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Everything posted by GneX

  1. hahaha I know exactly what you mean im sitting here waiting since 6 AM lul Well he didn't give a specific time and I dont know which timezone he lives in so we'll just have to be patient
  2. Yeah I agree SMX is more unique and fitting for what the game is Z2 is an amazing take on a clean UI I think so I usually have the line set to transparent
  3. This mod is amazing! still needs more "polishing" but amazing for what it is. Sometimes I come across mods that kinda surprise me that they are even possible and this is one of them I hope ZehMatt continues to support & develop this mod for a long time
  4. GneX

    Ravenhearst Mod

    Nice work. My favorite Overhaul atm as others that im highly interested in are still more WIP like GNA. Also looking forward to SotD
  5. Any chance for an A19 update for the Action Skills Modlet? Or will it still work?
  6. Actually I like the look where he has 2 different eyes one blank & the other hazed
  7. open your configPrefablist.txt in the resources folder and add a line with your compopack 43 prefablist for it to show up as an option in Nitrogen
  8. It wont change an existing map. You have to generate a new map after changing the prefablist and it will be fixed for all maps you generate after the change.
  9. Simple Fix: - open the compopack prefablist with a text editor - search for xcostum_Canyon_Cave(by_War3zuk) - and change the line from xcostum_Canyon_Cave(by_War3zuk),Commercial;Downtown;Industrial;ResidentialNew;ResidentialOld,0,-45,56,58,44,farm into xcostum_Canyon_Cave(by_War3zuk),Commercial;Downtown;Industrial;ResidentialNew;ResidentialOld,0,-45,56,58,44,alone;mountain problem solved now it will spawn at higher altiture so the depth is not a problem
  10. Do you use the Compopack Prefablist? If yes do you have the compopack prefabs installed?
  11. Another Suggestion: Let us determine min/max count of specific prefabs in the prefabslist would be neat
  12. quick question: the "unique" marker for prefablist if I have citycenter;unique does it mean it will spawn only once per city or only once per map?
  13. Looks indeed amazing! And yeah i noticed that Nitrogen doesnt take the mask too seriously sometimes Custom Biome that im working on how do you think it looks so far? https://prnt.sc/qfmfmc I'm tempted to make a handmade map but I have no clue about doing custom heightmaps and stuff ...
  14. Mhh so you technically just need a way to convert PNG back to .raw right? I mean there are converters for that online & programs but idk if its that simple
  15. I'm not 100% sure but just copy the prefabs.xml from your current one and replace it with the new generated one coz the prefabs.xml has all the POIs + their Positions in them. Btw any chance your sharing the map when its done wanted to do a few SP runs for ravenharst since its out for A18 now and I really like your map Edit: Also after you generate a new one maybe you should also take your old splat3.png and manually remove the roads or whatever you have in the water connecting the islands coz if you have the same POIs you want the same roads except the ones in the water right? Dont forget to run it through your Splatfixer tool aswell. Edit2: Not 100% sure it will work though coz during the generation nitogen plays with the terrain to place the pois and that might become an issue you have to test it out
  16. Thanks that helps alot How is your Walking Dead Prison doing Lazman? IIRC it was still missing sleepers etc? there are quite some interesting prefabs being made by the community
  17. Anyone know what values im supposed to use for this POI in a Nitrogen Prefablist? HNMALL,COMMERCIAL;DOWNTOWN;RESIDENTIAL,1,-1,58,68,48,citycenter the [ face north, y-offset, x, y, z ] values how do I define these? (the above a copied from another POI) Edit: Got Face north = 2 & y offset = -7 from the Prefabs xml but the x y z values I still dont know how to figure these out
  18. I want to add a POI to my prefablist for citycenter wanted some explaination about these values name,COMMERCIAL;DOWNTOWN;RESIDENTIAL,1,-1,58,68,48,citycenter I know what they are ( face north, y-offset, x,y,z ) for but how do I determine which values to put in for these?
  19. I love you ♥ Now I just need TFP to give the game higher resolution vanilla textures (Photogrammetry / Megascans would be dope) and I'm in heaven Also would love to see some of the bigger prefab / map projects to be continued
  20. How can I set the overall terrain height higher than 30m ? when I put a higher number in the config file and adjust other height values too it messes something up and my maps just have alot of water Like this: https://imgur.com/OgGyCBb
  21. Seeing the cool maps some people manage to make with this which are like 100 times more interesting than what I can get out of this tool makes me thinking if someone would like to make a Thread where people could upload some of their creations? Or does one exist already maybe? Wish I was able to make better maps but with custom heightmaps I hit a wall ... doing biomes & masks kinda works out but then again im not really creative so...
  22. Try choosing city grid "wide"
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