gpcstargate Posted November 22, 2018 Share Posted November 22, 2018 Is this mod being updated for Alpha 17? Subquake .. HAS SAID Many times this Will be Update to A17 ……………. BUT at the moment A17e is A disaster .. spawning .. Z's OP .. I would say it may take a month or 2 more for thing's to be straighten out. There is only so much the modders can do at the moment. BUT .. IT WILL BE DONE in time Link to comment Share on other sites More sharing options...
Subquake Posted November 22, 2018 Author Share Posted November 22, 2018 I'm already in the process of updating the user interface for A17 and I'm done with: Backpack viewCreative viewItem info panel viewLooting viewCrafting list & queue for backpack, crafting info viewList of players viewEdit sign viewTool tipsJournalCompassQuest TrackerQuest list, shared list, description, objectives, rewards, offerToolbelt (health, stamina, hunger, thirst, buffs, vehicle hp, vehicle fuel)Escape Menu, Main Menu, Options Menu Things I am working on: Player view (stats, gear slots, buff overview)Workstation viewsTrader view, Trader quest & dialog viewsTurret & other electrical device viewsPerk/skills viewMap view Link to comment Share on other sites More sharing options...
fclen Posted November 22, 2018 Share Posted November 22, 2018 Nice. Cant wait!! Link to comment Share on other sites More sharing options...
Subquake Posted November 22, 2018 Author Share Posted November 22, 2018 Link to comment Share on other sites More sharing options...
FastBurst Posted November 22, 2018 Share Posted November 22, 2018 @Subquake - So did the backpack slots go from 80 to 77 now? Link to comment Share on other sites More sharing options...
Subquake Posted November 22, 2018 Author Share Posted November 22, 2018 @Subquake - So did the backpack slots go from 80 to 77 now?Yes, because I removed 1 column in backpack and added 1 row, that way storage containers have 1 more column and 1 more row and can have up to 132 slots of storage compared to 120 slots in UL 1.3.0.3. Traded in 3 backpack slots to get 12 more maximum slots for storage, i think it's a good deal, imagine vehicles (trucks) with 132 slots in the mod in future Link to comment Share on other sites More sharing options...
Subquake Posted November 23, 2018 Author Share Posted November 23, 2018 Link to comment Share on other sites More sharing options...
Teldax Posted November 23, 2018 Share Posted November 23, 2018 got any images of the eac-friendly backpack? Link to comment Share on other sites More sharing options...
Subquake Posted November 23, 2018 Author Share Posted November 23, 2018 got any images of the eac-friendly backpack?That is EAC friendly, in A17 you can have bigger backpack without editing any .dll files. Link to comment Share on other sites More sharing options...
Teldax Posted November 23, 2018 Share Posted November 23, 2018 that seems... kinda broken Link to comment Share on other sites More sharing options...
Guppycur Posted November 23, 2018 Share Posted November 23, 2018 No, they just opened it up to the xmls. Link to comment Share on other sites More sharing options...
Teldax Posted November 23, 2018 Share Posted November 23, 2018 (edited) i meant broken as in overpowered. Is there anything about EAC that would prevent ppl from editing their own backpack size to larger than the default for the server? Edited November 23, 2018 by Teldax (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted November 23, 2018 Author Share Posted November 23, 2018 i meant broken as in overpowered. Is there anything about EAC that would prevent ppl from editing their own backpack size to larger than the default for the server?The server pushes the .xml files, including parameters about backpack sizes. It's not client side. Link to comment Share on other sites More sharing options...
Subquake Posted November 23, 2018 Author Share Posted November 23, 2018 (edited) All vanilla workstation UIs have been updated to A17: Stuff still missing: map view, perk view, electrical block views, vehicle stats view, a lot of Menu UIs for game settings, prefab editing, debug mode etc... Edited November 23, 2018 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Ozzland Posted November 23, 2018 Share Posted November 23, 2018 Wow! One to watch for sure, looks fantastic! Can't wait for the a17 conversion. Link to comment Share on other sites More sharing options...
Kalex Posted November 23, 2018 Share Posted November 23, 2018 Are you going to release the UI update as a standalone as soon as you get that part done or are you going to wait to release the standalone UI until you have the entire mod updated? Link to comment Share on other sites More sharing options...
Subquake Posted November 23, 2018 Author Share Posted November 23, 2018 Are you going to release the UI update as a standalone as soon as you get that part done or are you going to wait to release the standalone UI until you have the entire mod updated?I don't have plans to have the user interface compatible with vanilla game, I designed it for Undead Legacy and as much as many will hate me, I want it to be like that, I'm sorry. It's the face of Undead Legacy. I might change my mind later once the mod gets up to speed in A17 and release a similar looking UI with a different color scheme to differentiate it from this mod, but for now I'm working on the user interface, because it's for me the easiest thing to update, because TFP changed how properties work for majority of items and blocks so I will have to go through my mod content of A16.4 with a fine comb and cherry pick what could be ported over and what must require a rework. Link to comment Share on other sites More sharing options...
Kalex Posted November 23, 2018 Share Posted November 23, 2018 I don't have plans to have the user interface compatible with vanilla game, I designed it for Undead Legacy and as much as many will hate me, I want it to be like that, I'm sorry. It's the face of Undead Legacy. I might change my mind later once the mod gets up to speed in A17 and release a similar looking UI with a different color scheme to differentiate it from this mod, but for now I'm working on the user interface, because it's for me the easiest thing to update, because TFP changed how properties work for majority of items and blocks so I will have to go through my mod content of A16.4 with a fine comb and cherry pick what could be ported over and what must require a rework. Ah, you had talked about releasing a standalone UI for A17 back when 16 was first out. Pity, I hate the default UI and love your UI, but I don't want to play a mod. Link to comment Share on other sites More sharing options...
Exterminator_123 Posted November 23, 2018 Share Posted November 23, 2018 (edited) Ah, you had talked about releasing a standalone UI for A17 back when 16 was first out. Pity, I hate the default UI and love your UI, but I don't want to play a mod. Please make a standalone UI for alpha 17! with no extra mods Edited November 23, 2018 by Exterminator_123 (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted November 23, 2018 Share Posted November 23, 2018 Lol, his ui is the flagship. Link to comment Share on other sites More sharing options...
FastBurst Posted November 23, 2018 Share Posted November 23, 2018 Lol, his ui is the flagship. Hands down the best!! Excite for @Subquake to get this out already lol Link to comment Share on other sites More sharing options...
Jeraal Posted November 24, 2018 Share Posted November 24, 2018 Any chance you"ll be getting rid of the encumbrance slots? Link to comment Share on other sites More sharing options...
Subquake Posted November 24, 2018 Author Share Posted November 24, 2018 Any chance you"ll be getting rid of the encumbrance slots?No, it's gonna be a part of the mod. Link to comment Share on other sites More sharing options...
Subquake Posted November 25, 2018 Author Share Posted November 25, 2018 Finished updating all the electrical related UIs, incorporated the new button and textual display design, that will be used for option menus later on: Link to comment Share on other sites More sharing options...
Necrodemus Posted November 25, 2018 Share Posted November 25, 2018 Looking good! Link to comment Share on other sites More sharing options...
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