Madnesis Posted January 14, 2019 Share Posted January 14, 2019 ... EDIT: yep, works fine for me using the above, with 16k size, seed: Starbuck Could you please share capture of what the map does look like? Link to comment Share on other sites More sharing options...
wintics Posted January 15, 2019 Share Posted January 15, 2019 Hey guys, what you mean is the "Best" seed name for 16384 with big/many Citys and much intact buildings. My last server was a "after apokalyps" with to many destroyed buildings (WTF ^^) and too much ruins..... And many city was not there :-( i need endless STUFF for endless LOOT cheers Wintics ^^ Link to comment Share on other sites More sharing options...
the_kramer Posted January 16, 2019 Share Posted January 16, 2019 Here is a very decent one! seed: The Village size 8k generated in A17.1 b9 -3 traders pretty close and 4th not too far away (red square on pic) -Tools and guns store with in the center south 1 big tool and 1 big gun store facing each other. There is 4 tools and 4 guns stores on map -1 big skyscraper and some constructions sites too ans SM hq -Very decent biomes distribution with not too many wasteland -A lot of big cities with countless POI -prefab file 257k so far it's the best map I've tested since rwg awfull change Link to comment Share on other sites More sharing options...
canadianbluebeer Posted January 16, 2019 Share Posted January 16, 2019 Ok, 16k size, it will NOT zoom all the way out in the previewer. (bug or limitation) 20 traders. Some mega cities (several small ones clustered) cities in the 4 corners in the pic, 3 in cluster due west of map, and due south. city due north. This is using the trader edits, and the rwgmixer edits discussed earlier. Link to comment Share on other sites More sharing options...
xtreme97ss Posted January 16, 2019 Share Posted January 16, 2019 hey thanks for that catch! Link to comment Share on other sites More sharing options...
Madnesis Posted January 16, 2019 Share Posted January 16, 2019 Ok, 16k size, it will NOT zoom all the way out in the previewer. (bug or limitation) 20 traders. Some mega cities (several small ones clustered) cities in the 4 corners in the pic, 3 in cluster due west of map, and due south. city due north. This is using the trader edits, and the rwgmixer edits discussed earlier. Cool, thanks for sharing! Link to comment Share on other sites More sharing options...
Hell_Vice Posted January 17, 2019 Share Posted January 17, 2019 Hey everyone, long time lurker on this thread wanted to share a fine catch imo : name : "SpiritHorseOfTheCherokee" 8k map generated in 17.1 b9 263ko prefabs file 14 skyscrapers on it all of them but skyscraper_01 missing (lots of skyscrapers_04 to rename in prefab tho), good amount of stores, 3 factories and all the good pois + extra a full load of celltower/armycamp/waterandelectricwork/junkyard (enter the name of massive spawning poi's you want) that you can erase and/or replace in the prefabs. 5 traders , 3 of them close to each other : <decoration type="model" name="settlement_trader_05" position="1072,44,-1585" rotation="2" /> <decoration type="model" name="settlement_trader_04" position="496,48,-712" rotation="0" /> <decoration type="model" name="settlement_trader_02" position="736,50,-928" rotation="0" /> Biomes aren't that bad too Have fun Link to comment Share on other sites More sharing options...
syn7572 Posted January 17, 2019 Share Posted January 17, 2019 Here's one I found last night. Seed: Narnia Prefab size: 203kb In-game Generated Preview: https://drive.google.com/open?id=10vxDd2OoYjZmNUg-rne53X7N-4fsSR98 Prefab: https://drive.google.com/open?id=1bHONHhkRlQ9PpkyD7M6jYS8QKHeOfNv5 Map with roads and Settlement Traders Marked: https://drive.google.com/file/d/1Z1U9G5hX2VlCfDfpEIdWLjKr4C40n7uH/view Prefabs: 5 Settlement Traders 2 Skyscrapers (both 04) 13 Large Bombshelters (many more Medium ones) 8 Mansions 17 Hotels Link to comment Share on other sites More sharing options...
HungryZombie Posted January 17, 2019 Share Posted January 17, 2019 I'm curious why is prefab size relevant? I don't even see it as a setting on the map generator. Also does the map side effect the seed generation? I hardly see anyone put in what map size then used. Thanks! Link to comment Share on other sites More sharing options...
Hell_Vice Posted January 17, 2019 Share Posted January 17, 2019 prefabs is where the buildings are stored, so the bigger it is, the most POI's you'll find the smallier it is the more wilderness with empty space, you're right for size, i will add mine, but by default size gen is 8k since 16k doesn't work properly atm, the map size seems to change the seed, but in my small experience juicy ones seems to remains juicy (prefabs file again) whether 8k or 10/12k (using RELXIX_UIMENU_MoreRWGSizeOptions modlet to try it out) Link to comment Share on other sites More sharing options...
Hell_Vice Posted January 17, 2019 Share Posted January 17, 2019 Another juicy one Seed : StairwayToHell 8k map generated in 17.1 b9 256ko prefabs 2 skyscraper_03, 7 skyscraper _04 (change 4 of them to 01 and 02 you'll be fine) , 2 factories 01 Strange thing it only has 4 traders on it but again with this prefabs file (full of spawning pois) and sizes of poi you can add whatever you want Link to comment Share on other sites More sharing options...
xtreme97ss Posted January 17, 2019 Share Posted January 17, 2019 Ok so I have a quick question. what code do I edit to spawn more Prisons. I generally like to use them as a base, but it seems when I do find them they are in really crappy biomes. Link to comment Share on other sites More sharing options...
Hell_Vice Posted January 17, 2019 Share Posted January 17, 2019 The prefabs file, you check in the world preview a biome at your convenience and it's coordinate (approximately) then in prefabs you look for a big poi around those location (since prison is a big one) as junkyard_lg01 or else (skyscraper_04) and you replace it by the prison_01 and you can even spawn around if you like by editing spawnpoints Link to comment Share on other sites More sharing options...
syn7572 Posted January 18, 2019 Share Posted January 18, 2019 Another juicy one Seed : StairwayToHell 8k map generated in 17.1 b9 256ko prefabs 2 skyscraper_03, 7 skyscraper _04 (change 4 of them to 01 and 02 you'll be fine) , 2 factories 01 Strange thing it only has 4 traders on it but again with this prefabs file (full of spawning pois) and sizes of poi you can add whatever you want [ATTACH=CONFIG]27201[/ATTACH] Very nice! I've found one (albeit not as good) with an underground bunker and potato farm close to 0,0. Seed: extinction Prefab size: 241kb In-game Generated Preview: https://drive.google.com/open?id=1VTgWj30sCNJUyYkCwKKSGKnFr2Oo7fPH Prefab: https://drive.google.com/open?id=1Gq8Fh3BEUPz2qiChfKUTGCcidS84ao8V Map with roads and Settlement Traders Marked: https://drive.google.com/open?id=1AKIo0G9la9SGxY5n_EZPrYWIqPuT1zIv ^ Reduced the file size so it doesn't require to be downloaded Link to comment Share on other sites More sharing options...
Hell_Vice Posted January 18, 2019 Share Posted January 18, 2019 Very nice! I've found one (albeit not as good) with an underground bunker and potato farm close to 0,0. Seed: extinction Prefab size: 241kb In-game Generated Preview: https://drive.google.com/open?id=1VTgWj30sCNJUyYkCwKKSGKnFr2Oo7fPH Prefab: https://drive.google.com/open?id=1Gq8Fh3BEUPz2qiChfKUTGCcidS84ao8V Map with roads and Settlement Traders Marked: https://drive.google.com/open?id=1AKIo0G9la9SGxY5n_EZPrYWIqPuT1zIv ^ Reduced the file size so it doesn't require to be downloaded That's cool, now I'm good until new rwg changes with maps working okish with : 0626 90991992 SpiritHorseOfTheCherokee The Village extinction StairwayToHell Starbuck (which is good in 8k too) Afterlife can't wait until new rwg changes tho xD Link to comment Share on other sites More sharing options...
zuzad Posted January 19, 2019 Share Posted January 19, 2019 Hi Guys, I am coming back to 7DTD after giving ATLAS a whirl. I want to try the RWG but not sure if its working yet. Any update or advice? I saw a post that 16k might not work properly. I would like to go as large as possible. Link to comment Share on other sites More sharing options...
Hell_Vice Posted January 19, 2019 Share Posted January 19, 2019 Hey zuzad, the RWG will change very soon (for 17.2 it seems), 16k works but are very long to create (even on OP PC) and if used in MP could cause issue for other players. Starbuck seems to be good in 16k if you want to try, if you play solo you'll have no problems if you got a good pc. You can try RELIX modlets for more rwg size since 10k/12k or even 14k are easier to generate. https://7daystodie.com/forums/showthread.php?94219-Red-Eagle-LXIX-s-A17-Modlet-Collection For science i did generate SpiritHorseOfTheCherokee in 14k got a 449k prefabs huge cities as in 8k even if world generated is different (it took almost 45minutes tho) I generated it in 16k (63mn50 to do so) to see differences 533ko prefabs the biomes distribution remains the same in 8k/14k/16k and 8k map is the bottom half left of the 16k map biomes exactly, cities seems to spread out more depending of sizes and be further away from each others 8k map [ATTACH=CONFIG]27239[/ATTACH] 14k map 16k map Link to comment Share on other sites More sharing options...
Tahoenvy Posted January 20, 2019 Share Posted January 20, 2019 Hi All, I'm trying to change my world seed but changing the name only doesnt' change the map any longer. Is there a list of the numbers that are used for the actually map names? Like my first one was Batove Valley and I found a number on this thread and it changed to Pidiza County. Is there a list of these? I'm very confused with this change Link to comment Share on other sites More sharing options...
Robeloto Posted January 20, 2019 Share Posted January 20, 2019 Anyone know any good seedname for a lot of water in A 17.1? Link to comment Share on other sites More sharing options...
CypherTodd Posted January 21, 2019 Share Posted January 21, 2019 OK SO HOW IN THE ACTUAL ^%$#@ do I get a new map. every game, every name, every time, ZUHENI TERRITORY. what the hell. what secret directory do i have to delete now? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 21, 2019 Share Posted January 21, 2019 ZUHENI TERRITORY. Well how about generating a new map with a new seed Zuhehi Territory is the World you generate with a empty seed Link to comment Share on other sites More sharing options...
Junuxx Posted January 21, 2019 Share Posted January 21, 2019 Good explanation RD. It is pretty strange that you basically have to set it twice. Link to comment Share on other sites More sharing options...
CypherTodd Posted January 21, 2019 Share Posted January 21, 2019 @Royal Deluxe THANK YOU! I now have a decent map to play on, OMG that last one had huge amounts of wasteland (which is great lategame). I did go in to the steam folder and delete the old saves as well. And on a side note seriously thank you, I have read many posts form you helping other players. You are why this is a great community. You are appreciated!!!!! Link to comment Share on other sites More sharing options...
DelStryker Posted January 21, 2019 Share Posted January 21, 2019 So I gather the world mixer didn't change between 17.0 and 17.1 is that correct? Link to comment Share on other sites More sharing options...
DelStryker Posted January 21, 2019 Share Posted January 21, 2019 I modified my rwgmixer.xml file (A17.0) to get a smoother terrain with more sensible biomes. This is the before biome map: This is after I modified my mixer file: Same seed. Here is the file if you want to play with it. If you make it better, let me know. Link to comment Share on other sites More sharing options...
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