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Cadamier

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About Cadamier

  • Rank
    Inventor
  • Birthday 05/08/1963

Personal Information

  • Biography
    I am a long time gamer - I am old as the mud on your boots! Moria on PC-XT Server w/1MB!! Owner/Operator of Ridge Line Mining Inc.
  • Location
    Winnetka, CA
  • Interests
    7 days to kill Zeds!
  1. Steam name: Cadamier. 76561198129860070 Hours played: steam says 15k, probably about 8k Started on Alpha:Alpha 15.6? Right before Alpha 16 Discord name: Cadamier Native language: American English Involvement: Forums: support, server admin stuff, Facebook, Facebook:7 Days ti die - PC by salty zombies (mostly admin type stuff). Admin of "Logans Run" server for 2 or 3 years now.
  2. Cadamier

    Farming Expansion 1.1

    Well I can't get the icons to display in the inventory, even though all the names look right... Help? EDIT: Opps - forgot to mention that the seeds - when planted do show up...
  3. Cadamier

    Farming Expansion 1.1

    XML Patch for "blocks.xml" from mod "Farming" did not apply: <append xpath="/blocks/block[@name=terrFertileFarmland]" I presume that this should be changed to something? Like maybe the farm plot 1590 we have to make now? UPDATE: YUP! But not sure if its working lol XML Patch for "loot.xml" from mod "Farming" did not apply: <insertBefore xpath="/lootcontainers/lootgroup[@name=questChallenge]" XML loader: Loading and parsing 'loot.xml' failed Exception: lootgroup 'fryingpan' does not exist or has not been defined before being referenced by lootcontiner/lootgroup id=5' This one I'm lost
  4. What happened to the Single Player logging and the server logging?!?
  5. This design bites the big one... Its harder to read especially in broad daylight... At night its good.
  6. So... Is there no way to change how these forms look now?!? At night and in the dark, its fine but in broad daylight... It sucks! Not to mention that there are people whom seemingly and deliberately post dark texts. I prefer a high contrasting text vs. background... So I don't have to put any effort into reading stuff. But without any choice now... It bites the big one.
  7. I've seen most downloads are direct downloads - which I myself perfer... I am seeing some mod downloads from Nexus and a couple of other places... The thing I don't care for is to have yet another login for yet another site... When will it stop?!? What do you all think about this? Direct download or having to have another site to register to?
  8. This video was taken 11/22/2019. My Day 56 video. Actually its a video of me playing it back. I didn't see the Demolisher in question, but I could hear him so I knew he was a demolisher. I went to investigate where he was and found him. Once I found him my level 4 junk turret opened fire since I was close. You can see the light blink red and hear it beep twice at which point he's apparently dead before his explosives go off. As for the demolishers... I like them and don't like them... As for if they fit... Not quite but that's fine with me. And if we're able to kill them before they explode that's a good thing! As you can see and I quickly found out using explosives against them helps get rid of them.
  9. Hello Everyone! Trying it again. And Damocles? I really like the "counting sheep" LOL Thanks! <EDIT: Spawn points... So If I want 'all of us' to spawn at a point I edit the xml to one single spawn point? "<spawnpoint position="-2022,41,-7070" rotation="0,79,0"/>"
  10. Summary: (a short description of the bug): Many ERR & WRN in server log file. The server and clients seem to work fine. Just curious and want to inform of errors and warnings. Game Version: A18.2 (b2) Platform: (PC/Dedi) OS/Version: (Windows 8.1 (6.3.0) 64bit) CPU Model: (Intel® Core i7-6700K CPU @ 4.00GHz (cores: 8)) System Memory: (32583 MB) GPU Model and VRAM: Null Device (128 MB)) Screen Resolution: (NULL 1.0 [1.0] (shader level 3.0)/Dedi) Video Settings: (N/A Dedi) Game mode: (Dedi host) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (Yes) Alloc's Improvements for the dedicated server, and many others. EAC on or off? OFF Status: UNKNOWN Bug Description: Many ERR's and WRN's in server logfile. Game play seems normal. Reproduce steps: Load dedi? Press F1 to open the console, then type dbs. This will open a panel in game for you to type the bug in. Once done click OK. There will then be a SCREENSHOTS folder in the main 7 days folder containing the screenshot. 1) 2) 3) Actual result: (description of what is occurring): Seemingly normal game play. Expected result: (what you expect to occur): No errors in dedi logs. WRN Localization: Duplicate key <-Many - saw post that it would be fixed. WARNING: Shader Unsupported: 'Autodesk Interactive' WRN InitBreadCrumbs Cadamier (-6066.0, 41.0, 2009.0) <-Every Player gets this error WRN Entity [type=EntityAnimalRabbit, name=animalRabbit, id=173] fell off the world, id=173 pos=(-6040.8, -0.4, 2016.2) <- About 5 of these warnings. WRN NET: LiteNetLib: SendData requested for unknown client EntityID=171, <SNIP> PlayerName='Cadamier' WRN Spawn class 813805287 can't walk on block Then there's this error below: looks like an error related to the Dedi & 'me'(?) - unsure; source unknown. ERR IOException in ReadLine for TelnetClient_<SNIP>: Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. . 2019-11-22T21:35:53 4038.698 EXC Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. . SocketException: An established connection was aborted by the software in your host machine. 2019-11-22T21:35:53 4038.732 ERR Exception in thread TelnetClient_<SNIP>: 2019-11-22T21:35:53 4038.732 EXC The operation is not allowed on non-connected sockets. InvalidOperationException: The operation is not allowed on non-connected sockets. WRN SleeperVolume -3451, 40, -2159. Triggered empty <-- YAY?!? lol 2019-11-22T23:00:15 9101.348 INF [DECO] written 454/1288 Calling Animator.GotoState on Synchronize layer (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) SCREENSHOTS Please use the following for all screenshots: Press F1 to open the console, then type dbs. This will open a panel in game for you to type the bug in. Once done click OK. There will then be a SCREENSHOTS folder in the main 7 days folder containing the screenshot. World: The Great Pumpkin Seed: The Great Pumpkin Coordinates: -6381 46 2382 [Attach bug screenshot and output log for ALL bugs please] PASTE BIN Pastebin link , https://pastebin.com/hqY4f8qg OUTPUT LOGS Your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of logs, the last one being the most recent. RWG INFO If you generated your own RWG world, please provide the generationinfo.txt from its generated world folder, so we can reproduce this C:\Users\You\AppData\Roaming\7DaysToDie\GeneratedW orlds\yourworld\GenerationInfo.txt Used Nitrogen World Generator for Alpha 18. No GenerationInfo.txt file
  11. Cadamier

    Valmars A18

    Issues: Medic Class: Items that are given: "Scrappable Junk" comes up as a big question mark in inventory - but comes up as 'empty jar' when in toolbelt. "Tactical Assault Rifle" comes up as a big question mark in inventory - but shows it when in toolbelt but does function properly.
  12. Well I too would say that the Duke:Brass ratio need to be adjusted.
  13. I - and 'we' - the 9 of us do not care for too many different kinds of ammo, even if you get a bunch of different kinds of weapons. It's too much inventory, too much thinking, etc. I tried Mayic /Jayic's Firearms 1.1 mod and YIKES! There was no way to tell what kind of ammo you needed for almost any given gun! Since I don't know what ammo goes with what gun, it was hard and frustrating until I realized that I could unload a gun to find out what kind of ammo it took. Then it was okay for me, but everyone else didn't care for that. I just looked at xml for Mayic's Firearms 2.1 and you got 20 different kinds of 'regular' ammo, not including steel (which is part of the mod)... But now you need to add AP and HP... So that'd be what?!? 80 different kinds of ammo if you include steel! Many "gun enthusiasts" already know and have memorized what exact type of ammo for each gun, etc. but we don't. For us at least it detracts from the game and thats why we won't use a mod like that. Adding one type of ammo shouldn't be an issue, but I'm thinking that a decent number of people would prefer to have it easy as possible. I mean for some games complexity is fine and even necessary. Where as for our view of 7D2D we're fine with it the way it is.
  14. Hello, I was wondering if anyone was having issues generating maps larger than 8k on a Dedi? This is without the map mod... Every time I tried generating one bigger the server would start but wouldn't generate a map no matter how long I waited. I know it was a while ago, but still wondering. I've got an 8K map but its an island which I don't care for and I'm trying to stay away from Nitrogen at the moment.
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