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Appropriate_Pepper

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Everything posted by Appropriate_Pepper

  1. Thank you sir. I did just that and ended up finding a plutonium/uranium vein underneath a nitrate rock next to the lab, and right next to that FINALLY found a titanium rock with a huge vein underneath.
  2. I'm having the same problem. I just spent a couple of hours hitting 100s of rocks and not a single one had titanium. Are you saying to dig under ANY rock to look for titanium? Are there no surface nodes?
  3. Nevermind @KhaineGB I’m an idiot. I figured it out. I had some of my dukes in storage and you must have 100K in your inventory for him to offer it. It’s working correctly now. Sorry bro!
  4. Do you have to have all perks under a particular class maxed in order for the trader to offer you the mastery skill?
  5. Thanks for the quick reply, so if I understand you correctly you’re saying I can continue with 2nd Hugh and still get another opening trade routes quest from him?
  6. @KhaineGB I’m playing solo on DFalls-Small Map 1. My first play through I did too many quests for my initial trader and the guard captain so by the time I got to the 2nd trader I was already on Tier III/IV quests. Since they were 4 KM apart and I already had a home and horde base near the initial trader, with the motorcycle being locked until level 50 + Master Mechanic, I realized I screwed up, it would take game weeks of running back and forth to continue the quest chain and would only get more tedious with each new tier/trader, so I started over. On my new game, Hugh was my initial trader. I did his 5 quests and got opening trade routes to Jen. Since she was still at tier 1, I did her 5 quests in a single game day and got another opening trade routes quest, but this one was to a second version of Hugh. The dialogue for “Do you have any more jobs” was already open so my assumption is that the quest chain is now broken and he would never give me an additional “opening trade routes” quest even if I completed the 5 quests for 2nd Hugh. 1. Is my assumption accurate or can I complete 5 quests for Hugh 2 and he’ll give me an additional “opening trade routes” quest to a different trader? 2. If not, is this a bug or intended? I realize the map is large enough that multiple copies of a trader makes sense, but it’s also so large that it could take weeks in game doing nothing but scouring the map to find another trader to continue the quest chain, and potentially keep running into the same issue. IF my assumption is accurate is there a way to ensure that the “opening trade routes” quests ONLY point you to a trader who you haven’t visited?
  7. @KhaineGB I saw someone mention long forging times with the standard forge earlier in the thread, I believe you mentioned you were tweaking them but I’m wondering if there’s any update on that? With the Bloodmoons being much harder than in vanilla, taking over 5 game days to produce 1000 cement seems excessive, plus the additional time to turn it into mix. I’ve made due by finding bags in POIs rather than using the forge but that seems unnecessarily painful for low level characters when cobblestone isn’t going to take you anywhere near as far as it could in vanilla.
  8. I can confirm they work correctly in the desert biome on sand as that is where all of my coops and snares are located. They trigger correctly and I am able to “feed” them again.
  9. @KhaineGB I’m really enjoying this mod. It makes vanilla look lame by comparison. I had a few questions (sorry if they’ve been answered before, I tried searching and the FAQ but haven’t found answers. 1. Is the quality of looted weapons based upon your skill with that type of weapon? I’m on Day 14 and I’ve already looted a steel club. My blunt weapons skill is 60ish so I was wondering if that played a factor. Apparently with my classes I can’t forge steel until level 50 but I’ve already found the aforementioned club and several steel tools and multiple copies of the steel tool schematics (first was at day 4). Game stage 50 and level 37 at Day 14, with default XP settings and the quality of loot I’m finding seems weird, I’m not sure if I’m just lucky or if it’s intended. I don’t have any points in the loot perks other than what’s given to you for completing Scavenger class quest. 2. Has the respec potion been removed? Just curious because I put points into things that ended up being wasted because I found better loot than I can craft almost immediately afterward and would like to put the points into something more useful, but with the learn by doing, classes and the way perks have been changed I’m not sure if it’s possible to respec like in vanilla. Other than those questions I’m in love with the mod. TFP should hire you to help finish the game because you’ve fixed a lot of the issues with vanilla already. Great job!
  10. Thank you. Hugh was actually there but I couldn’t speak to him. The quest marker was outside about 30m east and 5 meters down but as I said it kept moving when I dug down to it. It was late last night so I can’t remember if I exited and reloaded the save so I will try that again, hopefully it resolves it. Otherwise I’ll just start a new game, I was only about 15 minutes in so no big loss.
  11. Hi all. I got bored of vanilla and downloaded the new 19.2 compatible version of Darkness Falls. I’m liking it so far, but I had a bug on the first quest where it sent me to Trader Hugh but I was unable to speak with him and the quest marker pointed to somewhere underground. After digging to that spot, the marker kept moving. I noticed a well with a tunnel under it and thought maybe the marker was pointing there but I was unable to reach the marker. This was using a random gen world that the mod generated. Is this a common issue or something I can fix with the console? I’ve heard a lot of great things about this mod and have been itching to try it once I felt I had mastered vanilla but having the first quest break has kind of put a damper on my enthusiasm. This is with a fresh vanilla 19.2 working install and no other mods. Mod was installed per the instructions on 7 Days to Die mods to unzip and overwrite the folders, not using mod launcher. Any help would be appreciated. Thank you!
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