DevEagle Posted January 6, 2019 Share Posted January 6, 2019 1 hp tree is vanila multi bug! Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 6, 2019 Author Share Posted January 6, 2019 Hi m8! I really love this mod that you have provided the community with. I was playing a seed and installed it after i saw Games4kickz using this, i just have a slight problem, i understand there can be complications and such when applying it to an ongoing save But got two big holes in my concrete walls like 5x5 was really fun, due to a tree got spawned at the location of the concrete wall But do you or anyone know a fix to fix the 1 hp trees? That is the problem i really was going to ask if anyone experienced aswell and now how to fix Edit: nvm, seems like it only affects trees in the surrounding area, activated DM and teleported to unexplored territory and there it worked like a charm with full HP trees. But thanks again for the awesome mod! @DUST2DEATH - love the mod! silencers don't seem to work right with the weapons, followed your instructions and copied every single one using the new names and grabbing the positions that are used for the originals and they are all offset. JUST FYI not sure why they are like that On it, Thanks. 1 hp tree is vanila multi bug! I dont think there is currently any way around this unfortunately. Link to comment Share on other sites More sharing options...
Krizzlock Posted January 6, 2019 Share Posted January 6, 2019 1 hp tree is vanila multi bug! The problem was not there before i installed this mod, so yeah but i just need to cut the faulty trees down and plant new ones, problem solved Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 6, 2019 Author Share Posted January 6, 2019 The problem was not there before i installed this mod, so yeah but i just need to cut the faulty trees down and plant new ones, problem solved its because you are on a existing save. The game stores information when you start a new game. No real way around it, other than know they are 1HP in explored areas, and normal in unexplored areas Link to comment Share on other sites More sharing options...
skylightv2 Posted January 6, 2019 Share Posted January 6, 2019 Hello, i tried to play with my brother but his game wont load our game. he get some console errors. what can i do? PS. amazing mod Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 6, 2019 Author Share Posted January 6, 2019 dedicated server? What console errors? Link to comment Share on other sites More sharing options...
skylightv2 Posted January 6, 2019 Share Posted January 6, 2019 it's a peer to peer server. the errors are: unable to open archive file HDHQ unity3d ERR loading AssetBundle ERR model HDHQ unity3d Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 6, 2019 Author Share Posted January 6, 2019 Sounds like he hasnt installed the HDHQ.unity3d bundle into /Data/Bundles. Link to comment Share on other sites More sharing options...
FastBurst Posted January 7, 2019 Share Posted January 7, 2019 (edited) Using your 2K with full settings with my ZTL Racoon City Mod I made Makes this look reeeeeal interesting brotha! Absolutely loving the mod and FPS improvement Then in my Custom city with the Sunken Highway System Edited January 7, 2019 by FastBurst (see edit history) Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 7, 2019 Author Share Posted January 7, 2019 Those screens look epic. Especially the plane. Thanks for sharing Link to comment Share on other sites More sharing options...
FastBurst Posted January 7, 2019 Share Posted January 7, 2019 Those screens look epic. Especially the plane. Thanks for sharing Yea the plane is a nice touch lol everyone that is on my server is absolutely loving it now. Had a few players tell me they play on alot of different servers trying them out and said my server is bar far the best they have ever seen. All in part thanks to you brotha! Now if we can just get that silencer lined up lol Link to comment Share on other sites More sharing options...
Necrodemus Posted January 7, 2019 Share Posted January 7, 2019 @FastBurst You have done a mighty job there with that map. Awesome screens! @DUST2DEATH I can never go back to vanilla... sincerely, thanks again. Something tells me I'll be saying that a lot... Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 7, 2019 Author Share Posted January 7, 2019 Now if we can just get that silencer lined up lol Soon... Soon.. @DUST2DEATH I can never go back to vanilla... sincerely, thanks again. Something tells me I'll be saying that a lot... Whatever you do, do not look at these WIP screens. Link to comment Share on other sites More sharing options...
Subquake Posted January 7, 2019 Share Posted January 7, 2019 Looks amazing, keep up the great work! Link to comment Share on other sites More sharing options...
chikorina Posted January 7, 2019 Share Posted January 7, 2019 I've never had the pleasure of meeting those trees! Are those the new trees you were talking about? Link to comment Share on other sites More sharing options...
HeLLKnight Posted January 7, 2019 Share Posted January 7, 2019 Awesome new shots Dust2death, can't come soon enough! Maybe it's me, I find some tree trunks a bit too bright compared with the leaves, or maybe it's the just the sun position? On the other hand, I think it would be worth trying to improve the appearance of the 2D grass on the ground, since you're watching it all the time. When the ground has the same color and brightness/contrast as the grass it looks great, but otherwise it looks pretty fake. Hell, I would even sacrifice a few fps for better grass. Rust game uses Unity and looks much better, do you think could be possible in this voxel game without killing the performance? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 7, 2019 Author Share Posted January 7, 2019 Looks amazing, keep up the great work! Thanks Sub! I've never had the pleasure of meeting those trees! Are those the new trees you were talking about? Yes. These are part of a vanilla redux pack for the next version. Something people were asking for. Hell, I would even sacrifice a few fps for better grass. Rust game uses Unity and looks much better, do you think could be possible in this voxel game without killing the performance? Rust isnt Voxel IIRC. Ive briefly looked at the grass but its not cheap in the grander scheme of things. Link to comment Share on other sites More sharing options...
CrypticGirl Posted January 7, 2019 Share Posted January 7, 2019 If I download this, would I need to start a new world? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 7, 2019 Author Share Posted January 7, 2019 If I download this, would I need to start a new world? No. The only "catch" is if you use the trees. In explored areas on an existing save they will be 1HP. In new areas, they will be normal HP. Link to comment Share on other sites More sharing options...
Necrodemus Posted January 8, 2019 Share Posted January 8, 2019 Those screens look great. Is that a river... in random gen? Can't be, must be the small Nav map. Awesome work. Now if only the Pimps gave out access to the blocks... Link to comment Share on other sites More sharing options...
PrISM Posted January 8, 2019 Share Posted January 8, 2019 (edited) Is anybody actually running this mod on a dedicated server (my host is Blue Fang)? I've tried uploading the necessary server files and disabling EAC but whenever I connect, I get an empty menu screen. Everything works correctly for me when I start a single player game. I contacted support and they uploaded the files as well (HDHQ.unity3d & config .xmls) and it still doesn't work. Edit: Nevermind. User error. Edited January 8, 2019 by PrISM (see edit history) Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 8, 2019 Author Share Posted January 8, 2019 Those screens look great. Is that a river... in random gen? Can't be, must be the small Nav map. Awesome work. Now if only the Pimps gave out access to the blocks... To be fair, the Pimps really did step it up with 17 and the block textures. Sure there is some Im not a fan of due to the way they tile, but overall, they did a good job. Is anybody actually running this mod on a dedicated server (my host is Blue Fang)? I've tried uploading the necessary server files and disabling EAC but whenever I connect, I get an empty menu screen. Everything works correctly for me when I start a single player game. I contacted support and they uploaded the files as well (HDHQ.unity3d & config .xmls) and it still doesn't work. Edit: Nevermind. User error. Glad you got it sorted Link to comment Share on other sites More sharing options...
DEADication Posted January 9, 2019 Share Posted January 9, 2019 Hey Dust Been using your mod in A17 and am loving it. A couple of issues re using with an existing save though. Firstly, you can get glitching with trees growing through boulders and through garden plants causing further glitching if you attempt to remedy it. Ground levels can glitch out as well. Secondly, a new forest of 1 hp trees causes an unintended exploit. All the trees are one hit away from their xp and wood bonus, reclearing a once cleared area can quickly give a large boost in both. Lastly, a vague hypothetical. How hard would it be to apply your textures to A15? Link to comment Share on other sites More sharing options...
Necrodemus Posted January 9, 2019 Share Posted January 9, 2019 To be fair, the Pimps really did step it up with 17 and the block textures. Sure there is some Im not a fan of due to the way they tile, but overall, they did a good job. Absolutely they did. My comments above in my initial post were not very well thought out; I was just really salty about the reflection problems around POI's and I should have worded it a lot better... better than the rabid utterances of a deranged lunatic... at least. I'm Irish, we dance with lunacy till dawn and beyond. I think that most of the new textures in A17 are really nice; even with reflections off (thankfully). The wood, concrete, flaking paint, metals and rust, the detail in fabric military tents, that gorgeous blood red that decorates the spikes. And the flagstone is just stunning. Torches and interior lighting? ♥♥♥♥ing sumptuous. Running down streets, flanked on either side by all the new derilict POI's, (some ingeniously built by fiendish bastards) with your texture mod installed, with it's new trees and vegetation, encrouching upon concrete and brick, rusting cars and discarded shopping carts... is so very atmospheric. Really top tier. The "big man" and his team, are very talented artists. Looking good DUST2DEATH, I can't wait to see what you produce next. Link to comment Share on other sites More sharing options...
ghettochild2600 Posted January 9, 2019 Share Posted January 9, 2019 I enjoy this mod and the added textures, but tbh I like the vanilla trees better. Link to comment Share on other sites More sharing options...
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