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grieferbastard

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Everything posted by grieferbastard

  1. While I'd really like some changes to the loot progression I find the difficulty progression to be in a great place. I'm playing solo and dialed the difficulty back to Nomad - the game is balanced at higher difficulties a bit toward multiplayer and that's absolutely okay. Nomad seems like a really good spot for solo play. I went shotgun/sledge/heavy armor this time and heavy armor feels like it's in a way better place btw. So does sledge, in a bit of a nerfed way. Heavy armor gives me great protection for the mobility lost now - crits have seen to that. Sledge is still stupid deadl
  2. I absolutely get what you're saying - what I would say is that we need tiered repair options. To put it simply a steel pickaxe needs a steel grade repair kit to repair. I would also like to see mods being the real 'end game' unlocks and valuable things to find. Rather than a legendary shotgun for example, a legendary shotgun mod that, for example, lights everything you shoot on fire. This way you can find a legendary mod early and it gives a bit of a boost to your blunderbuss; however it'll make your autoshotgun that you get much later the raised middle finger of god. I
  3. Crux of my issue with this - Doing POIs early game is literally screwing myself. They're worthless. Even with a small gamestage boost every single crate I open before at least gamestage 50 is an act of stupidity as unless I have 100% neglected any crafting related skills completely, including upgrading my stone axe, I can probably make as good or better a tool. It would only make sense if I have not even spent 1 or 2 points on feats that let me craft better than trash tier tools or forge iron. Which is unlikely. I get wanting to steeply skew odds based on gamestage but
  4. I would say game stage/level needs to skew the ODDS of what you find - But the fact that I literally can't find anything 'good' in early game stage means there's absolutely 0 reason to waste loot crates and such (which are finite) until after gamestage 50, at least. I should stick 100% with my own created gear until I have done enough grinding to open a gamestage where the loot is worth the inherent risks of going through a POI. I've always loved the struggle of the Shotgun Messiah factory. However I made the terrible mistake this time of going through it before day 21.
  5. Forever. It reduces my wear and tear on more valuable tools, it's quick and simple for all the basics. Wood frames, removing debris, etc. I don't ever get rid of it.
  6. If the survival facet of the game was based on being in an environment where food won't grow and largely isn't available it makes sense to have food security be a major challenge. Take The Long Dark as an example; food security is a daily struggle. That doesn't make sense here. There's still food in cans and the environments are pretty friendly to food production. I do need to pay some attention to staying fed but it's one brick in a wall of 'background needs'. That's part of what builds the whole survival house. It's also about time management. If I have to spend more
  7. I mod most games. However, I really haven't in 7dtd because it updates and those updates have changed a lot. I'd likely have to meddle with mods a bunch. I have no moral objection to mods - I've got close to 2K hours in Skyrim (across standard, enhanced and VR versions) and usually play with 200 or so mods. I usually mod most games. In this game though I haven't really so far. Just a combo of it being early development and mods are more likely to cause me trouble and also the game itself has matched what I'm looking for well enough I haven't felt the need.
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