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fclen

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About fclen

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  1. Just did a tier 3 clear quest in house_old_victorian_01. The end encounter was 10/10. More like this Fun Pimps!
  2. I'm using your 96 slot backpack with food/water bars along with your 10 slot toolbar. Thing is I still get the food and water bars under the toolbelt. This makes the toolbelt overlap the back pack window slightly. I'm pretty sure the bars are being added back in by the 10 slot toolbelt. Is there a version of the 10 slot without the default bars? Edit Took a stab at it and was able fix it. Here's what I did: <configs> <append xpath="/windows"> <window name="windowToolbeltSDX" width="678" height="78" depth="5" anchor="CenterBottom" pos="-313, 78" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true" xp_fill_speed="2.5" > <rect> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" /> <grid depth="10" name="inventory" rows="1" cols="10" pos="-72,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true"> <item_stack name="0"/> </grid> <!-- on line 3 changed second value of pos from 87 to 78 --> <sprite depth="2" pos="-75,6" height="8" width="751" type="sliced" foregroundlayer="true" color="0,0,0,255" /> <sprite depth="3" pos="-72,4" height="6" width="748" color="[darkGrey]" foregroundlayer="true" type="sliced" /> <sprite depth="4" pos="-72,4" height="6" width="748" color="{xpcolor}" sprite="menu_empty3px" foregroundlayer="true" type="filled" fill="{xp}" /> <!-- <rect width="303" height="7" pos="-73,-76" controller="HUDStatBar" stat_type="Food" visible="{statvisible}"> <sprite depth="1" name="border" color="0,0,0,255" type="sliced"/> <sprite depth="2" name="background" color="0,0,0,255" type="sliced" /> <filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" /> <filledsprite depth="5" name="BarContent" color="0,255,54,128" width="375" type="filled" fill="0" /> <sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/> <filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" /> <filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" /> </rect> <rect width="300" height="7" pos="301,-76" controller="HUDStatBar" stat_type="Water" visible="{statvisible}"> <sprite depth="1" name="border" color="0,0,0,255" type="sliced"/> <sprite depth="2" name="background" color="0,0,0,255" type="sliced" /> <filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" /> <filledsprite depth="5" name="BarContent" color="0,54,255,128" width="375" type="filled" fill="0" /> <sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/> <filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" /> <filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" /> </rect> --> </rect> </window> </append> </configs>
  3. why was this moved here? this isn't a request for a mod...
  4. Ah hell man thank you for the mods!
  5. If you enable the 110 slot bp and die with a full inventory you lose everything beyond 99 slots. And if you leave it at 99 slots and and die with a full inventory you lose all beyond 90 slots. This is with the game set to drop backpack only. If set to drop everything, you lose all above 90, your toolbelt and your clothes.
  6. fclen

    Guppycur's Modlets

    Does blood moon fix work in the current version of the game?
  7. fclen

    Guppycur's Modlets

    Placed two construction lights and when i picked them up they disappeared from my inventory.
  8. This would be a much better gift than socks!
  9. You're such a tease man!
  10. Nice. Cant wait!!
  11. Has anyone found a molecular analyzer? If so where?
  12. Got it. Thanks!
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