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Survior

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  1. If you don't see a problem with a game in alpha having a spinoff, that's fine. We exist in different universes of thought, but whatever it's 2024.
  2. Does advisory role mean "taking a cut by letting you use our brand"? Why does a game stuck in an eternal alpha need a spinoff?
  3. water (and farming) was changed to extend the grind, this was done I guess because it's way easier than actual content.
  4. it's just another super lazy dev move that this isn't a vanilla thing 5 years ago
  5. I suspect that next update they are adding a "FIGHT!" banner every time you enter combat to go along with the new look of the game.
  6. Or build a ladder on the outside going straight to the top and use it as horde base where you just shoot straight down it all night Not an original idea on my part as someone did it on youtube.
  7. Another case of, it wasn't broken but it got "fixed"!
  8. This is one weird thing I noticed, but have you also noticed that when you dig out dirt next to a poi that "dirt artifacts" are left over that cannot be removed without destroying the building block, aka the cement. Sometimes you can even stand on said artifacts.
  9. Well, just to point out of the obvious, you can fix nearly everything TFPs didn't finish by using or making a mod, I'm sure there must be a bunch in regards to this topic.
  10. No wall of text, no attitude, just a person with an opinion. And it's spot on, and thousands of people agree with you. Huge waste of time for an even poorer system.
  11. The fact that somehow the devs can justify not being able to take water from a bigger water source and either boiling it or using it for other things (glue) is a joke. You can't even make glue from murky water now you have to cook it. 😆😆😆
  12. Maybe it should be all of those things but the devs and tryhards want it to be a simple arcade dungeon shooter and that's where they are taking it.
  13. Reading the second poster's data more carefully I would say it's two steps in the right direction and one step back in typical TFP style, as players cannot craft t6, they have added yet another aspect to how badly thought out the magazine system is.
  14. The change is mod slots. Who wanted that? If anything all items should have the same amount of mod slots (except maybe stone limited to 2), that way a t1 iron/steel item will always be an upgrade. Another trash tier change imho.
  15. Can I say it, clearing POIs was never the highlight of my 7d2d experience, just an aspect of it. This is really super annoying mechanic that just gets more and more abused each alpha. Along with ceiling zombies and boxed up zombies, zombie crates, etc. It is quite frankly why my play style has always been to focus on base building and subsistence and doing POIs/quests as I felt like it. I'm so frustrated that TFP think that POI quest runs should be 99% of the game loop.
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