Roland Posted March 30, 2018 Author Share Posted March 30, 2018 Anyone who enjoyed mastering the controls of Lunar Lander back in the day will enjoy Space Engineers for a bit. Link to comment Share on other sites More sharing options...
Guppycur Posted March 31, 2018 Share Posted March 31, 2018 Anyone who enjoyed mastering the controls of Lunar Lander back in the day will enjoy Space Engineers for a bit. Ah, my favorite past-time on a trash-80... Link to comment Share on other sites More sharing options...
Maharin Posted March 31, 2018 Share Posted March 31, 2018 I remember a game called Jupiter Lander on my Commodore VIC20. But my favorite was Omega Race: Link to comment Share on other sites More sharing options...
Royal Deluxe Posted March 31, 2018 Share Posted March 31, 2018 For the old school members here http://store.steampowered.com/app/482400 Link to comment Share on other sites More sharing options...
skullpoker Posted March 31, 2018 Share Posted March 31, 2018 -Then one game using the Deliverance pistol and the 44 magnum from the assassin guy (forgot his name) THAT my friend is the completely OP... ROTFL... FACE STOMP. Fire the Deliverance in Vats until your out, then switch to the 44 and fire with the flashing auto critical which resets all your vats points and switch back to the Deliverance! If you min/maxed your stats and perks you can not be killed by anything! Do it for the lol You can skip all of that Deliverance/Kellog's gun tom-foolery if you find an Explosive Plasma and give it an improved Splitter barrel. Not great around settlers, but otherwise the only gun you will ever need. Take out a pack of Mongrel Dogs with 1 shot, and wonder how you ever wanted any other gun. Spam on a Legendary Super Mutant and wonder at the unrecognizable giblets! Get Dogmeat to SIT and stay the heck out of your heckin' way! Good times. Good times. Link to comment Share on other sites More sharing options...
Odetta Posted March 31, 2018 Share Posted March 31, 2018 there will be cosmetic only slots that don't eat up mods slots. For clothing too? Would be funky fresh. Link to comment Share on other sites More sharing options...
Demonoid74 Posted March 31, 2018 Share Posted March 31, 2018 Space Taxi on the C64 kicks Lunar Landers a$$!! Link to comment Share on other sites More sharing options...
NukemDed Posted March 31, 2018 Share Posted March 31, 2018 cosmetic slots. improve camouflage? improve stealth? ??? Link to comment Share on other sites More sharing options...
Roland Posted March 31, 2018 Author Share Posted March 31, 2018 there will be cosmetic only slots that don't eat up mods slots. So nice....You shoulda posted that on April First to at least make him wonder...lol Link to comment Share on other sites More sharing options...
Roland Posted March 31, 2018 Author Share Posted March 31, 2018 cosmetic slots. improve camouflage? improve stealth? ??? No!!!! Don’t say camouflage!!!! It triggers huge lists of indecipherable wants!!!!! Link to comment Share on other sites More sharing options...
sillls Posted March 31, 2018 Share Posted March 31, 2018 No!!!! Don’t say camouflage!!!! It triggers huge lists of indecipherable wants!!!!! Triggered, lol. Link to comment Share on other sites More sharing options...
dhlmaster Posted March 31, 2018 Share Posted March 31, 2018 No!!!! Don’t say camouflage!!!! It triggers huge lists of indecipherable wants!!!!! But the list is entertaining and keeps growing! Link to comment Share on other sites More sharing options...
NukemDed Posted March 31, 2018 Share Posted March 31, 2018 its all a bit cryptic really Link to comment Share on other sites More sharing options...
Prisma501 Posted March 31, 2018 Share Posted March 31, 2018 its all a bit cryptic really 1a27387a6839203570273239382a703e332320667210293e3166273c233e742f242766343b2835b6c2f276666a7d 172e35313423 Link to comment Share on other sites More sharing options...
Unkfester.pm Posted March 31, 2018 Share Posted March 31, 2018 ....😂 Link to comment Share on other sites More sharing options...
Ironman72 Posted March 31, 2018 Share Posted March 31, 2018 When does the experimental version appear? If you run out of red bar? HAPPY EASTER FUN PIMPS! Link to comment Share on other sites More sharing options...
69WithAzombie Posted March 31, 2018 Share Posted March 31, 2018 I'm very excited for the next update as i'm sure you all are as well I have a few comments/ questions 1. Will bandits make it into the next update? I'm pretty excited for the challenge they will bring! Anything anyone can share? I know they worked on modcaps. 2. Will they add more zombie varieties? Also is the costume nurse lady staying? I find seeing groups of the same zombie type breaks the immersion. 3. What ideas for penalties do they have for bottom dwellers? I know that come up in the conversation in the past. Would love if there was spem special creepy underground enemy. Thanks and I look forward to playing the next update soon! Link to comment Share on other sites More sharing options...
Flat0ut Posted March 31, 2018 Share Posted March 31, 2018 About zombies, it would be neat if their body parts could differ (like different shirts, pants, hats etc.) Similar system is in GTA IV and V. -----> This game has same entity system as in GTA SA. PS: I'm using gta as an example because its better to understand what i mean Link to comment Share on other sites More sharing options...
Roland Posted March 31, 2018 Author Share Posted March 31, 2018 I'm very excited for the next update as i'm sure you all are as well I have a few comments/ questions 1. Will bandits make it into the next update? I'm pretty excited for the challenge they will bring! Anything anyone can share? I know they worked on modcaps. 2. Will they add more zombie varieties? Also is the costume nurse lady staying? I find seeing groups of the same zombie type breaks the immersion. 3. What ideas for penalties do they have for bottom dwellers? I know that come up in the conversation in the past. Would love if there was spem special creepy underground enemy. Thanks and I look forward to playing the next update soon! 1. No word yet. AI is being worked on and bandit animation is being worked on-- so hopefully. 2. Yes. Yes. Same. 3. Penalties? No penalties. Challenges? perhaps..... Link to comment Share on other sites More sharing options...
sillls Posted March 31, 2018 Share Posted March 31, 2018 About zombies, it would be neat if their body parts could differ (like different shirts, pants, hats etc.) Similar system is in GTA IV and V. -----> This game has same entity system as in GTA SA. PS: I'm using gta as an example because its better to understand what i mean You mean like a randomizer that changes the appearance of zombies but not the model. That would be good to see. Link to comment Share on other sites More sharing options...
sillls Posted March 31, 2018 Share Posted March 31, 2018 I'm very excited for the next update as i'm sure you all are as well I have a few comments/ questions 1. Will bandits make it into the next update? I'm pretty excited for the challenge they will bring! Anything anyone can share? I know they worked on modcaps. 2. Will they add more zombie varieties? Also is the costume nurse lady staying? I find seeing groups of the same zombie type breaks the immersion. 3. What ideas for penalties do they have for bottom dwellers? I know that come up in the conversation in the past. Would love if there was spem special creepy underground enemy. Thanks and I look forward to playing the next update soon! In response to the third question: Why would you want to penalize people for there ingenuity? On the other hand, people live above ground for a reason. They are not moles you know. Link to comment Share on other sites More sharing options...
Skullberry Posted March 31, 2018 Share Posted March 31, 2018 3. Penalties? No penalties. Challenges? perhaps..... I remember talk of needing to install a ventilation system in order to survive (and forge) underground. That still a thing? Link to comment Share on other sites More sharing options...
SnowDog1942 Posted March 31, 2018 Share Posted March 31, 2018 I remember talk of needing to install a ventilation system in order to survive (and forge) underground. That still a thing? I hope not, id rather actual threats like zombies, not something u can set and forget Link to comment Share on other sites More sharing options...
ZedBullfrog Posted March 31, 2018 Share Posted March 31, 2018 I remember talk of needing to install a ventilation system in order to survive (and forge) underground. That still a thing? A ventilation system seems like it would prevent players from building underground during early game because it would require skills and materials they won’t have. Making underground living less safe via super zombies who can sense the player and burrow seems like a stretch and would break immersion IMO. If people want to be 100% safe from zombies they can turn off spawn in game settings or (in the current game) they can live like moles. Why stop them? To me, a player asking for underground to be unsafe is the same as asking for zombies that can penetrate their 4 block thick reinforced concrete bunker. Link to comment Share on other sites More sharing options...
Laz Man Posted March 31, 2018 Share Posted March 31, 2018 A ventilation system seems like it would prevent players from building underground during early game because it would require skills and materials they won’t have. Making underground living less safe via super zombies who can sense the player and burrow seems like a stretch and would break immersion IMO. If people want to be 100% safe from zombies they can turn off spawn in game settings or (in the current game) they can live like moles. Why stop them? To me, a player asking for underground to be unsafe is the same as asking for zombies that can penetrate their 4 block thick reinforced concrete bunker. For single player, sure. For competitive multiplayer, i could see why underground threats would be more important. Link to comment Share on other sites More sharing options...
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