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Awesome seeds for random gen ALPHA 17.0-.1


Roland

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After 9 hours of previewing maps i have 10 maps with prefab files >200kb

https://steamcommunity.com/app/251570/discussions/10/1742229167204469738/

 

But now we need urgently a new Top map.

Currently the winner is "theinternetisforporn" with 255 Kb

We need something more sexy !!!!!!!

URGENT

 

 

 

Lets see what we have

"Afterlife"

246 kb

Good Highways

Average amount of disturbing Mountains

one nice trader spot with 2 traders

 

"dystopia"

218 kb

Good highways

Mountains are ok´ish

No really nice trader spot

 

"Priests Home"

247 kb

Dont like the highways

Too many mountains

Trader ?

 

"TheSevenKingdomsOfDragons"

244 kb

Dont like the highways

Too many mountains

Trader ? (besides that there are only 4)(but it looks as if there are 2 next to each other)

 

"Nice"

211 kb

Love the highways

Mountains look as if they are a bit much

Trader ?

 

"theinternetisforporn"

255 kb

Dont like the highways

Mountains look good

Trader ?

 

"Fallout 7"

211 kb

Highways,....look fair

Mountains look good

Trader ?

 

"Meatgrinder"

209 kb

Highways are ok´ish maybe good

Mountains are good

Trader ?

 

" @###@ "

205 kb

Highways are not really good

Mountains are too many

trader ?

 

"Warframe"

251 kb

Bad Highways

too many Mountains

Trader ?

 

"dexterra"

253 kb

Highways are ok´ish

Too many Mountains

 

Means

"Meatgrinder"

"Fallout 7"

"Nice"

 

are in the next round i check the traders

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"Starbuck"

573.1 kb prefabs file. :)

roads are well..

 

20 traders (yes, modified the numbers for those and used survivoruk tweak to get a lot more forest, and less of the other stuff. cut down on the patchieness of the world)

 

So can I just type "Starbuck" in as the map name when creating a new map or do I need to download this 573.1kb file?

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use the previewer, seed you type in Starbuck (16k size for that many), then wait a while. 43min on my rig to generate the world.

After that, it's like navezgane, just make note of the world name it creates for the seed.

 

I've changed all the settlement_trader in the rwg to have max of 3, AND added the tradergroup line back in to the wilderness. (there's a mod that does that, but I just added it myself)

 

Base game only gives 5 traders which is too few.

 

<prefab rule="traderGroup" min_count="1" max_count="5"/>

 

goes right before the the line:

 

<prefab name="settlement_trader_01" min_count="1" max_count="3" prob="2"/>

 

NOTE: the max_count is 1 by default. I made it 3. So I get 20 traders with the above.

:)

 

(goes in rwgmixer.xml)

 

Also changed the biome generating:

 

<module name="biomeOutput" type="BiomeIDMapper">
			<property name="sourceModule" value="clampOutput"/>

			<property name="biomemap0.Name" value="pine_forest"/>
			<property name="biomemap0.Range" value="0.2,0.7"/>

			<property name="biomemap1.Name" value="snow"/>
			<property name="biomemap1.Range" value="0,0.20"/>

			<property name="biomemap2.Name" value="wasteland"/>
			<property name="biomemap2.Range" value="0.7,0.75"/>

			<property name="biomemap3.Name" value="burnt_forest"/>
			<property name="biomemap3.Range" value="0.75,0.85"/>

			<property name="biomemap4.Name" value="desert"/>
			<property name="biomemap4.Range" value="0.85,1"/>
		</module>

 

The range value is the % that will be gen, so that gives

20% snow, 50% forest, 10% burnt forest, 5% wasteland, 15% desert.

 

Both vanilla small and medium sections. Map is still patchy, but lots better.

 

Roads of course, need a LOT of work.

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Dig the snow, it's everywhere. I haven't seen large bodies of water in testing seeds lately.

 

Oh, and I was wondering if those were just 8k vs 16 given the size difference in the prefabs.

(mind you, some rather large cities in the seed I posted)

 

Snowdog is looking for 8k maps, NO mods or adjustments. This way the gaming community has a good map to play on until Kinyajuu has time to work on RWG.

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I would like a map that didn't have so many cell tower POI's

 

AldranonMasterOfTheUniverse

8k

Map size is 249K

 

The main highways make an almost perfect X across the map. So travel would be good in a vehicle. My complaint, as in all maps, is too many cell tower POI's

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use the previewer, seed you type in Starbuck (16k size for that many), then wait a while. 43min on my rig to generate the world.

After that, it's like navezgane, just make note of the world name it creates for the seed.

 

Thanks man. The modding stuff was interesting as well. I might add a few more traders to my maps now as well.

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@canadianbluebeer thanks for posting those biome changes (and/or how to tweak them)

 

Btw, seed "Starbuck" gets you a 261kb prefab file on the 8k map size. I'm attempting to come up with something original but that one is pretty decent for 8k size.

 

"Afterlife" is 247kb on an 8k map and is the most insane map I've seen yet (as far as nearly being a continuous city)

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Is that New Isuda Valley? Cause if it is that's one of the worst seeds I've seen. And I'm showing the file size being 118KB. I'll try it with a space.

 

Nope..World Name is West Yejebo Territory. It's one of the most densely packed seeds i've personally ever seen.

 

A 118KB would probably be a 4K Map anyway. I've not seen an 8K map generate such a small prefab file.

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Be aware that

"Dead Zone"

" Dead Zone "

"Dead Zone "

" Dead Zone"

and

"DeadZone"

" DeadZone"

"DeadZone "

" DeadZone "

Are all possible

and the last 4 look the same in the previewer

But give different seeds

 

- - - Updated - - -

 

A 118KB would probably be a 4K Map anyway. I've not seen an 8K map generate such a small prefab file.

 

Many, arround 110 Kb up to 255 Kb all on 8k

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Nope..World Name is West Yejebo Territory. It's one of the most densely packed seeds i've personally ever seen.

 

A 118KB would probably be a 4K Map anyway. I've not seen an 8K map generate such a small prefab file.

 

Could someone else test this? I'll do it again....DeadZone

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