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  1. What is this? This plugin replaces the zombie spawning model with an offline simulation. Players on the server will be assigned a visibility zone that decides which zombies will be active and which ones will be offline. If the zombie was killed it will respawn at the map border as an offline version and roams the map, if the zombie is still alive but leaves the player visibility it will become offline but keeping attributes such as health and class. For more information please visit https://github.com/ZehMatt/7dtd-WalkerSim You can fin
  2. Hi, We're making a few changes on a private server to rebalance a little, and one of the things I'm doing is a post-path step that forces a zombie to reject a valid path to the target and revert to Damage Area and into Break Block. The change is going to be a % chance based on the ratio between the pythag distance to target and the sum of the distance between the path points generated. If the ratio is too high then the entity is being taken for a ride by somebody abusing pathfinding, and I'm going to create a high chance of breaking blocks before repathing. Summing the path length and th
  3. Hello! Is there a mod like the one for ark that brings a Shop to the game that u can fully costumise, a database for the players, get points every 10 min or so and you can donate / vote for more money/points to the shop. And ofcourse serversided Hope you guys understand my Norwegian english! 😂 Here is the webpage for the ark shop mod https://arkserverapi.com/index.php?resources/shop-currency-kits.14/
  4. Hi ! I have a server but if i check : serverip:port/api/getlandclaims. It seems that is not correct some claim don't exist. There is a command line to write in console to refresh or touch directly a file ? THX
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