TSBX Posted September 8, 2019 Share Posted September 8, 2019 Running for K-9's is futile Wrong. All you have to do is break line of sight using whatever obstacles you can find (Buildings/large stone outcroppings are best) and then change direction. They will path to the last place they saw you and you're home-free. Link to comment Share on other sites More sharing options...
Slingblade2040 Posted September 8, 2019 Share Posted September 8, 2019 will the flame trap ever be implemented? or maybe a flamethrower type turret? the molotov we have now is ok ..but to be honest they suck since most of the time they hit the edge of the bars even if you see the sights right on the zombie and you think oh ok that's where it is going and nope you become the human torch. Link to comment Share on other sites More sharing options...
Gareee Posted September 8, 2019 Share Posted September 8, 2019 I DID notice Madmole's grenades hitting the bars on his horde night video.. a great example of why we need the thrown item trajectory arc. Link to comment Share on other sites More sharing options...
Guppycur Posted September 8, 2019 Share Posted September 8, 2019 I DID notice Madmole's grenades hitting the bars on his horde night video.. a great example of why we need the thrown item trajectory arc. You mean a visual aid? Ew. Just no. Game already has too many cartoony elements... Link to comment Share on other sites More sharing options...
Gareee Posted September 8, 2019 Share Posted September 8, 2019 You mean a visual aid? Ew. Just no. Game already has too many cartoony elements... Most aaa games with throwables have had them for ages... all the farcry games have them. as all the assassins creed games. For open long distance throws it isn't an issue, but for tight spots like MM tossing them into an opening, you just need them. I think 2 or 3 hit the edge because he couldn't gauge getting them through the opening, which renders them worthless in that situation. Having at least a perk available for it satisfies both types of players.. just perk into it if you want it. (Of course watching MM fail without having it IS far more entertaining....lol!) Link to comment Share on other sites More sharing options...
Guppycur Posted September 8, 2019 Share Posted September 8, 2019 I'd rather the game continue to be hard and keep its uniqueness than continue to try and be a AAA game catering towards Consolers and their inabilities. "But fallout has it" is madmole's weakest argument, it sure as hell doesn't bolster anyone elses. Link to comment Share on other sites More sharing options...
The Gronk Posted September 8, 2019 Share Posted September 8, 2019 Where's the fun in throwing around explosives if you know exactly where they'll land? Bungie never had trajectories in the HALO series and I was still quite capable of landing a ♥♥♥♥-shot with a sticky grenade. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted September 8, 2019 Share Posted September 8, 2019 I like that you are going to more builder friendly UI with radial and help blocks instead of having to craft a ton of shapes only to find out you have 100 corners when you needed 100 ramp frames also the variable stats on weapons is cool that will up the trading and selling in the game. PS: I still see very little use of player vending machines at traders. need a better system like if I use one my loot can show up at multiple traders or something like WOW did with the cross-faction auction house maybe. Link to comment Share on other sites More sharing options...
ecv Posted September 8, 2019 Share Posted September 8, 2019 Most aaa games with throwables have had them for ages... all the farcry games have them. as all the assassins creed games. For open long distance throws it isn't an issue, but for tight spots like MM tossing them into an opening, you just need them. I think 2 or 3 hit the edge because he couldn't gauge getting them through the opening, which renders them worthless in that situation. Having at least a perk available for it satisfies both types of players.. just perk into it if you want it. (Of course watching MM fail without having it IS far more entertaining....lol!) Only games available on consoles have those systems. You will not find them in any older, pre console era games. Look at UT or quake to see how that still works fine, specially quake, which has a whole sub-game based on precisely thrown grenades Or UT, with the translocators. With a bit of skill, you could pull off amazing maneuvers, all without any visual aids. They are not required in my opinion, they are a system invented to combat the inadequacy of controllers for this kind of game. I vote against visible throwing aids. They are for the weak and lazy :') Link to comment Share on other sites More sharing options...
KingSlayerGM Posted September 8, 2019 Share Posted September 8, 2019 You mean a visual aid? Ew. Just no. Game already has too many cartoony elements... -1 I want more cartoony elements!! Link to comment Share on other sites More sharing options...
Gamida Posted September 8, 2019 Share Posted September 8, 2019 Only games available on consoles have those systems. You will not find them in any older, pre console era games. Look at UT or quake to see how that still works fine, specially quake, which has a whole sub-game based on precisely thrown grenades Or UT, with the translocators. With a bit of skill, you could pull off amazing maneuvers, all without any visual aids. They are not required in my opinion, they are a system invented to combat the inadequacy of controllers for this kind of game. I vote against visible throwing aids. They are for the weak and lazy :') I dont have a dog in this fight because I don't care one way or the other about this but you last remark sort of gave me an itch. You probably didn't mean it as a dig but it came off as one. When someone makes a suggestion and someone else comments that it is "for the weak and lazy" well that doesn't seem right to me. They have their opinion and ,yes you have yours too but remarks like that can lead to flame wars. Just saying. A18 being so close it making us all twitch but at least we can still be civil about discussions. Link to comment Share on other sites More sharing options...
NukemDed Posted September 8, 2019 Share Posted September 8, 2019 i like lazy. i play to relax. both console and pc. the option would be nice. getting that bang in the right place at the right time can be very amusing. please may we have this. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Resistance is futile. You're the Borg. The problem is spawning stuff in the wild has no game staging so you can't be too brutal, at least not until we can make players only spawn in the forest. I can add some feral/rad dogs at some point. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 So I noticed in your video a large number of zombie drop bags despawned by the time the horde was over. Any news on that? We increased the chance a bit, and I think the tougher zeds have a higher chance. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted September 8, 2019 Share Posted September 8, 2019 We increased the chance a bit, and I think the tougher zeds have a higher chance. I believe you misinterpreted his question. He said a lot of zombie drop bags had despawned before you could get to them. Any thoughts on this? Link to comment Share on other sites More sharing options...
unholyjoe Posted September 8, 2019 Share Posted September 8, 2019 I believe you misinterpreted his question. He said a lot of zombie drop bags had despawned before you could get to them. Any thoughts on this? they are not indestructible... it could have been because of grenade radius, traps, zombie damage or he accidentally shooting them in a cluster of zombies. i just finished my day 49 and all my z-bags but 1 survived... that one got wasted because zombie died at blade trap and blade took it out. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 interesting design, curious which is faster them running past the pressure plate or the dart hitting them and not the other dart trap, that will bear some watching. Also, crawlers and dogs and spiders will make the traps target each other, blowing them out as they are. should have put a hatch every third bar above it tho, for repairs and looting unless you have a master switch for the pressure plates to turn them off for when you go by? - - - Updated - - - but are they ai'd like boars where if you get to close or attacke, they then go after you, or are they ai'd like wolves, where they see you they attack? I ask because I have personally walked up on cougars and coyotes in the wild. they stared, but when I backed up or turned slightly away, they left me alone. The hatches just cover my relays so I can walk on it. You can repair them from the top they are part of the walkway. There is a master switch in my base. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 @madmole Is that a new gyrocopter I'm seeing? https://pbs.twimg.com/media/ED6rvNdUUAEyaIv.jpg Yes it turns out I had found/bought the schematics to craft one. Took some work to craft it, felt rewarding. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Madmole, put a single line of electric fence along the passage (knee deep), it will slow them down and dart traps will have a chance to hit them. Wouldn't that break their pathing if an obstruction is there? Or do zombies just walk through electric fences? I need to get in and out myself, so a fence seems like it would stop me from that. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Any chance we can set up a cage match between a cougar and a spider zombie? And please let the coyotes chase the chickens and never catch them...maybe some random fake tunnels painted on walls? JK I can't wait to play this alpha. those grenades look like a frickin blast. I feel like those helper blocks are really assisting MM in making multiple horde bases in a short amount of time...so you got that goin' for ya'. My base is 95% cubes, so not really IMO. They are still nice though. There are only r concrete shapes, but concrete seems to have a lot of shapes yet. SHould get that fixed but we might overhaul the whole thing anyway so it might be a waste of time. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 wont work as is, pressure plates are in the way It already works well a screamer came to see what was going on and her and her minions mostly died, I only fired a few assist rounds and that was with only a few on one side online, once the other side goes online it should work well. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Pro tip. Put the dart traps behind arrow slit blocks to protect them from getting damaged. Are you saying my dart traps are going to damage my opposing dart traps? Link to comment Share on other sites More sharing options...
Hek Harris Posted September 8, 2019 Share Posted September 8, 2019 The problem is spawning stuff in the wild has no game staging so you can't be too brutal, at least not until we can make players only spawn in the forest. I can add some feral/rad dogs at some point. Logical, as usual. On the other hand, it would be interesting to increase the hit points of animals (including harmless animals) according to the level of difficulty. When I play in extreme difficulty, animals should be more difficult to kill, as are zombies. But hey, it's not that important. Forget it : just release A18 Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 Running for K-9's is futile The reason I say this is that K-9's are faster and will out run you. Also you can not fight back when you turn your back to them. OFC if they are a distance away and you can jump up on a car or something then by all means do so. But if they closed that gap then you may want to hammer them. Otherwise, they will just take chunks out of your backside till you drop. In a pinch you could go around a tree to give yourself a few seconds but most trees and things are too spread out to do it right. So if some K-9's jump you, fight. You might win. AFAIK nothing is faster than a player unless your encumbered or out of stamina. Link to comment Share on other sites More sharing options...
madmole Posted September 8, 2019 Author Share Posted September 8, 2019 hint: in a18, if it moves and can be killed (not players or vehicles)... it most likely has bone(s) Don't get them excited, zombies cannot be harvested. Link to comment Share on other sites More sharing options...
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