Tallman Brad Posted September 3, 2021 Share Posted September 3, 2021 11 minutes ago, HB_H4wk said: @Tallman Brad Thanks for all of the videos, all very helpful. I was experimenting with Crack brushes for GIMP on this test map. You're very welcome H4wk! The cracks look pretty good there. I took a stamp from the grand canyon and have been using that. It works so well. I'd recommend it highly! Just set your alpha to remove the high points instead of the lows that I did in the mountain video. You can string the stamps together pretty easily too. 1 Link to comment Share on other sites More sharing options...
Cpt Krunch Posted September 5, 2021 Share Posted September 5, 2021 (edited) On 9/1/2021 at 6:11 PM, Jugom said: Is that TerreScuplptor??? Do you have/know of any turorial on how to use it? I use it to genreate pretty previews of the heightmaps I create in gimp, for Nitro/KG. but I' like to learn how to actually use it for it's intended purpose lol. Gaia for Unity. No tutorials, its very difficult to work with. The big problem i have is the export of the raw file. They export very very dark, and i end up losing detail. Edited September 6, 2021 by Cpt Krunch (see edit history) 1 Link to comment Share on other sites More sharing options...
newbie Posted September 6, 2021 Share Posted September 6, 2021 Does King Gen work with the War3zuk Mod ? I would like to generate a world using the King Gen tool that I could use when playing War3zuk's mod. I understand that the War3zuk Mod has it's own POI's but I can't find any information on sourcing War3zuk's POI's when using King Gen. Thanks Link to comment Share on other sites More sharing options...
Cpt Krunch Posted September 6, 2021 Share Posted September 6, 2021 2 hours ago, newbie said: Does King Gen work with the War3zuk Mod ? I would like to generate a world using the King Gen tool that I could use when playing War3zuk's mod. I understand that the War3zuk Mod has it's own POI's but I can't find any information on sourcing War3zuk's POI's when using King Gen. Thanks Can be done, but its a wee bit trick. Download War3zuks mod, and pull out all the custom prefabs. Then using KingGen, make entries for those prefabs, remembering to remove the vanilla traders. I 'might' have a list somewhere, but Im not sure its 100% working stand alone, I hand make a lot of stuff on my maps. I will let you knw, but yeah thats how you do it. Link to comment Share on other sites More sharing options...
VicWint Posted September 6, 2021 Share Posted September 6, 2021 Is there some way of making KingGen work reliably with the Sorcery mod? (For example, is there some way of detecting when a KingGen map will make the Sorcery mod starting quests not completable? Other than creating a map and playing through until the quest appears?) Link to comment Share on other sites More sharing options...
paulj_3 Posted September 6, 2021 Share Posted September 6, 2021 (edited) @newbie I did this, describing it with pics on page 46 of this topic newbie. I simply moved all my own Mod plus the existing Prefab folders completely out of the game, put them into a temp folder (so I could put them back later) - then just put War3's Full Version "Mods" folder into the game, then put his complete "Prefabs" folder in, both where the two old folders had been. I did not put his "Config" folder in (it only contains the rwgmixer) in, nor his "Worlds" folder, because KG is going to make the new map. Once that was done - I started KG, created the poislist.txt in the "Advanced settings"-> "Generate custom POI's list", and saving it in the "Prefabs" folder: it finished creating the map and then I played it. It started normally, and during that play I encountered no red errors or any other problem: I also went into dm mode, flying around to look at the map from the air. Complete map, with files.: https://1drv.ms/u/s!AueVg7eVAeXMlC4494op2px_jxVA?e=u8Lkwo (references to "Soufriere" are from the stamp I used to add the heightmap's volcano.)(Thanks, Brad!) Edited September 6, 2021 by paulj_3 (see edit history) 1 Link to comment Share on other sites More sharing options...
Life_For_Dead Posted September 7, 2021 Share Posted September 7, 2021 Hello, there's a problem with the world map POI mode where I can not understand the problem. I add Magolis Compo Pack & others prefabs. I build the map for my little cousin so that he can discover all prefabs without wasting time with a normal map. But, IDK why, in single play, each time he login out & then he relog later, his profil si always reset, nothing about the character is save (inventory/level/skill). Console error: loading player data failed for player rolling back With another normal maps made with KingGen, no problem, I try on my side, same thing... So it's normal cause of the world map POI mode or I miss something? Link to comment Share on other sites More sharing options...
Cpt Krunch Posted September 7, 2021 Share Posted September 7, 2021 8 hours ago, Life_For_Dead said: Hello, there's a problem with the world map POI mode where I can not understand the problem. I add Magolis Compo Pack & others prefabs. I build the map for my little cousin so that he can discover all prefabs without wasting time with a normal map. But, IDK why, in single play, each time he login out & then he relog later, his profil si always reset, nothing about the character is save (inventory/level/skill). Console error: loading player data failed for player rolling back With another normal maps made with KingGen, no problem, I try on my side, same thing... So it's normal cause of the world map POI mode or I miss something? This sounds like an installation issue, and not related to King Gen. Are you using the Mod Launcher? If not, I would recommend using the Mod Launcher. Make a separate install just for Compo Pack version. 1 Link to comment Share on other sites More sharing options...
Dark_Shadow_231 Posted September 11, 2021 Share Posted September 11, 2021 I'm having trouble with amending a Kinggen generated world. Not sure what part is playing up. After the world has been generated, I have moved some of the POI's. (A trader Hugh specifically) The height for the trader has been worked out from the kinggen world previewer and in game, it's definitely right. However, in game, the trader is elevated several spaces up. I cannot work out why. However, if I change the trader to a different one (trader Jen) in the prefab xml, then the height is right? Any ideas? Link to comment Share on other sites More sharing options...
Dark_Shadow_231 Posted September 11, 2021 Share Posted September 11, 2021 57 minutes ago, Dark_Shadow_231 said: I'm having trouble with amending a Kinggen generated world. Not sure what part is playing up. After the world has been generated, I have moved some of the POI's. (A trader Hugh specifically) The height for the trader has been worked out from the kinggen world previewer and in game, it's definitely right. However, in game, the trader is elevated several spaces up. I cannot work out why. However, if I change the trader to a different one (trader Jen) in the prefab xml, then the height is right? Any ideas? Think I got it. Vertical offset to account for caves underneath it. Link to comment Share on other sites More sharing options...
Gandilein Posted September 11, 2021 Share Posted September 11, 2021 (edited) How do I use the min and max value for my POIs, because no matter how many times I create an 12k map, he wont create certain POIs and I dont know why. So I tried testing it with a min and max value but then it says it discarded that line in the POI list. Edit: ok I found out how to use the min and max value but I still want to know why it is not generating certain PIOs no matter what option I choose Edited September 11, 2021 by Gandilein (see edit history) Link to comment Share on other sites More sharing options...
冰城古天乐 Posted September 11, 2021 Share Posted September 11, 2021 How to make the city layout square http://tiebapic.baidu.com/forum/pic/item/0e4a60f5e0fe9925f34fef0423a85edf8cb17182.jpg Link to comment Share on other sites More sharing options...
Gandilein Posted September 12, 2021 Share Posted September 12, 2021 what is wrong with this line? It wont generate even when I put all, biomes, townships and zones in it. rh_cave_Salt_Desert(by_sinder),35,25,39,-22,2,desert,town/wilderness/rural,residential/residentialnew/downtown/residentialold,, Link to comment Share on other sites More sharing options...
spud42 Posted September 12, 2021 Share Posted September 12, 2021 is it supposed to have a double coma at the end of the line? Link to comment Share on other sites More sharing options...
Gandilein Posted September 12, 2021 Share Posted September 12, 2021 34 minutes ago, spud42 said: is it supposed to have a double coma at the end of the line? Yes, the last two are for "min" and "max" but I don't want to use a "min" value because it will ignore the biome restrictions Link to comment Share on other sites More sharing options...
paulj_3 Posted September 12, 2021 Share Posted September 12, 2021 (edited) 3 hours ago, Gandilein said: what is wrong with this line? It wont generate even when I put all, biomes, townships and zones in it. rh_cave_Salt_Desert(by_sinder),35,25,39,-22,2,desert,town/wilderness/rural,residential/residentialnew/downtown/residentialold,, I think it fails because your value (in the alowed values for zones) is the word "residential". Gandilien. Below is what is written on the first page of the KG topic: "The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any." Edited September 12, 2021 by paulj_3 (see edit history) Link to comment Share on other sites More sharing options...
Gandilein Posted September 12, 2021 Share Posted September 12, 2021 7 minutes ago, paulj_3 said: I think it fails because your last value (in the alowed values for zones) includes the word "residential". Gandilien. Below is what is written on the first page of the KG topic: "The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any." Yeah I know, but it doesn't matter, when you put something else in, it will just ignore it and beside that, I already tried putting it like that rh_cave_Salt_Desert(by_sinder),35,25,39,-22,2,pine_forest/burnt_forest/desert/snow/wasteland,city/town/rural/wilderness,residentialold/residentialnew/downtown/commercial/industrial/oldwest,, and it didn't work either. Link to comment Share on other sites More sharing options...
paulj_3 Posted September 12, 2021 Share Posted September 12, 2021 (edited) Ok. I must confess to having only removed complete lines, and have never had the need to edit any particular line, Gandilein: for me, "allowed values" implies that an error message or crash may/will occur when anything else is entered. Edited September 12, 2021 by paulj_3 (see edit history) Link to comment Share on other sites More sharing options...
Gandilein Posted September 12, 2021 Share Posted September 12, 2021 (edited) 6 minutes ago, paulj_3 said: Ok. I must confess to having only removed complete lines, and have never had the need to edit any particular line, Gandilein: for me, "allowed values" implies that an error message or crash may/will occur when anything else is entered. The allowed values for biomes are: pine_forest, burnt_forest, desert, snow and wasteland. The allowed values for townships are: city, town, rural and wilderness. The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any. Any other values will be ignored. There it says:"other values will be ignored" and if that is not proof enough rh_business_Monster_Flex_Gym(by_Swolk),28,21,50,-3,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town/city,residentialnew/residentialold/industrial/commercial/residential/downtown,, this one for example is working Edited September 12, 2021 by Gandilein (see edit history) Link to comment Share on other sites More sharing options...
paulj_3 Posted September 12, 2021 Share Posted September 12, 2021 So, without that original line in the poislist - KG will create a map just fine, but when you put that line in the poislist - KG stops and produces some kind of error, or what? Link to comment Share on other sites More sharing options...
Gandilein Posted September 12, 2021 Share Posted September 12, 2021 1 minute ago, paulj_3 said: So, without that original line in the poislist - KG will create a map just fine, but when you put that line in the poislist - KG stops and produces some kind of error, or what? There is no error it just won't generate that POI and that is just one of a few more, I just want to know what causing it that I can work something out for the other POIs Link to comment Share on other sites More sharing options...
paulj_3 Posted September 12, 2021 Share Posted September 12, 2021 (edited) Aaahh... ok. Well, in that case, I guess I would remove the main Prefabs folder, and create a small one in it's place, with say - ten or fifteen prefabs in it, including this one, and see if that works. Maybe KS has to answer this. I have no other suggestions: you've already gone past where I am in learnng this tool !!!! Edited September 12, 2021 by paulj_3 (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted September 12, 2021 Share Posted September 12, 2021 This is just off the top of my head, but are you sure you got the POI name right? Since you said Quote rh_business_Monster_Flex_Gym(by_Swolk),28,21,50,-3,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town/city,residentialnew/residentialold/industrial/commercial/residential/downtown,, works, try this: Swap out rh_business_Monster with cave_Salt to see if the map generates the POI cave_Salt. If it doesn't generate it still, that might point to a naming issue with the POI Link to comment Share on other sites More sharing options...
Gandilein Posted September 12, 2021 Share Posted September 12, 2021 (edited) 15 minutes ago, BFT2020 said: This is just off the top of my head, but are you sure you got the POI name right? Since you said works, try this: Swap out rh_business_Monster with cave_Salt to see if the map generates the POI cave_Salt. If it doesn't generate it still, that might point to a naming issue with the POI LOL you did it, King Gen seems to have a problem with the word "cave" I renamed it a few times and nothing worked but when I removed "cave" it worked. Thats why no other cave is generated aswell. That is a really strange bug Edited September 12, 2021 by Gandilein (see edit history) 1 Link to comment Share on other sites More sharing options...
BFT2020 Posted September 12, 2021 Share Posted September 12, 2021 9 minutes ago, Gandilein said: LOL you did it, King Gen seems to have a problem with the word "cave" I renamed it a few times and nothing worked but when I removed "cave" it worked. Thats why no other cave is generated aswell. That is a really strange bug @KhaineGB So Khaine is aware of what you found. He might need more details from you. Link to comment Share on other sites More sharing options...
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