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About scubahalo

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  1. Lol! Yeah, I'm the exact opposite. Can't stand or get used to a controller. Check out that Razer Tartarus though, much easier than a regular keyboard and the keys are fully programmable. Cheers!
  2. Bit of advice - use a keyboard and mouse - only way to go. You ever see a professional gamer play with a controller? Personally, I use a Razer Tartarus and a mouse to play and the keyboard for mundane things. Great combo!
  3. You're not the first one to suggest this, but I think it would be way more trouble than it's worth. Too many changes to the game to keep up with. Even the "Official" wiki is ridiculously out of date. I'd rather see Khain spend his time on the mod itself (which, I gather, is already pretty much a full-time job). And you couldn't do a proper wiki without his input. Maybe once the game actually gets out of Alpha it would be plausible, but since it's already been in Alpha for over 7 years, I wouldn't hold my breath - LOL!
  4. Hey, don't be embarrassed. I've got over 1500 hours in this game and I still do stupid @%$# like that, too. LOL!
  5. Any chance we could get an incremental patch rather than having to download the whole mod every time there's a few fixes?
  6. Hey Khaine, it looks like you lowered the initial skill books from one to two on single player. I'm playing on Survivalist - so maybe it's based on difficulty level now? That would be cool, actually. I always thought that two skill books were a little much in the beginning, at least on the higher difficulty levels. Never mind. I never noticed before that you get an additional blank class paper when you open the backpack. My suggestion still stands though, maybe limit ti to one on the higher difficulty levels.
  7. LOL! Yeah, I know. In the grand scheme of things, that one is pretty low on the "Do I really give a f*ck?" meter. But, for me, it added a little bit to the game. I'm sure TFP had their reasons.
  8. They used to, but it changed a while back ( at least with the bicycle - I haven't tried any of the other vehicles). I don't know when, because I got into the habit of avoiding them, and then one day I accidentally hit a rock in the road and nothing happened. So I ran over some other stuff and, same thing, nothing happens. It's like there's nothing there. The only object that reacts like it used to is the driftwood. Next time I play I'll try some other vehicles - maybe it's just the bike.
  9. Hey Khaine. Do you know of a way to turn collision back on for objects in the road, i.e, rocks, garbage, roadkill, etc? Is that hard coded by TFP? Those objects used to cause damage to a vehicle or disintegrate on impact. I liked trying to avoid them (especially at night). Thanks!
  10. Or just kill them all. They're useless and annoying anyway.
  11. It's a Texture Streaming issue. See here:
  12. Ditto. I have "Random Walk" turned on in my game, so I get a LOT of crawlers (really creepy stuff). I use the spear on them because of the extra reach. It keeps them off my legs. But, my favorite is the baseball bat with the "Metal Spikes" mod. With all the "Blunt Weapons" skills maxed it's pretty devastating. Normal zombies are usually one-hit kills, and I'm playing on Survivalist difficulty, so they're pretty tough.
  13. Understood. I just wait until one turns up in the loot. More fun that way!
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