FA_Q2 Posted February 25, 2020 Share Posted February 25, 2020 Well, calculate say x number of the hit cvar, so maybe 1000 hits equals a skillpoint. The onSelfDamagedOther only applies to zombies you specify. You'll need to make a bm list (copy paste the entities to have bm versions and update the gamestages to use those bm versions instead). A few additional moving pieces, but completely doable. How interested are you in this aspect? Would that not break pretty badly base on the weapon used? I mean, pulling out the smg would net a LOT more progress then using a sledge in that case. Or even junk turrets. Why does activating a quest not accomplish this or can you not activate a quest based on BM? Link to comment Share on other sites More sharing options...
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