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About HeLLKnight

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  1. Nice to see much improved street environment art! Now that we have linear lighting and physically based rendering, I just wish devs could add better Ambient Occlusion. The shadowing in weapon, hand, behind the cars. .. look a bit flat. I've experimented adding better AO to a19 with Reshade, its a drastic improvement, and added a lot of immersion. I think Unity Universal Render Pipeline added new modern AO modes, also there is a free plugin "Amplify Occlusion 2.0" based on Ground Truth Ambient Occlusion (GTAO) natively supported on HDRP which is far superior to older SSA
  2. Could be very cool if they decide to add an option to see stability colors view when building, like Valheim. Yes I know there is a dev menu for that.
  3. Yes I get your point but I needed to use low with a high-end PC to get 1440p on high. Just did a quick test to 19.2 b3 and I can notice a very noticeable performance improvement with terrain quality on high compared with 19.1, huge kudos to TFP!
  4. Thank you very much Faatal, now that you're working optimizing terrain shader please take a look at this thread, there is a massive 40% fps drop from low to med terrain quality setting:
  5. A roadmap would be much, much appreciated! a lot of early access games are doing it like Subnautica Below Zero, Green Hell, Rust, Risk of Rain 2, Grounded, Chernobylite and many more... no need to be much detailed or exact dates of course. I love this game but don't have time to read hundred of messages here from Madmole, Faatal etc and I want to know whats going on. This also could good for sales like having steam page updated and keeps people engaged over time.
  6. Hey, just testing how much FPS eats terrain quality in a19 b180. You can find people talking about this here, reddit and steam. In past alphas, screen space reflections were eating FPS like hot cakes and devs addressed it. Now terrain quality is the major performance hog. My specs: I7 7700k, 16gb ram, ssd GTX 1080 8gb vram win10, latest drivers 1440p vsync off High preset except terrain quality Yes, there is visual improvement on clear mountains like desert, but do you think it justifies 40% drop in overall FPS just from low to medium? otherwis
  7. Hey @faatal and others did you notice this thread on Reddit? https://www.reddit.com/r/7daystodie/..._to_die_unity/ Looks important, some users are getting a HUGE performance boost easily. Maybe these Unity options can be set as default for A19 if devs find are stable enough
  8. Thanks MM, I think a simple roadmap would help with our anxiety a lot and would be very appreciated something like star citizen roadmap but much simpler: plain text, updated every 2 o 3 weeks like this: Graphics - Upgrade to Unity 2019.3 - Done - Upgrade to lighting system - WIP, 17 of 22 tasks completed Weapons and tools - New AutoShotgun, Machinegun, Steel Club - Done - New Junk drone - polishing - Retexture and remodel old weapons - WIP, 8 of 10 tasks completed Vehicles - Vehicle mods - done - New collision system - scheduled
  9. Nice to have AA options! thanks faatal. TAA mode? IMO the best, produces blur in some games but I love to combine TAA with that new contrast-adaptive sharpening options appeared in lasts months in both amd and nvidia gpu settings
  10. @Faatal We heard you since april 2019 talking about updating to Unity 2019.3, which means we can expect from 2019.1 stable Vulkan, performance improvements, better ambient occlusion, faster physics, final garbage collector and better tools for you, etc. So now that 2019.3 is final and looks like a19exp is not coming very soon, can we asume new Unity is coming to a19?
  11. Awesome new shots Dust2death, can't come soon enough! Maybe it's me, I find some tree trunks a bit too bright compared with the leaves, or maybe it's the just the sun position? On the other hand, I think it would be worth trying to improve the appearance of the 2D grass on the ground, since you're watching it all the time. When the ground has the same color and brightness/contrast as the grass it looks great, but otherwise it looks pretty fake. Hell, I would even sacrifice a few fps for better grass. Rust game uses Unity and looks much better, do you think could be possible in this voxel
  12. Awesome mod Dust2death, the only downside I can say is that the modeling of the spruce trees is too dense and it is difficult to see through especially when driving. Maybe if the lower branches started higher in the trunk it would be better. Keep up the great work!
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