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RyanX

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RyanX last won the day on April 11 2019

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  1. Well they won't make child zombies so it probably poses a problem for them.
  2. As long as a non-ally could not just simply stand on your claim and view them with the tool, it sounds reasonable.
  3. So I just noticed this myself and it's broken I think. At my Daring Adventurer around 2-3 I started seeing them around several traders, but I couldn't afford them at the time. I put some more points in and maxed out my trader skill and they disappeared. It's like they are set to show up within a range, and that range does not include max skills. Other items may be trumping them but I think it's something that needs fixed rather than being intentional. Otherwise why would they disappear as you leveled up your skill?
  4. I'm currently playing on a MP server that lists up to 30 players I believe, but right now it doesn't get over 8 and performance is terrible. The lag is horrendous at below their specified "8 player limit". This game doesn't support 8 either.
  5. Yeah that isn't enough. How do you stop players from using xrays, duping, etc? EAC doesn't catch that. The usual crew of cheaters will come and ruin your server without it.
  6. How do you handle cheaters? i.e. xrays, duping, esp etc.
  7. I have the same issue right now. I'm crafting up a storm and can't seem to get one to join me. I thought they might have been removed.
  8. At MINIMUM The Fun Pimps should allow modders to be able to fix PvP. The problem is that the game is so broken for multiplayer (meaning more than 8 players per server) that modding is impossible. The ability to cheat on this game is beyond easy, and it's a major issue in the multiplayer community. I say take out the toggle to kill other players entirely. Make it not even an option. OR make it PvP moddable. This isn't realistic, though because of so many back end problems. Many people try, and fail, because cheaters ruin the servers time and time again.
  9. It's very common in first person games in 2024 (and for quite a while before) to be able to look in a different direction than you are running. Often accomplished by holding the alt key for example. But not in 7D2D. That's a bit advanced for this crew.
  10. Agreed, at least the beginner wood and iron doors. I remember being on a car a few alphas ago and a snake attacking it and making it blow up. Do snakes still do this?
  11. I'm just gauging interest in something like this because I'm not happy with all the QoL features that the more popular servers (like Salty for example) add to their games like: Teleports (eww) Larger Backpacks Increased XP Increased Loot Donor perks like personal traders or city plots Special coins to buy overpowered items This is a zombie survival game after all, not "let's see how easy we can make this game". I get it though, some people want easy mode, but some people don't. That's where you and I come in. There were many of these servers around the A16 era and slowly fell away because multiplayer play continued to get punished by TFP. I want to try it again and see how it is now. Such a server would have: Vanilla settings, medium difficulty (or maybe just 1 past medium) 90 minute day/night cycle (60 minutes doesn't seem to work as well on multiplayer) Random gen map That's about it. I would only consider mods if it increases immersion. IMHO the game is much better when server communities organically form their own player cities, shop hubs, community horde bases, etc. If there seems to be a decent amount of interest I'll probably get one going. If not, will you point me to a server that has this? Peace
  12. Do you have any anti-cheats in place?
  13. The loud few? The whole reason I bought this game at alpha 15 in the first place was because it had 2 things: 1: Larger multiplayer servers 2: PvP servers (although I often play on larger PvE servers with my wife) I will never play a solo playthrough or be part of a server that only supports 8. It bores me and it isn't how I like to play the game. That being said I think it's fair to be disappointed with the rug pulled out from under me. Yeah, it's early access blah blah, no promises, blah blah. It's just sad to see something with so much potential in these areas ignored. It really wouldn't take much to optimize this game a little bit to make the larger servers more viable. It's 2024 for crying out loud, a 2 man dev team could probably whip it up in a few days. People would flock back to multiplayer, especially PvE if it was fixed and advertised.
  14. Fix #1: Turn off the ability for snakes to try and beat through your front door. Snakes don't do this. Immersion breaking.
  15. There is something undeniably great about the A16-ish era. There were faults with the game (minibikes clipping into the ground, spam crafting for example) , sure, but they had the atmosphere nailed. It felt like survival horror to me and my wife. The POI's were fairly bleak and lacking in loot, the world was much grayer. Now zombies look like Ronald McDonald and I'm at a birthday party. Now you can get to big stashes of loot with a few wooden frames. It's more like an amusement park now than a zombie apocalypse, like I'm going from ride to ride. Even the multiplayer servers have added to the problem with centralized "donor cities", loot crate drops, and teleports.
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