Rotor Posted July 17, 2023 Share Posted July 17, 2023 ...not immersive what so ever. Did I miss an option to turn that off? 1 Link to comment Share on other sites More sharing options...
Vaeliorin Posted July 17, 2023 Share Posted July 17, 2023 Nope Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted July 17, 2023 Share Posted July 17, 2023 6 hours ago, Rotor said: ...not immersive what so ever. Did I miss an option to turn that off? Khaine made a modlet for each to turn them off if you don´t mind modding. 1 Link to comment Share on other sites More sharing options...
Old Crow Posted July 17, 2023 Share Posted July 17, 2023 TFP don't want us to have an option to turn them off, because we're idiots. 2 Link to comment Share on other sites More sharing options...
Survior Posted July 17, 2023 Share Posted July 17, 2023 I suspect that next update they are adding a "FIGHT!" banner every time you enter combat to go along with the new look of the game. 2 Link to comment Share on other sites More sharing options...
theFlu Posted July 17, 2023 Share Posted July 17, 2023 I do like seeing the names in game, it's made discussions about POIs a little less about "you know, the place with the dogs and the coffee maker in the corner". But the pop-ups are Huge for that use, they feel like they should be accompanied by some revelatory sound effect. "You've discovered the cure for cancer, tattarattataaa" The UI is luckily (rumoredly) getting an overhaul, so.. keep the feedback going, let's hope they notice 1 Link to comment Share on other sites More sharing options...
Maharin Posted July 17, 2023 Share Posted July 17, 2023 2 hours ago, Old Crow said: because we're idiots. Speak for yourself. I'm just stupid with a side of dense. 2 Link to comment Share on other sites More sharing options...
Old Crow Posted July 17, 2023 Share Posted July 17, 2023 1 hour ago, theFlu said: I do like seeing the names in game, it's made discussions about POIs a little less about "you know, the place with the dogs and the coffee maker in the corner". But the pop-ups are Huge for that use, they feel like they should be accompanied by some revelatory sound effect. "You've discovered the cure for cancer, tattarattataaa" The UI is luckily (rumoredly) getting an overhaul, so.. keep the feedback going, let's hope they notice See, I'm fine with the name being up in the corner. I don't need it popping up in the middle for three seconds, and I don't really care about the skulls. I'd like to be able to turn off the popup but keep the names showing in the corner. No skulls. The skulls aren't that helpful anyway. 1 Link to comment Share on other sites More sharing options...
Rotor Posted July 17, 2023 Author Share Posted July 17, 2023 (edited) The part I don't get, on the one hand there is theory or confirmation (maybe) that sleeper volumes spawns teleport is for fright and oh fecalmatter moment. On the other well let's let them know they are going into a dangerous place. Doesn't compute. I will go look for another modlet. 3by my count :). declutter compass no zombie respawn now no red skuls I know not much compared what some of you do. But...but BUTT. <Minimalistatheart> 8 hours ago, Maharin said: Speak for yourself. I'm just stupid with a side of dense. Ah you are one of them Idens... Heard of them, ain't never seen one. Edited July 17, 2023 by Rotor Tyoos (see edit history) Link to comment Share on other sites More sharing options...
Maharin Posted July 17, 2023 Share Posted July 17, 2023 1 hour ago, Rotor said: Ah you are one of them Idens... Heard of them, ain't never seen one. I'd shorten it to StuDense. 1 Link to comment Share on other sites More sharing options...
fragtzack Posted July 17, 2023 Share Posted July 17, 2023 (edited) Agree with OP, the POI label is bad mojo. MIght be ok and cool if the POI label with threat meter would only appear for 30 seconds upon staying in the POI for 10+ seconds or so. Edited July 17, 2023 by fragtzack (see edit history) Link to comment Share on other sites More sharing options...
zztong Posted July 18, 2023 Share Posted July 18, 2023 I don't mind seeing the POI names. I don't need the big popup window, but the small name is fine. I have mixed feelings about the little skulls. Where I find them really handy is when exploring the map and confirming a POI is Tier 0. Those make great bases in multiplayer as there's no quests associated with them. It's pretty cool how many there are and interesting that players don't tend to get to know them because they let the quest system determine where they go. I kind of like the idea of a brand new player being able to spawn next to a Tier 1 POI and not be wildly over their head at first. They don't necessarily need the skulls to make that possible, but world building doesn't guarantee they won't start next to something more brutal and the skulls might be enough warning. I'm also starting to wish some mods could be player-by-player and not server-wide, especially when they modify the UI. A server I play on has installed a UI modlet at the request of another player. Its a decent UI, but not exactly what I'd want. Another server I played on installed a mod that removed the game's crosshairs. I wasn't into that and just stopped playing there. Anyways, my point here is that if we leave it to modlets, and modlets are entirely server-side, then we'll probably never see everyone happy. Either adjusting UI modlets to be player specific or having the skulls be a TFP-supported game option might be the only way. Link to comment Share on other sites More sharing options...
NekoPawtato Posted July 18, 2023 Share Posted July 18, 2023 7 hours ago, Rotor said: declutter compass You can hide icons from compass now, just click on the icon on the map and it will grey out and be hidden 1 Link to comment Share on other sites More sharing options...
Rotor Posted July 30, 2023 Author Share Posted July 30, 2023 So, used @RevenantWit mods for pop up panel removal. Now with regards to top right. Yes, PoI name is cool, skulls in that window are not. Anyone figure out how to remove the skulls but leave PoI name? Link to comment Share on other sites More sharing options...
Riamus Posted July 30, 2023 Share Posted July 30, 2023 Hopefully when they add options before gold they will allow disabling this. The popup is horrible. The name at the top right is good and great for troubleshooting screenshots since it shows where you are. I really don't care about the skulls as they are easy enough to ignore but if I have the option, they will be off. The popup is the one thing that really has to go. Link to comment Share on other sites More sharing options...
EvilPolygons Posted July 31, 2023 Share Posted July 31, 2023 (edited) I like having the POI name up in the corner, but I removed the skulls from the gui. The skulls are basically just a spoiler, and I don't like spoilers. Accidentally poking your nose into a high tier POI on day one is part of the fun, and blatantly showing the level of POIs right there in the gui ruins it. The giant popup I removed entirely using Khaine's mod. But yeah, it would be nice if the options menu allowed us to control how POI info is displayed without resorting to mods. @Rotor The relevant bits are in windows.xml, starting at around line 2494 or so, under <window name = "windowLocation". The quick and dirty fix is to simply comment out all the sprite="ui_game_symbol_skull" lines. That retains the windowLocation gui which shows POI name, but prevents the tier level from displaying. Or you could do a proper xpath mod, but I'm too lazy for that. Edited July 31, 2023 by EvilPolygons (see edit history) 1 Link to comment Share on other sites More sharing options...
Ramethzer0 Posted July 31, 2023 Share Posted July 31, 2023 On 7/17/2023 at 4:02 AM, Old Crow said: TFP don't want us to have an option to turn them off, because we're idiots. Speak for yourself, please. Not all games treat immersion like sacred cows. Link to comment Share on other sites More sharing options...
Old Crow Posted July 31, 2023 Share Posted July 31, 2023 2 hours ago, Ramethzer0 said: Speak for yourself, please. Not all games treat immersion like sacred cows. What I said has nothing to do with immersion or cows. 1 Link to comment Share on other sites More sharing options...
FA_Q2 Posted July 31, 2023 Share Posted July 31, 2023 Yes, it is pretty @%$# but considering that localized difficulty/loot is new I think this is more related to that than it is actual finalized gameplay. It would not surprise me if they remove it after creating a more natural way of indicating the difficulty level like hints on the exterior of the buildings. Link to comment Share on other sites More sharing options...
John Black Posted July 31, 2023 Share Posted July 31, 2023 That feature took 12 months to implement, don't be so insensitive and show some appreciation. 2 Link to comment Share on other sites More sharing options...
Rotor Posted July 31, 2023 Author Share Posted July 31, 2023 5 hours ago, John Black said: That feature took 12 months to implement, don't be so insensitive and show some appreciation. /grin That sarcasm stew, new recipe loot? Link to comment Share on other sites More sharing options...
meilodasreh Posted July 31, 2023 Share Posted July 31, 2023 My theory why TFP implemented the skull system: -it was always their point that they don't like "learning by doing" and never want to have their game work like this. -somebody said "hey you know what, if a player just enters a poi and clears it, he finds out how hard it is by doing it...that's literally learning by doing!" -everybody was like "NOOOO!" -all resources were immediately redirected into the development of a system to tell the player the difficulty of a poi before he can learn by doing it. -this is why all the good stuff like bandits, new armor system and so on got pushed forward to A22+ Where I live they have these little chili symbols on the boxes of frozen pizza, to give the customer a general impression on how spicy it is. So if you buy a pizza with three out of three chili symbols, you know it will be hotter than the one with only two or one chili. Yes what a great idea in theory...but really, you end up buying all three and test out for yourself what's your taste. So you know it from experience which one you like most, and which one you can't really handle. In the end the damn chilis didn't help you a single bit...if you were one the few people who bothered to chili-care in the first place. All the others just buy the pizza that looks the most tasty on the picure on the box, and don't even recognize the lil chili system. And they find out whether they like it or not just by having a bite. And that's me in 7D2d. I don't skull-care, I enter the building that looks nice to me, and just have a bite...or get bitten...learning by doing...Hah! Link to comment Share on other sites More sharing options...
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