TurtleGains Posted November 30, 2018 Share Posted November 30, 2018 I am enjoying everything about the new alpha except the skill/perk system. I feel like we've gone backwards with this whole perk/level system. It's been a while since I played a16 but I remember before you would be rewarded for using your abilities/tools. The best way to improve your stamina was to do more cardio by running. Best way to improve block damage was to damage blocks. Best way to improve arrow damage was to shoot arrows. On top of that generic skill points could be used to supplement any weaknesses you feel like your character possesses. In the game's current state, the best way to improve an ability seems very disconnected to that ability's use and is instead just tied to killing zombies and level that specific ability. You could have huge arrow damage late game just through meleeing zombies entire game and putting skill points into arrow perk despite never having shot an arrow entire game. This also means there is less opportunities for specialisation as there was before. Before you could have, in your party, a farmer, a weaponsmith, a builder, etc - all these roles would have buffed out their respective abilities through hours of use. This is near impossible to do in the game's current state - everyone just ends up playing a zombie shooter FPS game. Thoughts? Link to comment Share on other sites More sharing options...
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