Viset4 Posted June 23 Share Posted June 23 Excuse me, I have a question, with the release of 1.0 did you add modeled lood to the foods again? Link to comment Share on other sites More sharing options...
khzmusik Posted June 23 Share Posted June 23 18 hours ago, Vaeliorin said: My guess is since they got rid of clothes, there's no real way for the player to deal with hot/cold at the moment, so they've basically disabled it (by giving large resistance to the player) until the overhaul that's supposedly coming. Are the insulated liner and cooling mesh mods still in the game? There's no real reason they shouldn't be. That would take care of the heat and cold resistance, though maybe they'd have to be buffed up a bit. Link to comment Share on other sites More sharing options...
khzmusik Posted June 23 Share Posted June 23 3 hours ago, Callum123456789 said: does anyone know from the streamer weekend if wondering hordes have been made a bigger threat? for a long time now they've been capped out at around gamestage 52 so when you surpass this level, you will only find zombie cops, big mamas and fat hawaiians as your worst threat and no ferals/rads and i just hope they get some love at some point since they were made to have a higher chance of loot drops incentivising the player to fight them but you quickly lose the feeling too when you're more powerful due to them just all being basic zombies I don't know the answer to your question regarding 1.0, but you're actually incorrect about how wandering hordes work in A21. They aren't "capped." They wrap around at gamestage 50. So if your party is at gamestage 51, you get the same wandering horde group that you got at gamestage 1. It's the same with gamestage 101, 151, 201... There's a comment in gamestages.xml that they will "probably need to undo that later." The comment has been there for years (I first noticed it in A18 I think). Judging by the code, there are going to be bandit wandering hordes in the bandit update, so if it isn't fixed in 1.0 it'll probably be fixed then. 1 Link to comment Share on other sites More sharing options...
Callum123456789 Posted June 23 Share Posted June 23 1 hour ago, khzmusik said: I don't know the answer to your question regarding 1.0, but you're actually incorrect about how wandering hordes work in A21. They aren't "capped." They wrap around at gamestage 50. So if your party is at gamestage 51, you get the same wandering horde group that you got at gamestage 1. It's the same with gamestage 101, 151, 201... There's a comment in gamestages.xml that they will "probably need to undo that later." The comment has been there for years (I first noticed it in A18 I think). Judging by the code, there are going to be bandit wandering hordes in the bandit update, so if it isn't fixed in 1.0 it'll probably be fixed then. yeah, hopefully they do since when you're getting beginner level zombies at around level 70 it gets old seeing them with their non feral/rad counterparts. Link to comment Share on other sites More sharing options...
spud42 Posted June 23 Share Posted June 23 watching Jawoodle's stream and noticed the zombies are very dark and grey even full day in the pine forest. is this intended? Because it negates the random colours on zombies, they all look dark grey! 2 Link to comment Share on other sites More sharing options...
seven Posted June 23 Share Posted June 23 1 hour ago, spud42 said: watching Jawoodle's stream and noticed the zombies are very dark and grey even full day in the pine forest. is this intended? Because it negates the random colours on zombies, they all look dark grey! I've seen quite a few complaints about this. The zombies weren't so drab in the first dev stream, but zombies weren't shown that much. The last one was all in the wasteland if I recall with the dreary lighting so hard to compare. A shame. They add variety to zombies, and then make them all look the same. 1 Link to comment Share on other sites More sharing options...
Doomofman Posted June 23 Share Posted June 23 I don't even think it's just them looking the same that's the only issue. They almost seem so dark/drab that they don't feel like they're in the same lighting environment as the player Link to comment Share on other sites More sharing options...
mstdv inc Posted June 23 Share Posted June 23 People: We are tired of colorful zombie clones, we want them to be like in Left 4 Dead Developers: make a gray mass of zombies, like in Left 4 Dead People: we don't like it! 😄 4 Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 23 Share Posted June 23 45 minutes ago, seven said: I've seen quite a few complaints about this. The zombies weren't so drab in the first dev stream, but zombies weren't shown that much. The last one was all in the wasteland if I recall with the dreary lighting so hard to compare. A shame. They add variety to zombies, and then make them all look the same. I think the color difference is enough. We just need a few more colors and maybe tinted skin tones and we will be grovlicious That and just more specials 13 minutes ago, mstdv inc said: People: We are tired of colorful zombie clones, we want them to be like in Left 4 Dead Developers: make a gray mass of zombies, like in Left 4 Dead People: we don't like it! 😄 I love it. They look darker, sweaty, nasty. They look... dead 1 Link to comment Share on other sites More sharing options...
FramFramson Posted June 23 Share Posted June 23 14 minutes ago, mstdv inc said: People: We are tired of colorful zombie clones, we want them to be like in Left 4 Dead Developers: make a gray mass of zombies, like in Left 4 Dead People: we don't like it! 😄 I for one was fine with the old saturation values. not everything needs to be grimdark primer gray. And FWIW, while I like the green haze in the wasteland, the changes to having more sky-obscuring effects is actually counterintuitive. Why would a desert be so hazy? TFP shouldn't be afraid of clear blue skies in an apocalypse - just look at the Red Forest, it's one of the most beautiful places on earth now that it's also one of the most lethal (for humans). It's human activity and pollution that really give you grimy haze. Or as George Carlin famously said, Quote The planet is fine; the people are @%$#ed! Difference! The planet isn’t going anywhere... we are! We’re going away! Pack your @%$#, folks! We’re going away and we won’t leave much of a trace either, thank God for that. Maybe a little Styrofoam. The planet will be here, we’ll be long gone; just another failed mutation; just another closed-end biological mistake; an evolutionary cul-de-sac. The planet will shake us off like a bad case of fleas, a surface nuisance. But we'll see what players overall say, I suppose. TFP might tweak the colour palette, might not. 2 Link to comment Share on other sites More sharing options...
bdubyah Posted June 23 Share Posted June 23 1 hour ago, Adam the Waster said: I love it. They look darker, sweaty, nasty. They look... dead This. You can absolutely still see the new color variants, but they look good. Why would a dead, decaying, bloody, shambling corpse still have a nice and bright shirt on? They wouldn't. They did look a bit oddly shiny in some instances, but nothing too bad. And as Woodle said, it makes them blend in to their environments much better. I think that is a great thing. And also, I've seen a single bacon and eggs as a quest reward a few times now. Is that intended? Even for a T1 quest that feels a bit lacking. Surely it should be at least 2 or 3? 1 Link to comment Share on other sites More sharing options...
meganoth Posted June 23 Share Posted June 23 (edited) 32 minutes ago, bdubyah said: This. You can absolutely still see the new color variants, but they look good. Why would a dead, decaying, bloody, shambling corpse still have a nice and bright shirt on? They wouldn't. They did look a bit oddly shiny in some instances, but nothing too bad. And as Woodle said, it makes them blend in to their environments much better. I think that is a great thing. And also, I've seen a single bacon and eggs as a quest reward a few times now. Is that intended? Even for a T1 quest that feels a bit lacking. Surely it should be at least 2 or 3? As I said before to someone else: Have you summed up the rewards, i.e. the contents of the chest (in case of dig quests), the dukes, the xp and that bacon and eggs? If **all that** together is not worth it, then you got a point. Edited June 23 by meganoth (see edit history) 1 Link to comment Share on other sites More sharing options...
Riamus Posted June 23 Share Posted June 23 9 hours ago, toores said: Can anyone tell me if it has been confirmed that the farming is going to stay as it is? It used to be a fun part of the game but now it's just not worth the trouble and investment. Unless you're going Fortitude tree anyways.... The thing is, it's not like weapon choice because each tree has it's alternatives. Food is something all players need. At the moment farming is DESIGNED to be discaded by MOST of the players. 1 tree out of 5. Even if you account for everyone leveling multiple skill trees, it's still a minority in all the combinations. And even if you can max out all trees (I usually don't play so long in one save), farming is actually most relevant in early-mid game and not so much late game. It makes little sense to make a fun gameplay mechanic and make it useless for most - especially if it's FOOD in a SURVIVAL game. Remember that you can respec your skills with a drink for not much cost, so you can have LotL in the early-mid game when you feel you need it and then remove it when you don't feel you need it anymore. I think many people farm considering how many people talk about it on the forum. 4 hours ago, spud42 said: watching Jawoodle's stream and noticed the zombies are very dark and grey even full day in the pine forest. is this intended? Because it negates the random colours on zombies, they all look dark grey! Yeah, I've noticed that since the dev streams. Not all are that way, but it does seem to happen often. I think it's an intended version of them but it feels like bad lighting rather than a bug. But I think it would look better to be removed or adjusted since it just looks like a bug. 1 Link to comment Share on other sites More sharing options...
Arez Posted June 23 Share Posted June 23 The color saturated zombies was a bit of a vibe killer. The way the zombies look now is more like how they looked in A16. We don't have many different zombie models. When they were colorful it amplified that aspect. Link to comment Share on other sites More sharing options...
DocRussel Posted June 23 Share Posted June 23 I always farm but only put one point into LOTL, playing solo I do just fine. Link to comment Share on other sites More sharing options...
BFT2020 Posted June 23 Share Posted June 23 10 hours ago, toores said: Can anyone tell me if it has been confirmed that the farming is going to stay as it is? It used to be a fun part of the game but now it's just not worth the trouble and investment. Unless you're going Fortitude tree anyways.... The thing is, it's not like weapon choice because each tree has it's alternatives. Food is something all players need. At the moment farming is DESIGNED to be discaded by MOST of the players. 1 tree out of 5. Even if you account for everyone leveling multiple skill trees, it's still a minority in all the combinations. And even if you can max out all trees (I usually don't play so long in one save), farming is actually most relevant in early-mid game and not so much late game. It makes little sense to make a fun gameplay mechanic and make it useless for most - especially if it's FOOD in a SURVIVAL game. You don’t have to go down the fortitude tree for farming. One point in LoTL at Fortitude level 1 doubles your harvest amounts (2 for wild plants, 4 for player planted crops). Seeds are plentiful in loot and traders so you don’t have to scrap crops into seeds, just replace any harvests you fail to get a seed back from purchases / looting. 1 Link to comment Share on other sites More sharing options...
paul cornwall Posted June 23 Share Posted June 23 modders will soon sort zombies colours out when they get the game Link to comment Share on other sites More sharing options...
Chaton Noir Posted June 23 Share Posted June 23 @faatal While watching streamer weekend I was reminded of 2 things you've been saying for a long time. 1. On dev streams A20 TFPs said there would be a setting to disable dismemberment. Some youtubers are complaining that YouTube doesn't like it. Are you still planning this customization? 2. On dev streams A19 TFPs said there will be a button for streamers to quickly change brightness. It's not as relevant now, but it would still probably come in handy. And by the way, why don't you specify the times of the various events for UTC? I think a lot more people know the difference between their time zone and UTC than the difference with CST. It's convenient for the USA, but hardly convenient for Europe, for example. 1 Link to comment Share on other sites More sharing options...
MechanicalLens Posted June 23 Share Posted June 23 10 minutes ago, Chaton Noir said: @faatal While watching streamer weekend I was reminded of 2 things you've been saying for a long time. 1. On dev streams A20 TFPs said there would be a setting to disable dismemberment. Some youtubers are complaining that YouTube doesn't like it. Are you still planning this customization? 2. On dev streams A19 TFPs said there will be a button for streamers to quickly change brightness. It's not as relevant now, but it would still probably come in handy. I would honestly suggest three settings if possible. Full dismemberment, headshot dismemberment, no dismemberment. The middle ground in case people want to keep the chance of insta-killing zombies occasionally with headshots, but don't want tons of limbs flying everywhere, adding to the lag. 3 Link to comment Share on other sites More sharing options...
Chaton Noir Posted June 23 Share Posted June 23 1 minute ago, MechanicalLens said: I would honestly suggest three settings if possible. Full dismemberment, headshot dismemberment, no dismemberment. The middle ground in case people want to keep the chance of insta-killing zombies occasionally with headshots, but don't want tons of limbs flying everywhere, adding to the lag. And fourth: dismemberment like in Dying Light 2 and Dead Island 2😁. Eh, dreams) Link to comment Share on other sites More sharing options...
Doomofman Posted June 23 Share Posted June 23 2 hours ago, bdubyah said: And also, I've seen a single bacon and eggs as a quest reward a few times now. Is that intended? Even for a T1 quest that feels a bit lacking. Surely it should be at least 2 or 3? Saw someone get offered a single can of Miso Soup for a T3 quest reward 3 Link to comment Share on other sites More sharing options...
MechanicalLens Posted June 23 Share Posted June 23 10 minutes ago, Chaton Noir said: And fourth: dismemberment like in Dying Light 2 and Dead Island 2😁. Eh, dreams) Could call it "Ultimate Dismemberment" lmao 2 Link to comment Share on other sites More sharing options...
Chaton Noir Posted June 23 Share Posted June 23 (edited) 28 minutes ago, MechanicalLens said: Could call it "Ultimate Dismemberment" lmao Rip & tear until there's nothing left of them😂 Edited June 23 by Chaton Noir (see edit history) 1 Link to comment Share on other sites More sharing options...
DocRussel Posted June 23 Share Posted June 23 Just make it "liquify zombie". Link to comment Share on other sites More sharing options...
Doomofman Posted June 23 Share Posted June 23 Wait, so did Wandering Sleepers sneakily make it in? Link to comment Share on other sites More sharing options...
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