Jump to content

chikorina

Members
  • Content Count

    377
  • Joined

  • Last visited

Everything posted by chikorina

  1. Confirmed the fix in 2.2.73! Thank you😄
  2. Confirmed with Japanese as well. I tried it with everything I got out of the Bug-out Bag. I locked several of the items, and pressed the sort by name button. Everything that wasn't locked disappeared except for the T shirt, which was translated Tシャツ, it remained because the name started with the letter "T".
  3. Congratulations to both of you for finishing! Yes, I noticed people playing this complaining a lot because it's so hard to scrounge up all the resources necessary to craft the gyrocopter, but all that hard work definitely pays off. The feeling of accomplishment after all that hard work is amazing. One streamer said he nearly cried😄
  4. Thank you for the update. I let people know of the changes and the warning. There's going to be another streamer starting this mod soon, hopefully tonight.
  5. Here are the links to the archives of some streamers who tried out this mod yesterday. They and their viewers were all very impressed by how well you've recreated the original. I really enjoyed watching them solve puzzles and fight with limited resources. I noticed that you have the mod uploaded directly to this forum, and not elsewhere. It may be good to have a separate link with it uploaded somewhere else, so that people who don't have a forum account, or isn't signed in can download it from here as well. At the moment, they are not coming here, but going to the 7 days to die m
  6. I just let the word out that JP's in😄 People seem excited to try it out already. Hopefully they won't have problems installing.
  7. I have one request, I see that you've added some quests with a new category, "Information". Would it be possible to change the property names, "name" to "name_key", "subtitle" to "subtitle_key", and "description" to "description_key"? So that I could translate those too? There's a lot of useful info there.
  8. Thank you😄 I'll start working on it, it shouldn't take too long.
  9. Looks fun, thank you for creating this. One of the rules is that you can't have any modlets installed or edit the xml. This would mean that it can only be played in English. It looks like a fun challenge, so it would be nice if it could be played in other languages. I do Japanese localization for many mods by making a simple localization modlet, that only changes the Japanese text in that mod. In this case, it sounds like you would fail the challenge if I did that. If I translate all the altered lines in the localization xml, would you be willing to add them? Either th
  10. Nice, I'll check out the assassin. It's only his name, but I added Japanese localization for it. Localization.txt
  11. Wow, this is a beautiful and amazing mod😆 Thank you for sharing🌸
  12. The quest should tell you that you upgrade the door with a stone axe, not break it down.
  13. Here's the localization for the iron gate modlet with Jp in it. I heard that all the names and descriptions for the gates say "Japanese" on them. Localization.txt
  14. Thank you! Relogging did it😄
  15. Hello, is there a way to disable autohide for the toolbelt? Setting it to disabled in the settings hides the toolbelt completely for me, so it doesn't show even when I scroll through the slots.
  16. Evil evil mod with lots of surprises😆
  17. Congratulations on the release of the new horse mod! I got the JP localizations in and tested. A little feedback : The name key and description key for buffHorseRanchUnlockNotify isn't set, and when you hit a milestone, it's hard to find out what you do from there. The questHorseRanchUnlockItem2 doesn't appear in the craft menu unless you do a search for it. Also, is there something on the ranch raising the heat map? I was getting a lot of screamers showing up around it. Maybe the burning barrels you're using isn't the poi version? The dust bunnies were fun lol🐇 Lo
  18. Worked great in SP. I made Vincent work all day for a few bacon and eggs lol😁 Here's the localization with JP in it😄 Localization.txt
  19. Here's the survivor house localization with JP in it😃 I smashed the sitting Xavier and the laying down Xavier, so I ended up with 2 Xaviers in my bag😂 Maybe only being able to harvest it from Localization.txtthe laying down one might be better.
  20. It's so cute how you sit on the spider lol😂 I added the JP localization for it.Localization.txt
  21. Nice you got the horses out! Here's the localization with JP in it. I added localization for the wild horses too, so it would be easier to tell which saddle to use on which horse in JP. Localization.txt
  22. They're playing on default difficulty or lower. The number of enemy animals don't seem to change with difficulty.
  23. The animal spawns in the latest build seems to be a bit overwhelming to new players, hopefully it gets adjusted again soon. I have no problem with it, but I've played this game for 6413 hours. I see comments by people who recently bought 7 Days to Die saying that they're going back to stable because they're having such a hard time dealing with the wolves, dire wolves, and bears. I know that A19 is still in experimental, but before it goes to stable, I wanted these new players' voices to be heard. These new players don't even know that this forum exist, so I see their complai
×
×
  • Create New...