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About HeLLKnight

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  1. Yes I get your point but I needed to use low with a high-end PC to get 1440p on high. Just did a quick test to 19.2 b3 and I can notice a very noticeable performance improvement with terrain quality on high compared with 19.1, huge kudos to TFP!
  2. Thank you very much Faatal, now that you're working optimizing terrain shader please take a look at this thread, there is a massive 40% fps drop from low to med terrain quality setting:
  3. A roadmap would be much, much appreciated! a lot of early access games are doing it like Subnautica Below Zero, Green Hell, Rust, Risk of Rain 2, Grounded, Chernobylite and many more... no need to be much detailed or exact dates of course. I love this game but don't have time to read hundred of messages here from Madmole, Faatal etc and I want to know whats going on. This also could good for sales like having steam page updated and keeps people engaged over time.
  4. Hey, just testing how much FPS eats terrain quality in a19 b180. You can find people talking about this here, reddit and steam. In past alphas, screen space reflections were eating FPS like hot cakes and devs addressed it. Now terrain quality is the major performance hog. My specs: I7 7700k, 16gb ram, ssd GTX 1080 8gb vram win10, latest drivers 1440p vsync off High preset except terrain quality Yes, there is visual improvement on clear mountains like desert, but do you think it justifies 40% drop in overall FPS just from low to medium? otherwise, a lot of scenarios almost have no visual difference. Also the difference is barely noticeable between ultra, high and medium. To be sure my 8gb VRAM is not giving me problems after this test I lowered textures to half resolution, so the usage was maximum 4700mb (reported by MSI Afterburner overlay graph). Also ensured I was on exclusive fullscreen with ALT+ENTER because sometimes when you apply settings it changes to borderless resulting in a few less fps, but thats a bug the game always had. I wonder if devs can take a look on this and balance for a19.x or a20? complete Album from Ultra to Lowest: https://imgur.com/a/2bTJtGw Terrain quality medium Terrain quality Low
  5. Hey @faatal and others did you notice this thread on Reddit? https://www.reddit.com/r/7daystodie/..._to_die_unity/ Looks important, some users are getting a HUGE performance boost easily. Maybe these Unity options can be set as default for A19 if devs find are stable enough
  6. Thanks MM, I think a simple roadmap would help with our anxiety a lot and would be very appreciated something like star citizen roadmap but much simpler: plain text, updated every 2 o 3 weeks like this: Graphics - Upgrade to Unity 2019.3 - Done - Upgrade to lighting system - WIP, 17 of 22 tasks completed Weapons and tools - New AutoShotgun, Machinegun, Steel Club - Done - New Junk drone - polishing - Retexture and remodel old weapons - WIP, 8 of 10 tasks completed Vehicles - Vehicle mods - done - New collision system - scheduled
  7. Nice to have AA options! thanks faatal. TAA mode? IMO the best, produces blur in some games but I love to combine TAA with that new contrast-adaptive sharpening options appeared in lasts months in both amd and nvidia gpu settings
  8. @Faatal We heard you since april 2019 talking about updating to Unity 2019.3, which means we can expect from 2019.1 stable Vulkan, performance improvements, better ambient occlusion, faster physics, final garbage collector and better tools for you, etc. So now that 2019.3 is final and looks like a19exp is not coming very soon, can we asume new Unity is coming to a19?
  9. Just another performance report for b143: I7 7700k, 16gb 3200, GTX1080 8gb VRAM, 1440p res. Looking at forest biome no zombies or houses, my fps is around 75fps with ultra preset MINUS anisotropic and ss reflections on low (looks good enough). Near ground textures looks horrible blurry but I think its ok for now. Enabling AF cut my fps by half, hope you can fix it soon. MSI afterburner also report lower vram usage. Switching between full, half or quarter textures gives back 5 fps by step, b138 was 25fps by step.
  10. I did a pretty different benchmark related to textures. I7 7700k, 16gb 3200, GTX 1080 8gb vram. 1080p, vsync off, no apps in background. Open forest area, no zombies near: Medium preset: 84 fps Medium preset, dt off: 98 fps Medium with quarter textures: 105 fps Medium with quarter textures, dt off: 118 fps High preset: 60fps High with half textures: 74 fps High with half textures, dt off: 82 fps High with quarter textures: 90 fps High with quarter textures, dt off: 99 fps Now lets investigate further with no bottlenecks. Everything to the lowest setting, vsync off, 1080p, texture streaming and occlusion off. Then started to increase settings one by one. All to the lowest, no zombies near: 125fps, 3747mb vram used (msi afterburner overlay) Same but DT off: 120fps All to the lowest but textures from quarter to half: 100fps, 4750mb vram used Same but DT off: 125fps All to the lowest but textures from half to full: 76 fps, 6997mb vram used. Same but DT off: 95fps Touching all other settings gives little difference when I'm bounded with high texture settings.
  11. IMO not only most people would prefer much shorter release cycle: I've seen how many many game devs use this strategy succesfully to keep more people playing, streaming it and talking about. The idea is, as you said, thematic patches fitting in balance changes and bugfixes. Games like Oxygen not included, Subnautica or Rust also create new wonderful posts every new patch in their steam webpages with animated gifs, screenshots and videos.
  12. I've heard about many performance gains for a18, any specific for weather conditions? Very big performance hit when it starts to rain even with beefy GPU, maybe you can tone down the quality of some shader
  13. Thanks for the info faatal. I've read a lot of people in unity forums with performance problems implementing occlusion mainly because Unity documentation is scarce. It's possible to ask support from Unity crew? Do you expect better performance from occlusion in next builds?
  14. Hey TFP did you notice the new terrain tools at Unity blog they announced 3 days ago? Looks very interesting for 7d2d
  15. Dunno about shadows, but I hope future grass can receive ambient occlusion. Witcher 3 overlay comparison https://international.download.nvidia.com/geforce-com/international/comparisons/the-witcher-3-wild-hunt/the-witcher-3-wild-hunt-ambient-occlusion-interactive-comparison-1-nvidia-hbao-plus-vs-off.html Shadow of the tomb raider overlay comparison https://images.nvidia.com/geforce-com/international/comparisons/shadow-of-the-tomb-raider/shadow-of-the-tomb-raider-ambient-occlusion-interactive-comparison-002-hbao-plus-vs-off.html AO On AO Off
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