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theFlu

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Everything posted by theFlu

  1. That sounds a little quest-like, not really bartering. If a "barterer" wants Something, it'd make sense he'll accept that something in trade for anything he's willing to part with in the first place. As in, if the guy is hungry, he doesn't care if you want his extra stack of rubber or extra generator, as long as you bring "enough" food. Of course, he might Want a stack of water, a pistol and a car, and be willing to trade wildly different (amounts of) things for each item due to their value. Just wait a day and he'll give better price for the water... ? Wouldn't be a bad idea, at least if it was "integrated" into the world .. one faction is fine with <food>, but requires <ammo>, and some actual lore-wise reasons for the situation.
  2. See spawnpoints.xml under your GeneratedWorlds/<World Name>. Remove all but one line (of the repeating ones), and edit that to your coordinates.
  3. A matter of opinion, I'd say.. doesn't bother me, but I'd be surprised if duplicates would still appear in gold.
  4. Confirmed is a strong word, but yes, all Hughs on a map will be on the same tier of quests.
  5. JaWoodle was running a winter mod, with snow covering everything; biomes and POIs alike. He was using winterween by sphereii: Not exactly what you're looking for, but in the right direction.
  6. Oh lol, first sentence ... those are supposed to be useless introductions
  7. To that end, you'd prolly need to have all traders around 0,0 as well? But yeh, you'd need a custom map generator to have the maps somewhat reasonable.
  8. But we don't need to craft concrete blocks to upgrade from cobblestone.
  9. Atm (last I checked), you need the crafted higher tier hatch as materials for the upgrade; maybe this is where the confusion lies?
  10. While true, you can place the wooden hatch somewhere nearby and just Copy Rotation from that with the steel hatch. Skipping the iron hatch, just having to destroy the wooden one.
  11. You're asking about doors and hatches, which is it? Nevertheless, look for the hinges on both, these both will open "up" from the ground, and "away from the player":
  12. Hopped into a test world, took a couple buckets out, one full, one empty. Poured the full one on the ground, picked it up with the empty one and poured that one out. Seemed to be working for me. A difference to what I remember is that if I only pick up a small splash of water, it seems to only pour out a small splash as well, instead of a "full" bucket of about five blocks. Generating extra water seems difficult though.
  13. Game AND Discord? Well, sounds like a system setting; OS controls or the volume knob on your headset..
  14. Yeah, soz, those were indeed just biome spawns. I did poke my head into a couple POIs and didn't have any zeds spawn in those either, until turning the setting back on.
  15. Well, now you made me check.. happy now? - Spawned in my test world, ran around in snow until I saw couple lumberjacks spawn. - Exit, turn setting off, see the previously spawned lumberjacks where they were, but run around to see only rabbits spawning from there on out - Exit, turn setting back on, no running around needed to spot the first lumberjack spawn a couple dozen blocks away.
  16. Note that that's not for "respawns" - that setting controls if you have enemies At All.
  17. Welcome to the forum! Others have jumped to offer help, but I feel I have to ask; are you actually struggling? Are you using dew collectors? What exactly is the struggle with?
  18. Different tools for different purposes.. a forum is like a library, you show up looking for something specific. If that thing isn't there, you start writing the book by crowdsourcing, asking questions. Slow paced and hopefully thoughtful. Social media is like telly, you turn it on and get taken to random places.. you choose a channel, but not really the content. It's designed to grab your attention and take you places, so it has features optimized for notifications. Light weight, best for "leads" at best.
  19. I don't hate the mechanic, it's just hard to learn - so, either way sounds good to me.. but since you're messing with it, please consider some visual highlighting for the stamina bar while the regen is off (or some other highlighting for the mechanic). I'm sure you have ..
  20. Only testing will tell... I think the game saves at least some zeds when logging off, but that might be just me remembering some weird city spawn mechanics. Not sure which zeds (if there's a difference between biome spawns and wandering hordes, for example)
  21. Normal attack costs ~18 stamina. Power attack costs 20 stamina and does double damage => Never use normal attacks. Few thousand hours later: Oh, power attacks cost 20 stamina and 3 seconds of regen.. that's FIFTY stamina. Oh noes. Here's a muppet learning some hard life lessons (and showing how it works after a small rant): https://youtu.be/qDy5yn-c-_k?t=238
  22. Sorry for the necro, but I guess this might qualify for a request to improve at least the visible aspect of power attack stamina REGEN cost. Here we have a muppet, who is literally good enough to be doing a "Demos only" -playthru, with a decent start - with a few thousand hours in the game, he had no idea. EDIT: In fairness, thinking back - I think he knew about it at some point(s), he's just forgotten. Still, he even read the tooltips for sta in the first episode and missed the mechanic.
  23. Looking at the twitch clip (welcome to /general ) ... I don't think I'd be able to replicate that intentionally, at all. In my experience, this game doesn't really knock you "down" when you collide with your 'destined' block, you should only fail a 1m jump if crouching or reloading - or hitting your head. It's a completely weird behavior to me.
  24. I was thinking of adding a comment on that, but didn't have the time to go test to verify... thanks for checking!
  25. 5m Dome* pieces might be your best bet... real annoying to deploy, use plenty of "copy rotation" and backwards rotation is on reload. *enter '5m dome' in the shape search, "Round" -section
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