Trekkan Posted November 17, 2019 Share Posted November 17, 2019 Small stuff, no tooltips on "traders", "traders location" and "town size" Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted November 17, 2019 Share Posted November 17, 2019 I seem to be getting null reference errors... object not set to an instance of an object. I'm not running any other mods, any idea what might be causing this? Link to comment Share on other sites More sharing options...
Damocles Posted November 17, 2019 Author Share Posted November 17, 2019 Did you select the CompoPack prefablist? This only works when also installing the prefabs. Link to comment Share on other sites More sharing options...
Flynn Posted November 17, 2019 Share Posted November 17, 2019 Is there a way to use this tool in order to make a map that is just one GIANT city? If not, is this something planned for the future? Link to comment Share on other sites More sharing options...
Gareee Posted November 17, 2019 Share Posted November 17, 2019 I seem to recall reading a post about this not replicating the same pois in a town. I added compopack 40, so there should be plenty of pois to choose from when generating, but I've seen the same poi adjaent to itself several times now in just wandering a world in game to see whats generated. Maybe that check got bugged along the way? With default road widths the cities feel cramped compared to vanilla... would a border of 1 or two blocks around each poi be added to space them apart better? - - - Updated - - - Is there a way to use this tool in order to make a map that is just one GIANT city? If not, is this something planned for the future? I'm pretty sure one of the options added recently does this. Did you explore the generation options? Link to comment Share on other sites More sharing options...
GneX Posted November 18, 2019 Share Posted November 18, 2019 I seem to recall reading a post about this not replicating the same pois in a town. I added compopack 40, so there should be plenty of pois to choose from when generating, but I've seen the same poi adjaent to itself several times now in just wandering a world in game to see whats generated. Maybe that check got bugged along the way? With default road widths the cities feel cramped compared to vanilla... would a border of 1 or two blocks around each poi be added to space them apart better? - - - Updated - - - I'm pretty sure one of the options added recently does this. Did you explore the generation options? Try choosing city grid "wide" Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted November 18, 2019 Share Posted November 18, 2019 Did you select the CompoPack prefablist? This only works when also installing the prefabs. No, vanilla. The error happened three times and hasn't happened since. Guess it'll remain a mystery. Link to comment Share on other sites More sharing options...
Dibbler Posted November 18, 2019 Share Posted November 18, 2019 @ Damocles What decides on the placements of POI's like Crack A Book, Pass N Gas Shotgun Messiah or Shamway Food etc...? Is there a settings to adjust the frequency or placement..? On one map I had a large building which had the lit signs for perhaps all of the above within the single structure (only seen that once). In my recent generated map I have two Pass N Gas almost next to each other. Can those be seen on the preview map, not sure about all the different colours...? Thanks Link to comment Share on other sites More sharing options...
gpcstargate Posted November 18, 2019 Share Posted November 18, 2019 @ Damocles What decides on the placements of POI's like Crack A Book, Pass N Gas Shotgun Messiah or Shamway Food etc...? Is there a settings to adjust the frequency or placement..? On one map I had a large building which had the lit signs for perhaps all of the above within the single structure (only seen that once). In my recent generated map I have two Pass N Gas almost next to each other. Can those be seen on the preview map, not sure about all the different colours...? Thanks Quick answer .. Front page there is a color code .. but for each type of building .. I don't think so. ….. But the master can answer it better Link to comment Share on other sites More sharing options...
Damocles Posted November 18, 2019 Author Share Posted November 18, 2019 All the info is basically in the prefablist. Every city places citycenter, downtown, houses and industrial POIs. The chance for each POI in a city is the same. But the generator will only try to pick each POI once per settlement (to avoid ugly repetitions). If you want to DOUBLE the change of a POI appearing just copy paste its line in the prefabslist. This is considered a new POI type to spawn then. For the colors for each zone-type I have posted a list here somewhere. In the first post is a list (a user translated them into colored text.) Link to comment Share on other sites More sharing options...
Dibbler Posted November 18, 2019 Share Posted November 18, 2019 Thanks to you both for the reply on the colour codes. Also thanks for the suggestion to look at the prefablist , and how to double the chances of certain types to appear. Link to comment Share on other sites More sharing options...
BadKarma Posted November 18, 2019 Share Posted November 18, 2019 I downloaded the tools and setup a map on my Dedicated Server this weekend. I just wanted to say WOW!!!!! This is an awesome tool, and it only took 2 minutes to generate an 8k map. Following the Dev notes on the server install to just modify the map name and seed in the servercfg file worked like a charm. The world it generated is beyond awesome! Thanks for this! Link to comment Share on other sites More sharing options...
Gareee Posted November 18, 2019 Share Posted November 18, 2019 Try choosing city grid "wide" Thanks for that suggestion. Using the next grid size down and one up wider roads than nitro default looks like it gives me more the vanilla 7 days feel. Some of the issues in seeing might just be because of compopack's pois. Smaller ones appearing in odd places. I wonder if some could/should be moved to biome deco? It IS great thought to had the quest puzzle pois along with a mix of more standard ones, and it's SO good to see some places I hadn't seen since a16. Link to comment Share on other sites More sharing options...
Damocles Posted November 18, 2019 Author Share Posted November 18, 2019 (edited) Just watching a stream by JonahBirch, playing on a NitroGen map Edited November 18, 2019 by Damocles (see edit history) Link to comment Share on other sites More sharing options...
Dibbler Posted November 18, 2019 Share Posted November 18, 2019 Just watching a stream by JonahBirch, playing on a NitroGen map ..... Another fan here it seems..... Link to comment Share on other sites More sharing options...
Damocles Posted November 18, 2019 Author Share Posted November 18, 2019 ..... Another fan here it seems..... Thanks for the link Link to comment Share on other sites More sharing options...
stallionsden Posted November 18, 2019 Share Posted November 18, 2019 Playing on a 16k map with city grid marked as tight - cuts parts of buildings off lol. I walked into one of my prefabs and the back corner was open and another poi was there inside the others space. Link to comment Share on other sites More sharing options...
Damocles Posted November 18, 2019 Author Share Posted November 18, 2019 Wich buildings where that? Sometimes the prefabs change dimensions. Link to comment Share on other sites More sharing options...
Damocles Posted November 18, 2019 Author Share Posted November 18, 2019 Now this is VERY Japanese: Link to comment Share on other sites More sharing options...
stallionsden Posted November 18, 2019 Share Posted November 18, 2019 Wich buildings where that? Sometimes the prefabs change dimensions. My rest stop and my courthouse Link to comment Share on other sites More sharing options...
Gareee Posted November 19, 2019 Share Posted November 19, 2019 (edited) I think I have something set wrong on generation...cities are looking less natural than vanilla. What I think I'm seeing is each poi is treated like a city block, with roads mostly around them. Shouldn't instead I see several pois next to each other and possibly behind them, and then roads around those clusters like a real world city block? (I'm not sure if I have something set wrong, or if this is how nitrogen is supposed to be generating them. I'll follow this up with my settings screen cap. Edited November 19, 2019 by Gareee (see edit history) Link to comment Share on other sites More sharing options...
Axebeard Posted November 19, 2019 Share Posted November 19, 2019 How can we increase the size of cities using Nitrogen? I'm still getting vanilla-size cities for the most part. Link to comment Share on other sites More sharing options...
stallionsden Posted November 19, 2019 Share Posted November 19, 2019 How can we increase the size of cities using Nitrogen? I'm still getting vanilla-size cities for the most part. Select mega in the city size drop down Link to comment Share on other sites More sharing options...
Axebeard Posted November 19, 2019 Share Posted November 19, 2019 How did I miss that lol thanks dude. Link to comment Share on other sites More sharing options...
-Holo- Posted November 19, 2019 Share Posted November 19, 2019 Would it be possible to create a large Hubcity with smaller settlements around the map like in earlier alphas somehow ? Link to comment Share on other sites More sharing options...
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