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About TheProphet

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  1. I want to connect 2 floors with a ladder, they are connected with 1x1 holes, when I place the ladder its put awkwardly on the vertex of the square instead of one side.
  2. Can we get a proper elevator now that we have electricity?
  3. Last time I played the game the auger had better sounds, when you put gas back on the tank it had a nice pleasant sound and now there's just some lame silence, and I think the animation is worse too. What went wrong?
  4. I was doing the initial Survival quest and deleted it, how do I get it back?
  5. Something I've noticed is that my fps would be ♥♥♥♥ed up when I join the server, at like 30 fps, then I switch some setting and apply, and it goes to the normal of 70-100 fps. I've seen also some random stutter sometimes, and I have 32 GB and many cores so I dont get it.
  6. Whats the point of using high for reflection quality? i cant spot a difference from low to ultra. I assume reflections is basically HDR?
  7. There's always that type of setting that barely makes an actual difference unless you are playing "spot the difference while you stand still" yet kills your FPS (latest trend is ray-tracing). So is there such a thing in 7D2D? Just got a new computer, runs pretty decent, but there's something, I dont know what setting, that kills the FPS a lot. CPU is a 3900x with a 1070. Any suggestions? I would like to get consistent 100fps at least, 1080p. For instance, what do "world reflections" do? cant spot much of a difference. SS reflections same thing..
  8. What do you mean with "sociopath survival" lmao? If you mean other players being mean to you in a zombie survival apocalypse scenario, whoop de doo. That's part of a zombie survival apocalypse scenario. Finding enemies and possible alliances gives the game deeper gameplay dynamics than the two-dimensional "let's just worry about the zombies" aspect.
  9. Nobody does that, curiosity always kills the cat. Specially now with vehicles, it's only natural to explore POIs around. The bigger the map and more varied POI's, the more people want to explore. As you spend days out, you'll have to battle full moons and adapt and improvise within POIs. Ideally, you want rare items that spawn only on rare POIs to incentivize exploration as much as possible. Such items would give you an advantage over zombies and humans (specially weapons, armors, etc etc... something people would really want). There would be no way around this but exploring (no traders of crafing recipes availible). Problem solved, you have now a very serious incentive to go out of the bunker and explore and you will be faced all kind of adversities. So it's about giving players incentives, not to ruin a certain gameplay or approach to how you plan a base in the game. It's about having options, not forcing someone's else vision in how to play the game. Also finding out other bases and making alliances or defeating enemies is the best part of the game for anyone that really enjoys an experience that is as close to a real zombie survival apocalypse scenario where zombies are a treat but the real creepy thing is the human aspect becoming twisted as everyone fights for survival, which is why the mix of PvE + PvP is the holy grail in this game, and by not putting enough care in PvP side devs make an huge mistake. Someone mentioned this is "an horror game". Nothing scared me and my friends more than finding out a group of people were spying on us at night as we left our secret underground base, when we came back they set traps for us and we were running being chased by zombies. We were paranoid they were sniping on us with night vision googles, they were high experience played that were there for months with massive kill counts. So you are no longer safe on your underground base, you are always alert and eventually you decide to abandon and move elsewere. That was pretty brutal. The mix of both zombies and humans is the true nightmare.
  10. No because you still need to go outside for food and water + go out on quests at the city for loot. If you stay at the bunker forever you die.
  11. No, the point is making a zombie survival game that is somewhat realistic, this includes zombies not digging Minecraft troll mode on your bunker. Also, the point of having a bunker is being hidden, if you have to place obvious "there is people underground here" blocks on top of it it defeats the purpose.
  12. If you make living underground something useless compared to having a base, then nobody lives underground = the feature is rendered pointless. Survival games that don't take PvP as serious as PvE end up failing because no matter what you implement, the random human factor is what keeps the gameplay going endlessly.
  13. Yeah, it's pretty dumb that zombies have basically infinite Y axis sensing. It's so unrealistic, feels and looks so dumb seeing zombies digging straight down as if it was Minecraft. But apparently the developer in charge of the vision of the game is stubborn into this being a positive. History is filled with idiotic game design decisions because of someone stubborn on top, what can you do? I guess during the blood moon special day I would understand that zombies go insane and have this special ability, but during the normal days is just over the top and nonsense. They should act as regular zombies so its not out of place. As far as 16gb of ram, i've got 32gb but anyway, as far as I know, a bigger map does not require any special kind of increase of hardware output for players, only for those generating the maps, and it would only take once (the first time you join) to load the map, then its just business as usual, so could create some huge map and just have to wait longer the first time you join but gameplay wouldn't be impacted which was the whole point of this new method, correct me if im wrong. Yes, what differentiates this game from the other million zombie survival games is that you can actually dig underground, and that is what I would do in real life in a zombie scenario, me and my friends have engineering backgrounds and can actually create bunkers underground, so we would definitely explore this area rather and live there. It's a lot of work digging and building it but it pays off and it's cooler than regular bases. You can go on Youtube and search for people making bunkers in real life, it can actually be done so it's not some unrealistic Minecraft thing, it fits in so well with the survival experience, and to ruin this side of the gameplay is to ruin what sets you appart from the other survival games.
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