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CrypticGirl

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About CrypticGirl

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  1. While this looks interesting, I'm sad that it's a direct xml edit rather than a modlet.
  2. Well, the prefablist.txt thing did the trick. Thanks, everyone.
  3. That...might be it? I'm not sure where to find a vanilla prefablist.txt, though...
  4. Suddenly, I can't seem to get NitroGen to generate POI's anymore. I had copied the WotW prefabs to the vanilla prefab folder to generate a map for that mod, and it had worked. Now I've deleted those POI's and re-added the vanilla prefabs to the prefab folder. (Even tried verifying the integrity of the files.) Now when I generate a map and spawn into the world, there are no POI's. I can't figure out why...
  5. I have a question. Or a couple. XD Does farming work the same as in vanilla? Or does the severe cold ruin the crops? Are there animal followers as well?
  6. It was Caterpie. I hadn't tested with very many of them, however.
  7. Okay, I did get it to work. It's just a very tricky hitbox. XD
  8. Thanks again for updating! It looks like some things have changed. For instance, can you not return your Pokemon to their Pokeballs anymore (outside of when they're defeated)? When they wander off and you never see them again, are they really yours?
  9. Okay, thanks again. Sorry to be a pain...
  10. Yes, but as I said, those yellow links lead to this post, which has the old A18 download link.
  11. I see it on the list, but the the links lead back to this post, where the main post hasn't been edited since last April. I see no download links in the post you linked.
  12. Ohh, thank you!! I haven't updated to A19.2 yet, so I'll try it on 19.1 and see if it works... EDIT: Is the download link updated? I only see a 2.0 download, which was uploaded in April...
  13. Aww, I was hoping it'd be updated, because I enjoyed it. Although I can see why it wasn't popular. The Pokemon were useless in fighting zombies or building your bases. The Pokemon training thing was just something to do when you got bored, lol.
  14. Sounds like some cool stuff. I especially like the craftable trader. However, it's generally not a good idea to have so many different ingredients for a single recipe, as the vanilla crafting menu can only display five different ingredients. Therefore, players are going to be confused when they have all of the ingredients shown and still can't craft the item because they don't have the ingredients that can't be displayed, and have no idea what additional ingredients are required. If you want to make the recipe expensive, it's better to raise the quantity of each ingredient.
  15. Yeah, it does work. Thanks for the quick fix. And it's good to know it wasn't caused by one of the other modlets I was using, lol...
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