Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Shiana last won the day on September 17 2018

Shiana had the most liked content!

Community Reputation

3 Neutral

About Shiana

  • Rank
  1. Shiana

    DMT Modding Tool

    argh..... why did you make it soo easy! i am always looking for the hard path....
  2. Shiana

    DMT Modding Tool

    okay, seems to work if i copy the .dll from the DMT directory to the mod directory where i have the .cs files. But another question came up: I am wrinting a IHarmony Patch, which accesses some variables inside a class, which are privater and have no getters/setters. So i wrote an IPatcherMod, to turn these into public variables instead. BUT now comes the crux: The IHarmony script can't compile, because the IPatcherMod is called at runtime, while at compiletime the variables are still public, and the dmt compiler prevents the compilation because of that reason....
  3. Shiana

    DMT Modding Tool

    hmm.. seems Patcher Skripts (IPatcherMod, not IHarmony) cannot be compiled, because Cecil is not available Mono. But i see a Mono.Cecil.dll in the dmt folder....
  4. Also load times for singe player games are inacceptable. I made a 16km world to test - which took 72 minutes to generate. Ok, thats long, but since its only done once, i can live with it. But, when i try to load my game on with this world (continue) it takes more than 15 minutes to load. Thats something i cannot live with. (Or the excessive amount of main menory thats used (16k map = 15 Gig Ram, going back to menu twice and clicking continue: 28 Gigs Ram used, followed by crash to desktop - i guess there is a ram leak somewhere......)
  5. ..erm...Taylor Swift bears the risk of the drive jumping out of your window. (or through the closed window if it isnt open)....
  6. i prefer the one button method, but it would be nice if it only did work when the speed of the vehicle is 0.
  7. Just something i beg from @dev : please, give us xsd for the xml modding this time. That would save sooo much time for those writing modding tools....
  8. i think the 7day hordes should be changed. they should not attack the user, but try to attack the claimstones of the user (blaim it on the reflections of the redmoon, or something), and only attack the user, if they really sense him/her. Currently you can save-bunker all your tools and items, and then for 7day go to the rooftop of some bigger store, destroy the ladder , and just wait it out. If the 7day hordes (and only those, every other zed should still try to find YOU) would attack the bases, then you really would have a reason to defend your base.
  9. following the release cycles up from a13, i'd rather say 3 years until 17.5, but you know, it could also be 5 years....
  10. now trying the easy mode, and everywhere is snow, just as its called, but......it has 22 Degrees outside, even at night......snow. 22 degrees. i cant wear clothing because its hot.....
  11. Meh. Romero edition is not what i hoped. spawned, pink equipment in the box (level over 500 on most of it), after 2 steps surrounded by more than 200 zeds, and more incoming without a pause. no chance to put down anything, so no crafting of bandages. Get the zed amount down on romero edition, this is just unplayable. (In addition to the lags from the spawning of the zombies. so no aiming with 10 fps.. tried it again, fled into a city, but constant zombies. used up all my starting ammo (200 rifle, 300 pistol) - nearly every shot a headshot. piles of zeds on the floor, occasionaly a flyer, and also spitting cops at level one. still zombies incoming. level 10 by now - its 15:00 on the first day, no rest, no chance to craft anything. just killing zeds with guns. then death because no ammo left. This is no mod, this is bs. You completely took out crafting, building and everything. This is just a shooter. There are better shooters than this.
  12. I am really sceptical about the new zombie loot. i always play with loot respawn off, so we'll see if that will still be an option, or if i stay with other games and forget about 7d2d
  13. i don't like the look of the new beer fridge. C'mon, tfp, those fridges are always almost completely empty, theres maybe one or 2 beers in it, and its the wasteland, so why does the texture display a full fridge, full of cooled beer, when there is no power to the fridge, and the fridge is mostly empty? shouldn't the texture more be like: https://www.google.at/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwjTuq3g0fzdAhU_wAIHHSFoBH8QjRx6BAgBEAU&url=https%3A%2F%2Fwww.alamy.com%2Fempty-fridge-bottle-beer-image281984582.html&psig=AOvVaw1OI8-vbR5UptW0MVTdTtSM&ust=1539287181334433
  14. Well, i guess their first release estimate was right after all. a17e will be be ready in june. They never said it would be june 2018....
  15. Seriously, release is currently at least 2 weeks away. On Monday (1.10)- if we are lucky - they announce that its ready. That means that on Friday (05.10) the screamers get it, and if there are no serious bugs (*lol*) we get a first experimental the week after.
  • Create New...