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About BadKarma

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  1. Love the new Zombies, but the newer version is having some issues for me. I'm running a dedicated server with 18.4 (b4). With the original version I was getting the new Zombies all the time. Living in a snow biome I got lots of Wendigo's. Saw plenty of the others as well. I got a good mix of them coming around for the Blood Moon. When you updated it I only get them on the Blood Moon now. I don't see any in the wild any longer. I grabbed the latest version today and updated the server, but after about 3 game days I haven't seen a single one. Could the entitygroups_nobloodmoon.xml file possible have a negative effect? Thanks for the cool mods!
  2. Another vote for Nitrogen! That has made my server setups so much greater. I actually run the Nitrogen map on my PC then copy to the server. An 8k map typically takes me less than 3 minutes to generate.
  3. When it does this hit the F1 key and see if there are errors in the console. I've seen similar behavior and noted that if I aim just at the very topmost edge of the block it will work. Going out of the game and back in resets it. I've also noticed with that, safes, forges, and doors disappearing in my peripheral view. All that is there is the shadow until I turn toward it. Not at my PC now, but the error is spamming the console with yellow text to the effect of "default render pipeline failed, using default shader". I'm playing on my dedicated server from my PC. All on 18.4 b4 exp.
  4. So, I've got a modlet idea for those that generate biomes with tools such as NitroGen and don't want deserts. The general concern I've seen, and had, is that OilShale only spawns in the desert biome. No oilshale = no fuel, except what you can loot. The idea is to create a Wood Gasifier. (example) https://www.instructables.com/id/Pow...a-Wood-Gasifi/ The 'workstation' could leverage the current burning barrel, and the input materials used to make the fuel would be Coal and Wood. The output would be gascans. This would eliminate the need for deserts completely. I have created a few modlets, and have a pretty good basic understanding, but this one is a bit over my head. Looking for someone who may want to take this on. I'm still gonna try to figure it out, but there are a wealth of brilliant modders here that could likely write it in their sleep.
  5. CompoPack 43 and Nitrogen for Alpha 18 v0.474 worked fine for a server build i did this weekend. I brain-farted and didn't copy the prefabs to the new build and crashed it the 1st time it ran. After removing my head from my arse and copying the prefabs to the server it worked 100%.
  6. These are friggin terrifying! EXCELLENT work and thanks!!! Just dropped them in a new server build, and when it's day 3 and the Wendigo corners you....... I did die. And to be an XML only modlet is outstanding.
  7. Or install a couple mods. I run one that removes RNG crafting, and another that fixes the tiers back to 1,2 3, 4, 5, 6 respectively.
  8. These are great! Thanks much for this.
  9. So... are we going to need to wipe servers and reload for this update?
  10. Thanks for all the hard work all have put into this POI pack. I added it to my server, and used with a Nitrogen Map, and it's like a whole new world now. The new POI's are fantastic, and you can see that they are the work of many actual gamers that view the game in their unique way.
  11. Anyone else getting this error on A18.3 b3 Experimental? Red line in console stopping the load... FileNotFoundException: No height data found for world 'TRUMP2020' I copied the entire folder over to the server. I've done about 10 server with Nitrogen, so I've used it successfully. ETA: I used NitroGen_WorldGenerator_v0474 UPDATED: Tried another map gen name with the same map and it worked OK. Sorry for a false flag.
  12. I downloaded the tools and setup a map on my Dedicated Server this weekend. I just wanted to say WOW!!!!! This is an awesome tool, and it only took 2 minutes to generate an 8k map. Following the Dev notes on the server install to just modify the map name and seed in the servercfg file worked like a charm. The world it generated is beyond awesome! Thanks for this!
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