to have the game less focused on mining. its not a bad suggestion as but i think this kind of limits the base building aswell if you want a moat or underground stuff. but it could be interesting as it wold drastically change how we would defend against zombies and how we would build our bases. maybe something simpler to implement would be the right move though. if stone gave you less harvest but was alot quicker to mine, and the veins where smaller and more compact they also had a plan to make random generated caves, i haven`t heard anything but i think this is dead. My favorite suggestion is the mining POI`s anyone have any thoughts on this? Link to comment Share on other sites More sharing options...
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