Jump to content


  • Content Count

  • Joined

  • Days Won


jdm311 last won the day on April 10 2019

jdm311 had the most liked content!

Community Reputation

1 Neutral

About jdm311

  • Rank

Personal Information

  • Location
    Shop smart, shop S-Mart
  1. I've been absent from this forum for a little while, but I can't help but notice how often I read posts that describe the same user frustrations in the game's design. It may be helpful to have a sticky post of the biggest gameplay gripes and if/how the developers plan to address those gripes. For example, LBD -> gone forever, AI path-finding -> work in progress to make it less intelligent/more like a traditional zombie feel. Then when a new user expresses their experience with the new alpha and the conversation turns back to a well-established user gripe, the moderator can point back to the sticky with the TFP's stance on the topic. It brings awareness to the fact that they are not alone and that TFP have a position on the issue, whether that position is "Sorry, no" or "We agree, it's a WIP, here are the proposed changes...".
  2. It is my understanding that hostile animals are biome-specific so as to not inundate you with wild animals (unless wandering horde).
  3. I think mods have so much potential, but could have been done in a way to add to the gun implementation that was already there. I miss this as well. Good add.
  4. To me, RNG is what makes every game feel different. It adds to replayability. But then I also like to decide my build based on what I find. If I decided to be a slugger before starting a new game and I couldn't find bat parts, that would bug me as well. That's probably the reason why I don't.
  5. Exactly. Progression doesn't feel as fun as it did. More zombies, the plains biome, reduction of dungeon POIs to non-dungeon POIs, turds, iron ore, varying speeds on vehicles based on quality of components (hopefully mods brings this feel back), quality up to 600 and combining. Just to name a few
  6. I guess that explains why this thread is sticky...
  7. I'm not a fan of this attribute system either. The focus is all on combat, but I like to spend perk points on non-combat perks like lucky looter, salvage operations, daring adventurer, better barter, sexy rex, miner 69, mother lode, healing, stealth, etc. To me, A16.4 progression was perfect. As it is now, I resort to giving myself 2 points per level (tried 3 and progression was way too fast) and lower the xp level modifier a bit to give me the flexibility I need to play how I want. We'll see if reducing max levels of non-combat perks helps in A19.
  8. I agree on the repetitive same old tier 5 quest locations. Chaining multiple lower tier locations would be nice variation. I also like the idea of checking off a location once you have done them, especially if you have loot respawn disabled. I hope the quests in future alphas are more interactive with NPCs. An NPC runs up to you and asks your help to rescue a family member trapped in their house with zombies trying to break in. Each rescued NPC can join you at your base and help you fight during horde night. The mission fails if they die. Maybe they are infected and need x number of antibiotics. Maybe a bandit pretends to need help and lures you into a trap that you need to fight your way through. Maybe my suggestions are making this sound too much like skyrim...
  9. I would adjust to it if it got added, but I voted no because I feel like it would get grindy. However, if refrigeration was added to slow foods from spoiling then I would be all in.
  10. This game is the most played game in my library and it keeps getting better. You got my vote.
  11. The loot-specific drops made sense and was fun, so I miss that. Now every zombie gives really random stuff it seems. Still rewarding, but not as much fun. But the massive cleaning effort was a nuisance that I'm glad is gone. I always felt compelled to clean up and it always took several in game hours that I could have spent looting instead. It used to annoy me that the landscape would sink if I left a zombie corpse to decompose all the way. Then my OCD would force me to fix it by placing a frame on the problem area. Not sure if that happened in A16, but I know it did in A15.
  12. I have a full set of military gear (modded with customized fittings), but like to use the performance running shoes instead of the military boots. Coupled with the letterman jacket and 5 in cardio, I am quite fast and stamina efficient. I haven't played around with the stealth military boots. Does anyone know if it's worth wearing?
  13. I totally agree. On top of that, I like to stealth through POIs and Urban Combat book 4 allows no sneak fall noise and no reduction in jump height while sneaking. In A17, I used to take all the parkour skills just to jump 1 block in stealth. Now we get three!
  14. Role-playing is all well and good, but a player thrives on efficiency. In 7d2d, you want to spend your time wisely doing things you need to do to survive. The game rewards you for looting, killing zombies, mining, building, etc. and steers you toward doing the actions that will most efficiently benefit you. Doing an action that doesn't benefit you for doing it is inefficient when you can go about another unrelated way to get the desired outcome while still gaining rewards. Forcing yourself to play inefficiently because the game no longer feels like progression is gained logically is unnatural. For example, I could role-play to mine before upgrading mining skills, but it's much more efficient to put points into miner 69er and mother lode before mining because there are better returns. I can loot and clear zombies from POIs to earn the skill points to put into those skills.
  • Create New...