rosedragon Posted November 9, 2020 Share Posted November 9, 2020 (edited) Hi, I found a bug! When I click E too much on a snare, it is possible that it bug out and cause me unable to open any containers. Thankfully, it is easy to solve: fully restart the game. Mainly saying this so if someone stumble open the same issue, they don't kill their char and walk 1km like I did 😛 . Edited November 9, 2020 by rosedragon (see edit history) Link to comment Share on other sites More sharing options...
Solomon Posted November 9, 2020 Share Posted November 9, 2020 Does this mod changes zombie AI? I mean are they the same regular pathing zombies searching for structural weaknesses or do they actually act like zombies? Link to comment Share on other sites More sharing options...
belowzeros Posted November 9, 2020 Share Posted November 9, 2020 (edited) nmi was bugged for w/e reason Edited November 9, 2020 by belowzeros (see edit history) Link to comment Share on other sites More sharing options...
Liesel Weppen Posted November 9, 2020 Share Posted November 9, 2020 I plan to start a multiplayer game with this mod with some players during the next days. Is the map (generation) still an issue? What i read here on the thread, DF requires specific POIs to be spawned for sure on the map. And also has added/modified biomes? Does nitrogen generate those maps correctly now? When i read followed the thread more or less, iirc it didn't. But that was... at least a year ago. The mod also includes a pregenerated map, that fits all it's needs? Anyway, i'd prefer a random generated map, to prevent players spoiling themselfs and others. Link to comment Share on other sites More sharing options...
Appropriate_Pepper Posted November 9, 2020 Share Posted November 9, 2020 @KhaineGB I saw someone mention long forging times with the standard forge earlier in the thread, I believe you mentioned you were tweaking them but I’m wondering if there’s any update on that? With the Bloodmoons being much harder than in vanilla, taking over 5 game days to produce 1000 cement seems excessive, plus the additional time to turn it into mix. I’ve made due by finding bags in POIs rather than using the forge but that seems unnecessarily painful for low level characters when cobblestone isn’t going to take you anywhere near as far as it could in vanilla. Link to comment Share on other sites More sharing options...
GooFuu Posted November 9, 2020 Share Posted November 9, 2020 (edited) On 11/5/2020 at 8:17 PM, KhaineGB said: Think I left it in. I tried found Mining XP Reduction but in workbench is not exist. Edited November 9, 2020 by GooFuu (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted November 9, 2020 Author Share Posted November 9, 2020 23 hours ago, elev said: ^ Yeah, but I can't. I select it, hit remove, and nothing happens. Unless Im somehow doing it wrong.. I dont recall ever having to do it in vanilla. Just click it in the quest list, and hit remove up top, yes? Yeah, it should work. If not, you can use removequest from the console to get rid of it. 14 hours ago, rosedragon said: Hi, I found a bug! When I click E too much on a snare, it is possible that it bug out and cause me unable to open any containers. Thankfully, it is easy to solve: fully restart the game. Mainly saying this so if someone stumble open the same issue, they don't kill their char and walk 1km like I did 😛 . Actually... that happens in other mods AND vanilla to with anything interactable. Saw it reported as a bug. 10 hours ago, Solomon said: Does this mod changes zombie AI? I mean are they the same regular pathing zombies searching for structural weaknesses or do they actually act like zombies? Nope. Not yet anyways. 9 hours ago, Liesel Weppen said: I plan to start a multiplayer game with this mod with some players during the next days. Is the map (generation) still an issue? What i read here on the thread, DF requires specific POIs to be spawned for sure on the map. And also has added/modified biomes? Does nitrogen generate those maps correctly now? When i read followed the thread more or less, iirc it didn't. But that was... at least a year ago. The mod also includes a pregenerated map, that fits all it's needs? Anyway, i'd prefer a random generated map, to prevent players spoiling themselfs and others. No added biomes. Nitrogen does not spawn the required POI's. It is not recommended or supported due to this fact and the fact nitrogen maps use a TON of ram. In-game RWG works like.... 99% of the time. 2 hours ago, Appropriate_Pepper said: @KhaineGB I saw someone mention long forging times with the standard forge earlier in the thread, I believe you mentioned you were tweaking them but I’m wondering if there’s any update on that? With the Bloodmoons being much harder than in vanilla, taking over 5 game days to produce 1000 cement seems excessive, plus the additional time to turn it into mix. I’ve made due by finding bags in POIs rather than using the forge but that seems unnecessarily painful for low level characters when cobblestone isn’t going to take you anywhere near as far as it could in vanilla. Fixed when I updated the mod to 3.2A. 1 hour ago, GooFuu said: I tried found Mining XP Reduction but in workbench is not exist. I shall double check that later. Link to comment Share on other sites More sharing options...
ryan8438 Posted November 9, 2020 Share Posted November 9, 2020 (edited) Greatly enjoying this mod, much more challenging than vanilla. Have a question about traders training in mastery. Have done basic quests in several classes, reached level 55 or so, and did 30+ quests and got my 100k dukes. But the trader is offering only one area (farming), rather than the mechanic I'm looking for. Will he cycle through different ones? Or do you have to get the first one before he changes options? Edited November 9, 2020 by ryan8438 Typo (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted November 9, 2020 Author Share Posted November 9, 2020 Each trader offers specific masteries. So that farming one? That won't change. For mechanic, you need to go find Trader Bob. Link to comment Share on other sites More sharing options...
ryan8438 Posted November 9, 2020 Share Posted November 9, 2020 Thanks for the info. Trader Bob it is. BTW, are there still mastery books that can be found as loot? Or is it just traders and perk points now? Link to comment Share on other sites More sharing options...
KhaineGB Posted November 9, 2020 Author Share Posted November 9, 2020 Yes, you can still find them. Also adding a way to craft them later. But it's gonna be SUPER expensive. Link to comment Share on other sites More sharing options...
belowzeros Posted November 10, 2020 Share Posted November 10, 2020 3 hours ago, KhaineGB said: I shall double check that later. re the XP reducing mod, is there a way we can add it in ourselves by editing if it's just disabled? My GS is flying up a little too fast. tks! Link to comment Share on other sites More sharing options...
KhaineGB Posted November 10, 2020 Author Share Posted November 10, 2020 It's commented out in recipes. <!-- <recipe name="modXPNerf" count="1" craft_area="workbench" tags="learnable,workbenchCrafting"> <ingredient name="DFGenericSchematic" count="5"/> <ingredient name="resourceForgedIron" count="5"/> <ingredient name="resourceDuctTape" count="2"/> <ingredient name="resourceScrapPolymers" count="2"/> <ingredient name="ammoGasCan" count="10"/> </recipe> --> Just uncomment it. 1 Link to comment Share on other sites More sharing options...
elev Posted November 10, 2020 Share Posted November 10, 2020 Are you meant to be able to make steel bars in the regular forge? It is listed a recipe that just uses twice the iron of the advanced forge version- and says you need the crucible, but I cant make it. The regular forge only has 2 slots for tools and they are not crucible slots so you cant even put it in a regular forge? Link to comment Share on other sites More sharing options...
Yello_Pikmin Posted November 10, 2020 Share Posted November 10, 2020 (edited) 1 hour ago, elev said: Are you meant to be able to make steel bars in the regular forge? It is listed a recipe that just uses twice the iron of the advanced forge version- and says you need the crucible, but I cant make it. The regular forge only has 2 slots for tools and they are not crucible slots so you cant even put it in a regular forge? You'd need at least a Big Forge (Vanilla forge > Big forge > Advanced forge > Fusion something) to unlock the crucible slot. Advanced forges seem to be more efficient when crafting and do not take fuel Edited November 10, 2020 by Yello_Pikmin (see edit history) Link to comment Share on other sites More sharing options...
InvIzIbleWQW Posted November 10, 2020 Share Posted November 10, 2020 Can't gather "bowl of sap" from any tree, using clay bowl. It is now gathering in some another way? Or a bug, caused by game or/and mod update to a19(x) version? Link to comment Share on other sites More sharing options...
GooFuu Posted November 10, 2020 Share Posted November 10, 2020 16 hours ago, KhaineGB said: It's commented out in recipes. <!-- <recipe name="modXPNerf" count="1" craft_area="workbench" tags="learnable,workbenchCrafting"> <ingredient name="DFGenericSchematic" count="5"/> <ingredient name="resourceForgedIron" count="5"/> <ingredient name="resourceDuctTape" count="2"/> <ingredient name="resourceScrapPolymers" count="2"/> <ingredient name="ammoGasCan" count="10"/> </recipe> --> Just uncomment it. Where I can find file where I must uncomment this line? Link to comment Share on other sites More sharing options...
scubahalo Posted November 10, 2020 Share Posted November 10, 2020 (edited) 19 minutes ago, GooFuu said: Where I can find file where I must uncomment this line? It's in 7 Days To Die\Data\Config\recipes.xml. Delete the "<!--" at the beginning and the "-->" at the end. Recommend using Notepad++ to edit. Edited November 10, 2020 by scubahalo (see edit history) Link to comment Share on other sites More sharing options...
GooFuu Posted November 10, 2020 Share Posted November 10, 2020 (edited) 5 minutes ago, scubahalo said: Delete the "<!--" at the beginning and the "-->" at the end. Recommend using Notepad++ to edit. I know this, but I don't know which file this line of code is in. Does not matter. I found. Edited November 10, 2020 by GooFuu (see edit history) Link to comment Share on other sites More sharing options...
scubahalo Posted November 10, 2020 Share Posted November 10, 2020 2 minutes ago, GooFuu said: I know this, but I don't know which file this line of code is in. Yeah, I misread your question. Too early in the morning. See edit above. Cheers! Link to comment Share on other sites More sharing options...
rosedragon Posted November 10, 2020 Share Posted November 10, 2020 40 minutes ago, InvIzIbleWQW said: Can't gather "bowl of sap" from any tree, using clay bowl. It is now gathering in some another way? Or a bug, caused by game or/and mod update to a19(x) version? I am in a19.2 and I can gather it. Have you tried both left and right click with empty clay bowl? I think it is left but I can be wrong. Link to comment Share on other sites More sharing options...
jamesandmichelletwitch Posted November 10, 2020 Share Posted November 10, 2020 On 8/22/2020 at 9:11 AM, kloudwork said: Did you solve it dude? We are having the same issue, we tried to reinstall everything but same result. Blame#sphereii, winterween took my attention away from DF, for now, we do love the mod! I can try it again see if i can figure things out if you still need me to, sorry i am bad for not replying on forums, i live in 7 days to die. Link to comment Share on other sites More sharing options...
Feersum Posted November 11, 2020 Share Posted November 11, 2020 Hi Khaine .Is the advanced forge meant to be so slow ? running 3.2A .30 mins just to make 200 nails and 1485 mins to make 10k cement .Seems very extreme . Link to comment Share on other sites More sharing options...
KhaineGB Posted November 12, 2020 Author Share Posted November 12, 2020 That's about the same as vanilla if you literally sat and watched your stuff smelt and then hit the craft button. So yes. Link to comment Share on other sites More sharing options...
Dre Posted November 12, 2020 Share Posted November 12, 2020 11 hours ago, Feersum said: Hi Khaine .Is the advanced forge meant to be so slow ? running 3.2A .30 mins just to make 200 nails and 1485 mins to make 10k cement .Seems very extreme . In vanilla I always make about 8 forges for this very reason. Link to comment Share on other sites More sharing options...
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