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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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I don't know why people waste perks on Lucky Looter, all it does is shorten your quest to find good loot by a week or two of game days in the grand scheme of things.

 

I was actually thinking earlier today that you should just get rid of the perk all together. I'm sure that will piss some people off, but oh well.

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Unless you are a stealth build light armor is kind of useless IMO.

 

Not sure if you are realizing it, but you keep saying this and that are “useless”. If that’s really the case, why not make them useful instead of removing them? You have already seen the light with crafting, so apply the same logic and make light armour have better reasons to use it.

 

As for military armour, I already suggested it could be moved to legendary status if it feels too OP. It would work well given that it has its own materials to repair anyways.

 

 

Loc

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I disagree. If you can't afford it at the moment, it puts a sudden urgency to sell everything you can, buy a barter perk, and earn money as fast as possible and then buying it feels more rewarding to me than just finding it.

 

Ahh just like Black Friday lol

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This ONLY works if you make their respective containers unbreakable (or near unbreakable) at the very least.

 

This is also where the lockpick skill (and the 'quality of lockpick' system I mentioned in an earlier post) could really come into it's own.

 

edit: Or make it so that smashing your way into a chest could potentially land you with a random bunch of broken items

 

It would be unbreakable/pickable so you had to complete half the dungeon and jump through some hoop to get the code/key at a minimum.

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I like the suspense of not knowing if they really are going to attack you or not. Just making them attack if you are injured or during horde night, kind of takes that away imo. So, since it's a bug and not a feature.. How about leaving that one in? pls.

 

Its easy to make it random.

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Have to tried it with no armor or just padded armor? I hear armor effects stealth greatly. I ask cause I was planning on using a silenced pistol myself.

 

well, I have leather/military armor, but with advanced muffled connectors on all peices and perked into "from shadows" if that helps. Still get nabbed using silenced pistol in alot, not all, situations

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So the last two multiplayer maps I've been on has spawned me in the desert. Not too bad for me, as I am trying to do an agility build and all those bones are easy to find.

 

@mademole, any plans on having RWG spawn POI's on the more distant lands of an RWG map? Unfortunately I don't know the seed name for this particular picture since the admins on the server I play don't give out the seed names. I personally would want it, because I like to explore the maps.

 

https://imgur.com/a/64HEMng

 

- - - Updated - - -

 

That would be a lot to gamble on something possibly useless to you.

 

Yet, folks still go to casinos. lol :strawberry:

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If military armor disappeared, what would take its place in the Light Armor tree? I think it's important to keep it and having it be fairly rare and hard to work with compared to steel armor, as Light Armor is sort of inherently better than Heavy Armor for its natural lack of encumbrance.

 

Having it be difficult/rare makes sense; Light Armor is harder to make but easier to wear, and Heavy Armor is easy to make but harder to wear, due to its reliance on mods to be effective. At least, that's my feelings on it.

 

Also: what color would legendary items be? Orange is the standard color for legendary loot these days, but that's already used by Poor items. I think they should be tier 7 with a cyan bar, like it's made of diamond or something :greedy_dollars:

 

They are both hard to make because they require parts. WE're not removing light armor, I'm talking about changing the recipe to not have "military fiber" which is hard to get. Aside from the parts the ingredients shouldn't be impossible to acquire. Maybe the fiber isn't that bad to craft but you need that schematic or a lot of perks. I guess steel needs a crucible, but I think steel is easier to get than fiber.

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the -1 radius on digging for buried treasure and such

 

- - - Updated - - -

 

 

 

not unarmed, unarmored. for those who don't wear armor

 

Yeah same book set I meant. A book on fighting would teach you how to avoid/reduce damage without any armor.

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You might want to consider going with describing each tree as classes or builds or something. So many people are getting hung up on the literal terms and nit picking the choice of each perk in each tree. To me I see them as classes in the sense you are playing "The Strong Guy" or the "Smart dude" or something and like where you are going with them. Just a thought man.

 

Yeah that might be ok, we'd have to brand it a bit and make it feel cool. I mean I already gave the perks flavor so it wouldn't be hard to change the attribute to a flavor name, but people are used to attributes from rpgs I think. Have to think on it.

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uh oh... so you can only hook one switch/sensor up to a garage door...

 

I had a great set up that won't work due to this. I have to either make it trigger when I leave or when I return, but can't do both. I had one motion inside and one outside for each door: nope. It woulda worked great, tested each. Just thought of one thing that might work... going to test now...

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uh oh... so you can only hook one switch/sensor up to a garage door...

 

I had a great set up that won't work due to this. I have to either make it trigger when I leave or when I return, but can't do both. I had one motion inside and one outside for each door: nope. It woulda worked great, tested each. Just thought of one thing that might work... going to test now...

 

Well sending two sensors to one relay is a no, as is connecting two inputs to a door. So scratch that idea. This seriously restricts/omits the possibility of a powered garage door for both leaving and entering. The only way is with one cam that can see both sides, which is seriously restrictive on what's possible, like having a solid garage for one. Will keep playing with it.

 

Did get it to work with one cam for a set of the smaller doors, the 3x2, albeit in a rather open area, most bases are not so open. So it can work, just in very few circumstances, with very open architecture(not a good idea in a zombie apocalypse.)

 

Back to testing...

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uh oh... so you can only hook one switch/sensor up to a garage door...

 

I had a great set up that won't work due to this. I have to either make it trigger when I leave or when I return, but can't do both. I had one motion inside and one outside for each door: nope. It woulda worked great, tested each. Just thought of one thing that might work... going to test now...

 

It should I've seen youtube videos of it working.

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Is there a bug right now with landmines that I dont know about? I died twice today because a zombie walked on a land mine and it set off a weird chain reaction that sounded like a 12 landmines. I was inside a large dungeon poe and a zombie walked on a landmine outside and it destroyed a whole side of the building with me inside. It was insane.

 

I don't know what POI your in specifically but several of them have more than 1 landmine laid out in a path in some places. I just visited the 2nd floor of one POI in particular with a sunken driveway had a bunch of mines that took out the zeds for me. I think I was meant to walk into the mined room and blow up with the zombies but I'm a strange cat and I chopped through the wall instead of the doors that time. :)

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If you mean green ugly ground texture? Thats been gone a few alphas I think. If not the new terrain shader killed it. A spectrum change and sun/moon tint can achieve a whole new look very easily a tiny little texture thats like 16x256.

 

That texture was ugly as ♥♥♥♥, I had an ulterior motive for modding. :)

 

There's a limited list of remaining textures to overwrite and repurpose, that was one of them. Ah well 18 locked us out of modding the texture atlas anyway, so I'll wait until y'all add official support.

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