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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Simple math

 

Can we please swap the XP bar for a 7 Day count down bar instead? Does anyone REALLY need to know every second how close they are to leveling?

 

Wouldn't everyone rather have that bar actually hold 7 boxes and each box filled is a day passed, inching closer to day 7, horde night?

 

Pretty please? With sugar, a cherry, some applesauce, yogurt, and a whole bag of peas on top?!?!?!

 

I don’t know but IMHO counting by seven is not hard. This is something we learn in like 3rd grade. If you still need to learn this then congratulations this game is also teaching you something.

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You mean sell out like Mojang? Please don’t do that. I like the way this game is going and would hate to see a corporation destroy it. Who wants to pay to win?

 

I doubt CHUD has hung around since September to see if anyone would respond to that but keep chugging that Ketchup and welcome to the forums. :)

 

No spoilers intended but when you get to the whole "zombies spawning in rock one space away from your underground base" part of the thread please don't comment because we don't want to overly trigger Jackelmyer....

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I don’t know but IMHO counting by seven is not hard. This is something we learn in like 3rd grade. If you still need to learn this then congratulations this game is also teaching you something.

 

Nevermind...I see you are FOR triggering Jackelmyer... ;-)

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Damn Roland, two for two. Agreed. Or at least let us earn a watch.

 

That would be cool, with me at least. Having to create a ‘time machine’/sundial or find a watch would be fun. Having a way of marking a calendar (maybe in the journal?) would be a common request for many players though (IMHO). If the day counter were to be removed. Maybe even have something like that made available in the trader?

I’m still waiting for things like a wall mounted bear or dire wolfs head, to be available at the trader.

Then maybe later the Devs can start rolling out holiday decorations at the trader. Things for your base.

 

Like adding a red nose to your wall mounted bear head. A Christmas decorated bumper with a creative license plate, for your wall.

********

OR a completely frozen zombie in an elf suit. Comes complete with a large tire mark from ankle to shoulder on its back. Holding a sale sign, or maybe one around its neck? You know....to place outside your base and decorate with lights?

Anyone?....no?

.....lol

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I don’t know but IMHO counting by seven is not hard. This is something we learn in like 3rd grade. If you still need to learn this then congratulations this game is also teaching you something.

 

It's not a case of learning the 7 times table, it's whether I can be bothered (or capable of) doing that after half a bottle of rum... among other things. Given that the maths isn't that hard and human-kind has already got a suitable nomenclature for the days of the week it would seem reasonable to stick a day counter on the hud.

 

- - - Updated - - -

 

Can i have a Temperature Bar instead of the XP bar ?

 

I really dont miss the ability to feel XP with my skin

 

+1 to this, it's a far more important variable to keep a track of and one that would benefit from a visual indicator.

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Does a pleasant voice speak to you through your comm system and say "Sensors indicate blood moon will initiate in t-minus 4 hrs"?

Because THAT would totally fit the HUD you are describing right now....

 

What they really should do is remove the time entirely and let you scratch or paint hash marks into the wall of your base to keep track of the days, that would be more fitting of the current survival game.

 

Now if we were being depicted as wearing power suits with projected heads up displays on the visor of our armored helmet then I'd be all for clocks and compasses floating in the air in front of me. We could have all player status data displayed on the screen and color overlays to show heatmap status and structural integrity and ore deposits underground, and radar blips on an overhead minimap to know where all the zombies are around us.

Don't forget windspeed, temperature, altitude, target lock-on and lead assistance reticles...

 

Power armour suits CONFIRMED for A17 :-D haha

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Preview A17 Hud

 

2788019-healerui+40+man.jpg

 

This is why I run with 3 monitors.

 

Actually, 3 monitors is great for giving you peripheral vision, but not so good for the status and building queues. I did try moding the screen display so that they appeared just off the centre monitor, but then hosted a game and all the stats for everyone else were in strange places.

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I would hope that they eventually add in a UI HUD Settings tab under options that allows you to pick and choose what you want to see on screen, allowing you to position them as you see fit. Even without the latter they could serve a lot of the community, and literally make everyone happy. If someone wants to see an XP bar or hunger/thirst indicators why should anyone else care except them?

 

And as for what should the default game offer, that's easy... it should offer options.

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I would hope that they eventually add in a UI HUD Settings tab under options that allows you to pick and choose what you want to see on screen, allowing you to position them as you see fit. Even without the latter they could serve a lot of the community, and literally make everyone happy. If someone wants to see an XP bar or hunger/thirst indicators why should anyone else care except them?

 

And as for what should the default game offer, that's easy... it should offer options.

 

I have never seen a game that does this. It is generally take what you get, maybe mod it later. Options add complexity, complexity adds bugs.

 

It would be very nice however, I just can't see it happening.

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I have never seen a game that does this. It is generally take what you get, maybe mod it later. Options add complexity, complexity adds bugs.

 

It would be very nice however, I just can't see it happening.

 

EQ2 had a great interface that did exactly as I described. You could add or remove toolbars and just about every other UI feature. You could fill your screen with them if you chose. Oh, and you could move every one of them around on screen to arrange them however you wanted.

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Does a pleasant voice speak to you through your comm system and say "Sensors indicate blood moon will initiate in t-minus 4 hrs"?

Because THAT would totally fit the HUD you are describing right now....

 

What they really should do is remove the time entirely and let you scratch or paint hash marks into the wall of your base to keep track of the days, that would be more fitting of the current survival game.

 

But isn't there a sense of time someone has in reality because he is living his life 24 hours a day. How could this sense of time in a continuous existence be translated to a game where you stop the game, sometimes for hours, sometimes for days?

 

By 1) a simple time display or 2) by strapping the player into a straight jacket and force him to play the game without any pauses. Seems you are a proponent of solution 2.

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That is indeed an xp bar cluttering up the screen... ;)

 

I would rather have hunger and thirst bars cluttering up the screen. Once a person is near to loosing wellness, the bars should take up half the screen and be flashing because that's all your character would be thinking of.

 

Where I am at to my next level is not something I find important.

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I barfed onto my screen when I saw this and it literally looks the same. THIS would be my “uninstall the game and break the rules with a melodramatic goodbye forever post” if it ever came to pass.

 

No no, your not thinking it though. That is when you run bots to get your character maxed out and sell the account on Ebay for $300 bucks to some tard. :)

 

/ Respecting the value of idiots since the dawn of time.

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Does a pleasant voice speak to you through your comm system and say "Sensors indicate blood moon will initiate in t-minus 4 hrs"?

Because THAT would totally fit the HUD you are describing right now....

 

What they really should do is remove the time entirely and let you scratch or paint hash marks into the wall of your base to keep track of the days, that would be more fitting of the current survival game.

 

Now if we were being depicted as wearing power suits with projected heads up displays on the visor of our armored helmet then I'd be all for clocks and compasses floating in the air in front of me. We could have all player status data displayed on the screen and color overlays to show heatmap status and structural integrity and ore deposits underground, and radar blips on an overhead minimap to know where all the zombies are around us.

Don't forget windspeed, temperature, altitude, target lock-on and lead assistance reticles...

 

Damn straight.I was loving the war of the walker mod but was disappointed that things magically appeared in my inventory . the inventory management is king in that game.

I thought a cool indicator would be a swarm of vultures (in the distance) on the day of the horde. make it roughly 7 days, but make it subtle to notice that it's that night.

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But isn't there a sense of time someone has in reality because he is living his life 24 hours a day. How could this sense of time in a continuous existence be translated to a game where you stop the game, sometimes for hours, sometimes for days?

 

By 1) a simple time display or 2) by strapping the player into a straight jacket and force him to play the game without any pauses. Seems you are a proponent of solution 2.

 

I think 2 would add to the immersion.

 

- - - Updated - - -

 

EQ2 had a great interface that did exactly as I described. You could add or remove toolbars and just about every other UI feature. You could fill your screen with them if you chose. Oh, and you could move every one of them around on screen to arrange them however you wanted.

 

Can I have that for Elite?

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I thought a cool indicator would be a swarm of vultures (in the distance) on the day of the horde. make it roughly 7 days, but make it subtle to notice that it's that night.

It could be a series of indicators becoming more and more definite as you get closer to night. During the day it could just be something like no animals spawning (or some other effect that could just happen naturally), then subtle changes in ambient noise, then a swarm or vultures in the distance, then finally the red sky and thunder at night.

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