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CrypticGirl

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  1. Got it. Setting the ChunkObserver to false did the trick. Now I don't have to worry about losing my pets when I log out. Thanks. 😁
  2. Is there a way to keep animal followers from disappearing when you log out in a single player game? Human followers don't seem affected by this.
  3. I think it is. I went and tweaked the stack size myself, and I haven't had any corruptions or player resets since. XD
  4. Another question: Is there another way to get human DNA besides doing the cloning quest line? It doesn't show as a craftable item like the animal DNA.
  5. Actually, I'm wondering if the glitch is caused by the 100k stack size for dukes. The game has been known to bug out with anything more than 30k stack sizes.
  6. Okay, that seemed to do the trick, but there's another problem. On the second page, someone commented that their character had been reset, and the save file had been corrupted. I've had that happen numerous times lately myself, so I think there is something going on with this mod that's borking the save files. I just had the game crash on me during my stream, and when I relaunched, my character was reset.
  7. I just downloaded your mod for the first time (so I got the latest one), and there are a few things that immediately stand out to me by looking at the skills menu. ...Is this intentional? Are there really only two and three levels of the new perks respectively? It won't let me unlock the last few levels, despite having Fortitude and Intellect maxed out. Also, seed packs have no info on how to unlock them. The XML file says they're unlocked by the Planting and Growing perk, so I assume you have to have that maxed out to unlock the seed packs, which it's not letting me do.
  8. Oh nice! I just wish we could collect them and decorate our own bases with them. XD
  9. While this looks interesting, I'm sad that it's a direct xml edit rather than a modlet.
  10. Well, the prefablist.txt thing did the trick. Thanks, everyone.
  11. That...might be it? I'm not sure where to find a vanilla prefablist.txt, though...
  12. Suddenly, I can't seem to get NitroGen to generate POI's anymore. I had copied the WotW prefabs to the vanilla prefab folder to generate a map for that mod, and it had worked. Now I've deleted those POI's and re-added the vanilla prefabs to the prefab folder. (Even tried verifying the integrity of the files.) Now when I generate a map and spawn into the world, there are no POI's. I can't figure out why...
  13. I have a question. Or a couple. XD Does farming work the same as in vanilla? Or does the severe cold ruin the crops? Are there animal followers as well?
  14. It was Caterpie. I hadn't tested with very many of them, however.
  15. Okay, I did get it to work. It's just a very tricky hitbox. XD
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