polkillo Posted June 4, 2018 Share Posted June 4, 2018 crystal That black with the sickly green? That's blight. Purge crystals remove it, but don't repair the damage to buildings, so hurry. =) and where to find this crystal? Link to comment Share on other sites More sharing options...
Guppycur Posted June 4, 2018 Author Share Posted June 4, 2018 Far East, far west, and in some rare loot drops. You'll need goblin, orc or Dragon blood too. Link to comment Share on other sites More sharing options...
chikorina Posted June 4, 2018 Share Posted June 4, 2018 I saw that you can't merge items in the workbench. Any plans on it being able to do so in the future? Or, is there another way to merge things together? If not, is it possible to craft quality 600 items? Link to comment Share on other sites More sharing options...
polkillo Posted June 4, 2018 Share Posted June 4, 2018 respawn Far East, far west, and in some rare loot drops. You'll need goblin, orc or Dragon blood too. reduce the respawn of the bandits! play don't give Link to comment Share on other sites More sharing options...
Guppycur Posted June 4, 2018 Author Share Posted June 4, 2018 Yeh we really need to start a new world on the server for the spawn changes to take affect, so I'll be doing that a little bit later today. Link to comment Share on other sites More sharing options...
Shiana Posted June 4, 2018 Share Posted June 4, 2018 Strange. i downloaded the mod via the launcher, but i only get a black screen at the start of 7d2d, nothing more.... Link to comment Share on other sites More sharing options...
Guppycur Posted June 4, 2018 Author Share Posted June 4, 2018 Are you starting from the launcher? Make sure EAC is disabled. Link to comment Share on other sites More sharing options...
Guppycur Posted June 4, 2018 Author Share Posted June 4, 2018 Server wiped/restarted for B13. Link to comment Share on other sites More sharing options...
StompyNZ Posted June 5, 2018 Share Posted June 5, 2018 I will look to package up the changes for b14 tomorrow evening(nz) and I think maybe b15 as the last build before we settle with a stable build and start working on some book 1.1 stuff Main changes for b14 so far are improved AI settings, a new spawner block that should fix a lot of the issues with spawns in walls etc, 'maybe' killable merchants (Better build them some defences if you don't want hordes killing them Also some recipe changes, like a saddle and bags recipes Link to comment Share on other sites More sharing options...
Gazz Posted June 5, 2018 Share Posted June 5, 2018 Man, you're gonna beat us to b17 at this rate! Link to comment Share on other sites More sharing options...
sphereii Posted June 5, 2018 Share Posted June 5, 2018 Man, you're gonna beat us to b17 at this rate! I don't know if I'm ready for that subtle change in naming convention yet. Link to comment Share on other sites More sharing options...
Onyxgem Posted June 5, 2018 Share Posted June 5, 2018 Hey Guppy, trying to play the game but everytime I start a new game it drops me right in the middle of a ton of goblins and die before I can even move...i thought it was supposed to spawn us near a town when we just started the game?? Link to comment Share on other sites More sharing options...
Guppycur Posted June 5, 2018 Author Share Posted June 5, 2018 Hey Guppy, trying to play the game but everytime I start a new game it drops me right in the middle of a ton of goblins and die before I can even move...i thought it was supposed to spawn us near a town when we just started the game?? Chances are very good you're using a seed name for a game you've had a save game before using. Try a new totally random seed name. If that's not the case, please send me the output_log. Link to comment Share on other sites More sharing options...
Gamida Posted June 5, 2018 Share Posted June 5, 2018 Chances are very good you're using a seed name for a game you've had a save game before using. Try a new totally random seed name. If that's not the case, please send me the output_log and $50 US, non refundable notes you forgot the last part... Link to comment Share on other sites More sharing options...
Onyxgem Posted June 5, 2018 Share Posted June 5, 2018 Chances are very good you're using a seed name for a game you've had a save game before using. Try a new totally random seed name. If that's not the case, please send me the output_log. I dunno what was going on tried about 10 different names for the seed before finally getting one to spawn me in town.. Link to comment Share on other sites More sharing options...
Guppycur Posted June 5, 2018 Author Share Posted June 5, 2018 I dunno what was going on tried about 10 different names for the seed before finally getting one to spawn me in town.. Can you give me some sample seed names you tried that failed, or better yet, the output log? Thanks! Link to comment Share on other sites More sharing options...
Lictor70 Posted June 6, 2018 Share Posted June 6, 2018 For us that dont use the ModLauncher, where do we get the files for this MOD ?? Would like to try it out :-) Link to comment Share on other sites More sharing options...
dhlmaster Posted June 6, 2018 Share Posted June 6, 2018 For us that dont use the ModLauncher, where do we get the files for this MOD ?? Would like to try it out :-) https://gitlab.com/Medieval/Core One of the buttons near the top right is a download link This feels like deja vu... 1 Link to comment Share on other sites More sharing options...
StompyNZ Posted June 7, 2018 Share Posted June 7, 2018 Build 14 is up on gitlab and the launcher NEW SAVE IS HIGHLY RECOMMENDED There have been a lot of changes for the spawner blocks that are used to spawn the peasants in their houses, and you will only see those changes if you start a new save. Notable changelog: * Improvements to the horse, including inventory working in multiplayer, and a number of other improvements * Removed phase shifting ability from peasants (new spawner block that should eliminate spawning inside walls) * Purge block protection increased to 1 realtime day. They currently don't disappear when they expire (b15 will remove the block when they stop protecting) * blight spread rate slowed from 5 secs to 25secs for the necromancers * Peasants are now flagged as animals, this stops players from getting zombie kills on scoreboard for them, and hopefully removes them from the maxZombie count that was preventing wandering and feral hordes from spawning as much as they should have been. * Improved AI. There should be a lot more fighting between the factions, and added a missing aggro on players from several templates. * Limited guards to clubs and iron clubs as the weapon they use and drop on the ground when they die. * All workstations should have the correct tool slots * Moved a number of recipes around, such as ornate and enchanted weapons to the grindstone. * Added a chisel to the grindstone for the more advanced weapons. * Various loot changes such as making some items more readily available * Added saddle and saddlebags recipes * 4 new spooky forest prefabs added Still to come in b15: * Lots of loot balancing * Weapons and armor rebalancing * Quests improvements and content * More prefabs * Economic values balancing After b15, all going well, we will probably move out of experimental mode, lock down savegame breaking changes and start working on book 1.1 ideas while we wait for a17 1 Link to comment Share on other sites More sharing options...
Gamida Posted June 7, 2018 Share Posted June 7, 2018 Build 14 is up on gitlab and the launcher NEW SAVE IS HIGHLY RECOMMENDED There have been a lot of changes for the spawner blocks that are used to spawn the peasants in their houses, and you will only see those changes if you start a new save. Notable changelog: * Improvements to the horse, including inventory working in multiplayer, and a number of other improvements * Removed phase shifting ability from peasants (new spawner block that should eliminate spawning inside walls) * Purge block protection increased to 1 realtime day. They currently don't disappear when they expire (b15 will remove the block when they stop protecting) * blight spread rate slowed from 5 secs to 25secs for the necromancers * Peasants are now flagged as animals, this stops players from getting zombie kills on scoreboard for them, and hopefully removes them from the maxZombie count that was preventing wandering and feral hordes from spawning as much as they should have been. * Improved AI. There should be a lot more fighting between the factions, and added a missing aggro on players from several templates. * Limited guards to clubs and iron clubs as the weapon they use and drop on the ground when they die. * All workstations should have the correct tool slots * Moved a number of recipes around, such as ornate and enchanted weapons to the grindstone. * Added a chisel to the grindstone for the more advanced weapons. * Various loot changes such as making some items more readily available * Added saddle and saddlebags recipes * 4 new spooky forest prefabs added Still to come in b15: * Lots of loot balancing * Weapons and armor rebalancing * Quests improvements and content * More prefabs * Economic values balancing After b15, all going well, we will probably move out of experimental mode, lock down savegame breaking changes and start working on book 1.1 ideas while we wait for a17 noice... Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted June 7, 2018 Share Posted June 7, 2018 GJ!! Link to comment Share on other sites More sharing options...
Guppycur Posted June 7, 2018 Author Share Posted June 7, 2018 Thanks for working overtime (stompy and emu) last night! Link to comment Share on other sites More sharing options...
Guppycur Posted June 7, 2018 Author Share Posted June 7, 2018 So... the blight challenge is real... Link to comment Share on other sites More sharing options...
Guppycur Posted June 7, 2018 Author Share Posted June 7, 2018 ...what you've got to realize *cough*blazer*cough* is that the blight is eating away at the structures, too. Left unchecked like this, that town is toast. Link to comment Share on other sites More sharing options...
Guppycur Posted June 7, 2018 Author Share Posted June 7, 2018 Server wiped; on B14. Link to comment Share on other sites More sharing options...
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