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bdubyah

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Everything posted by bdubyah

  1. I just hope they can maybe reel in the go-go-gadget extendo arms zombies get on servers. Me and a buddy are the only ones on, <20 ping the whole time and we keep getting hit from stupid distances, even when moving around pillars and stuff. I'm kind of used to it, but playing on a dedi is something I haven't done that much of as most of my time has always been SP. He just bought the game after a20 came out, and it's certainly hurting his enjoyment of the game as he keeps dying to these types of things.
  2. Alloc confirmed that localization gets updated when the main menu loads. So if editing it, do it while loaded into a game, then exit and reload into it to see your changes. Or do it before launching the game. But it is a bit backwards compared to how the xml is updated.
  3. Sigh... My mod has never had vehicles spawn in the world. You are confusing it with VM probably. I do plan on making a patch for mine once I have time to make it work with VM using their system. But that will be a little while yet.
  4. To be fair, he also posted this when a20 first dropped: He said a20 was the best since a16, but not as good as a16 and that after a month or so he'd go back to a16. So this was more of a status update than anything. But seriously guy, are you 12? You made some terrible decisions and had to come here to cry about it? Play smarter next time. Or stay in a16 with its half-broken AI so you don't have to worry about it.
  5. Just pushed a fix for that. Left a line on a few seat0 nodes from testing passenger positions. Should be fixed now. Also fixed the Humvee dye issue.
  6. Only way would be to reposition them in Unity. Had to do that with several of mine. I changed holdtypes on a few to make it easier.
  7. Searched through Gup's discord for that and the only thing that came up was Haidr saying it was a bad reference to a tool, like the crucible I think. So maybe look at those.
  8. Alright, A20 version of Bdub's Vehicles has been released! Bdub's Vehicles Updated to 3.9 for A20 -----BVAIO FIXED/CHANGED----- -Added: All vehicles updated to work with the new mods. Not all vehicles can use all mods. -Changed: Edited some textures, should look better on some while making the mod a bit smaller overall -Changed: Tweaked Mechanic's loot to add more small chances for vehicles/parts On Git and Nexus. Launcher soonish. Might be some bugs as I've been a bit rushed with it, so let me know if anything turns up.
  9. What doesn't work? Does it just not show up? It looks fine to me.
  10. Where these changes made with a new game after, or did you add it to an existing save?
  11. Power armor and mutants have been in for a while now...lol.
  12. Mutants and power armor are still there. I have reworked how the stands work, as power armor is now mods that can be installed in power armor frame pieces. Each armor skin has it's own stand now so you know what pieces you will get. Also made one legendary set but haven't done much with it yet. And I'll be reworking my raiders and npcs to work with Sphereii's and Xyth's core mod. Should be starting that this week hopefully.
  13. ZehMatt is working on an update himself, just so you guys know.
  14. Need the clock tower to function as well. And maybe some of the wall mounted clocks also.
  15. Damocles made NitroGen, not KingGen. From what I've heard, King has just been real busy with IRL stuff, but I believe he will come back to KG at some point.
  16. There's no point in the devs wasting their time to add every single part of the game into the options. That's what mods are for. I don't wanna know that some other cool stuff got delayed or canned because someone had to spend precious time adding more game options that can be changed yourself in minutes.
  17. The top one is house_old_spanish_01 or something like that. Definitely still exists as they've updated it to fit the new sizing. Pretty sure I've seen all of them in the editor while updating my POIs. There just isn't as much repetition so you won't find them as easily.
  18. Being honest, but some hybrid of the current and old LBD system would be best to me. But it isn't gonna happen. I've only played maybe an hour or so of a20 now, and loot does feel a bit too easy. But it's only been one game so I don't know yet if it was just good RNG so far or if it's the new normal. The little trash piles having 30+ of cement, cobble, wood, etc seems a bit too much. Another one had almost 10 cans and another had 7 lead trophies. That seems a bit too much to me. I shouldn't be able to go around just looting trash piles and surviving.
  19. There is an entire section dedicated to posting bugs. Maybe post them there instead?
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