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VicWint

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  1. When you have stuff like Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libc.dll that means something is seriously going wrong in that server. For example, the kind of problem mentioned in https://steamcommunity.com/app/251570/discussions/1/1634166237651104586/
  2. That is mildly surprising (only mildly, because I am familiar with how code structures can lead in strange directions), The game has vehicles, and it seems like it should be possible to build elevators out of vehicle code (with rigged controls). But that approach would probably be different from "fixing elevators"?
  3. These POIs are from darkness falls, if you want to try it with them. And, the thing that they have in common is that KingGen will not place any of them for me.
  4. Does anyone have any ideas about why this pois list would cause kinggen to throw an error? Edit: the error is: Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1301, in run File "world.py", line 274, in generate File "world.py", line 670, in gen_random_pois File "rrlist.py", line 25, in get_random IndexError: list index out of range
  5. Are you sure that your generated map did not include these? For example, when I look in an example prefabs.xml (from DFalls-VSmall3), I see two DFalls_settlement_trader POIs. So... how big of a world were you generating, and how did you check for Caitlin? (Radiation is a different thing, though -- I do not know enough about how to double-check radiation. When I open example radiation.png files, I they seem to always just be a thin red border on the edge of the map, with everything else black. But, since I remember dying to radiation in a wasteland biome, I imagine that it's a hard coded feature of that biome, though perhaps the hard coding is in DF???)
  6. I have had a different experience (but that was playing under darkness falls so plausibly was a consequence of that mod).
  7. An "error about float or something" might happen if a . was used in place of a ,
  8. I can't help you with the anti-spider modlet. But DF hordes are always OP. (And I am guessing you did not read my second sentence in my previous post. )
  9. That's what happens on day 7 when you kill the guards in DF. 😝 (And, ... just so you know, ... also when you do not kill the guards in DF...)
  10. Thanks for clarifying that -- I had imagined that "none" meant that the biome would not be used. (Shouldn't this be labeled "Any" rather than "None"?)
  11. Commenting out the line with the POI would guarantee that the POI is rejected, wouldn't it? You might try generating a small map with only that one POI in the poi list to see what happens? If the POI gets rejected when it's the only POI, that would tell you that this was not a coincidence. (But if there are any sort of "required POIs" this might require a few tries to work through those issues...) Anyways... it might be that there's something wrong with those POIs -- maybe bdubyah or people who have been working on that wasteland mod would know?
  12. Kinggen ignores certain names. I think it's those which begin with 'aaa' or 'test', but I might be remembering wrong. If you have other POIs not showing up maybe you could say which ones they are?
  13. I have had the game send me to a trader in burnt for the initial tutorial quest on some maps.
  14. I think you could achieve that by letting kinggen create the full map for you and then replace the prefabs.xml with one that simply says <prefabs> </prefabs>
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