Jump to content

Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

1 member has voted

  1. 1. Developer Discussions: Alpha 17

    • Newly Updated
      1
    • Check out the newest reveals by Madmole
      0
    • Over 100 new perk books with set collecting and bonuses
      0


Recommended Posts

Yep.

 

Give me a settlement, village, etc to build up and protect along side the NPC's. You'll get a lot more traction with this carrot as opposed to "kill them anywhere they are!" methods.

 

I dream of this. Me and NPC's blasting away hordes of zombies.

 

Dreamy Clare NPC to protect.

 

Annoying Susan and Paul NPC's to tell to shut up.

 

And the infamous Leroy to yell at, "YOU HAD ONE JOB! GROW POTATOES! ONE JOB LEROY!"...

 

Sounds great, one of the big mods has something like this. I see the NPCs as quests. Something like:

 

Build a radio system, or get a quest from a trader.

 

There is a person, or group of persons at this location you have to go and rescue them from the zombies and make sure they get back to the base Ok. The zombies can already be hassling them so you have the length of time that the POI will last to find and rescue them. They may come with various skills.

 

There could be a number of different quests and something limiting the number of people you have, ie can you feed them. You could then have quests around making sure that the farmer was able to get to the water to water the plants without being eaten.

 

Lots of things could happen.

Link to comment
Share on other sites

Bless you. Stupid Yucca!!! I can drive straight again come A17! WOO!

 

- - - Updated - - -

 

What if we just turned this whole game into a Zombie Romance game. You actually spawn as a zombie and have to win over your bride/groom before some crazy redneck with a baseball bat bashes in their head. I think it would resolve the SI and Digger issues.

 

Or is this too much? Maybe next game?

 

I would prefer to have to avoid them, but I don't care that much.

 

- - - Updated - - -

 

all 4 meters :(

I liked to fill the gap with yuccas ^^

 

(no real issue for me, never used that really productive, only joking)

 

Yuccas never stopped zombies in my games, they just destroyed them and walked on.

Link to comment
Share on other sites

I had an idea for another animal, what about alligators, ...

 

Well since the world is based on Arizona (Navezgane is in AZ and the RWG is based on Navezgane), alligators would not really fit. The wildlife so far is based on real AZ wildlife even to the extent that the “boar” is clearly a Javelina.

 

If more animals were to be added, I’d suggest either bobcats, mountain lions or bats. As well as some domestic barnyard animals like horses, goats, sheep and cattle.

 

http://www.azgfd.gov/w_c/urban_az_wildlife.shtml

 

Pip

Link to comment
Share on other sites

The ground when generated since with current generation is solid to bedrock, I think tunnels/caves are added later, an exception may be gravel or sand with no SI?

Technically the deep layers of ground do not exist until you dig down so initially everything is perfectly supported but a cave might be generated under it later on.

 

Caves are rare given the size of the landmass but still...

 

 

I'm a compulsive list. Now figure out which is true!

You should stop being so one-dimensional. Maybe aspire to be a table.

Link to comment
Share on other sites

Technically the deep layers of ground do not exist until you dig down so initially everything is perfectly supported but a cave might be generated under it later on.

 

Caves are rare given the size of the landmass but still...

 

 

 

You should stop being so one-dimensional. Maybe aspire to be a table.

 

I HATE virtual keyboards! Gah!

Link to comment
Share on other sites

I had an idea for another animal, what about alligators, since the one plains biome, correct me if im wrong, seems swampy to me why not have them live there, both undead version and normal version, just a thought, hey Guppycur, check out my post back on page 221, let me know what you think, you are always full of ideas and comments and I respect a lot of your opinions, let me know what you think of the ideas i had back there.

 

The game is set in Arizona. No gators indigenous to AZ.

Link to comment
Share on other sites

The good at that base is that you can add a ladder half way down and kill them from safety, and loot them.

So you get your 100% XP

a few % loot

and you have 100% awarness of the sourroundings

 

And fixing this... would make the Sandbox buidling game with Nearly 2000 Usable Blocks a very Poor game with .... a few usable blocks

 

So.. You go about defending an obvious exploit in the game (underground bases) by posting pictures of a base using another massive exploit in the game (SI)? Smart.

In my humble opinion, underground bases should not be possible without some supporting mechanisms (like oxygen etc.). However, I don't see TFP modelling this in any way (sorry guys). And if such a mechanism is not possible, I think they should add zombie threats like diggers to dig these bedrock-dwellers out of their comfort zone.

Link to comment
Share on other sites

Escaped from zoo and bred with radiation mutated rapidity....

 

OH!! Your talking about the Alligator! OK, that makes more sense. So suggesting you join the Fantastic 4 would not make a lot of sense ether.

 

Of course they would need to change their name or put the number on something like the national debt clock. Alligators, right!

Link to comment
Share on other sites

Maybe TFP should fix the exploits (SI and bedrock bases) in the upcoming alpha's, so that everyone can play as they wish. Normal players/hardcore players/elitists/noobs can play A17 and beyond. Exploiters/cheaters/noobs can stick to A16.4. Everyone can play as they want.

 

Tadaaa.

Link to comment
Share on other sites

OH!! Your talking about the Alligator! OK, that makes more sense. So suggesting you join the Fantastic 4 would not make a lot of sense ether.

 

Of course they would need to change their name or put the number on something like the national debt clock. Alligators, right!

 

Alligators? I was sharing family history findings from Ancestry.com for Guppycur.

 

Fantastic 4 or the Spiderman reboot that was swept under the rug for the real Spiderman reboot?

 

National Debt Clock: The real craft timer of the actual apocalypse...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...